Littlewhitey's VC-MP Server Rules
The following is the current rules that
all players of the server are required to follow. Failure in doing so may result in a punishment depending on the circumstances the rule was broken under.
High – Rules that are broken under this category are
considered serious and will result in
severe punishment if broken. May result in long ban times.
Medium – These rules are not considered serious but are also not considered as unimportant matters. May result in moderate ban times. Players should be warned first in most cases.
Low – Rules under this category are considered to be petty. However, this does not mean that players breaking these rules may go unpunished. May result in a mute, kick or temporary ban. Warnings should be issued first in most cases.
In-depth overview of server rules:The following section is intended to provide a more in-depth explanation of each of the rules for players playing on the server:
High Severity Rules:Attack of Server ResourcesThis would include attempting to cause some form of damage to the functionality of the server’s hardware or software. For example, attempting to take the server offline whether it be via an exploit in the server itself or another method such as a denial of service attack.
This is a very serious matter and any players caught carrying out attacks on the server will be permanently banned from the server.
This includes attacks on:
- Littlewhitey’s server
- Project Apollo Community
- Littlewhitey’s server forum
Trainers / Performance Altering Game ModificationsTrainers are 3rd party pieces of software which inject themselves into the game. These can be much like cheats and provide the user with a range of features to alter the behavior of the player’s game. Trainers may provide features such as but not limited to:
infinite health,
speed hacks,
supplication of weapons and other miscellaneous features. These tools can be used to provide advantageous game behaviors over other players in game therefore they should not be used.
This is considered as hacking and any players using these tools will be
banned for a period of 30 days.Likewise, performance altering game modifications also fall under this category and are treated in a similar manner. Game modifications may include altered game files which provide “performance†enhancing properties to a player’s game. This may include but is not limited to –
Map modifications,
weapon behavior modifications,
vehicle handling modifications,
gravity modifications,
game speed modifications,
and alterations of in game player animations.
CLEO/ASI mods on vc-mp are blocked by the vc-mp client for a reason! Any attempt to by pass this block will result in a ban! This also includes 'widescreen' fix.Cosmetic mods on the other hand
are permitted. These mods do not provide advantages over players and are visual only. These mods are generally client side meaning only you can see them therefore they should not have any impact on the game play for other players. These may include for example: vehicle model modifications, weapon model modifications, weather mods, and texture mods.
If you are unsure if a modification is allowed or not please contact an admin either in game in the server or on the forum for more assistance.
Unauthorized Access to Staff AccountsPlayers caught attempting to enter the server with moderator or administrator accounts of the server will be punished. Players who successfully intrude into an administrator or moderator account will also be severely punished. This is a serious matter as players are not only attempting to enter an account which they do not own but also an account with higher permission levels which a player could potentially cause a lot of disruption in the server and for other players playing in the server if misused.
Unauthorized Access to a Player AccountsLikewise, players should also not intrude into the accounts of other players which they do not own or have permission to access:
- Any players unsuccessfully attempting to log into another players account which they do not own or have permission to access will be punished.
- Any players successfully attempting to log into another players account which they do not own or have permission to access will be punished.
- Players caught causing damage to another players account integrity will also be punished. This could be accomplished through: stealing money from another players account or stealing a vehicle. Those who steal from other accounts will have their account stripped of ownership from items such as money and vehicles will be reset as well as a lengthy ban time.
Please note that if you give your password to another player we do not take any responsibility for any loss or damage done to your account. It is your responsibility to make sure that you keep your password secure. The Project Apollo Community system encrypts these passwords automatically on our server using SHA-512 encryption.Ban EvasionThis includes players who have been banned who attempt to play on the server during their allocated ban period. Players caught trying to conceal their identity and evading will be punished.
The punishment will be delivered as an extended period of ban time. The overall ban time of the player will be doubled.
For example, if a player was banned for 3 days then evades their ban within that set period of time their new ban time will be 6 days. If the player evades again for a 2nd time their ban period will be 12 days and so on. If a player continues to constantly evade they may be
permanently banned.
Medium Severity Rules:ScammingPlayers attempting to scam players out of their cash in game will be punished. This means no pretending to sell a player a vehicle, no pretending to give a player something "cool" if they give you cash. Basically, no tricking other players into giving you cash.
Stats PaddingStats padding is when two or more players group together and
one player agrees to allow the other player to kill them on purpose without any resistance. This could be either to enhance stats such as number of kills or more likely to gain money by exploiting the “Killing Spree†system on the server. For example, each time a player makes a kill in a server they are awarded with cash. Every time a player makes 5 consecutive kills they are awarded with a cash spree bonus. Players exploiting this feature of the server may be able to gain a large amount of profit in cash by gaining lots of money.
Players caught doing this will be banned from the server for a period of time
and will be stripped of any money that was gained during the stats pad.
Players may also have their stats or vehicles reset depending on the situation.
Death EvadingDeath evading can occur in many situations:
- One situation that occurs is when a player is engaged in combat or is about to die.
The player opens the chat box and types /q to quit the game thus avoiding their death and their “Death†count does not rise on their account stats. The player doing the damage is not awarded with the kill.
- Another situation occurs
when a player is near death and before the player is about to die they open the chat box and type the suicide command /kill. As a result, the kill is not awarded to the player doing the damage and instead what appears in the chatbox is “x died. (Commited Suicide)†Again, players may type this out of spite so that the other player is not awarded with a kill.
- A player may also be engaged in combat or
about to die when they pause their game and quickly quit through the pause menu. Alternatively they may also
minimize their game and end the process by task manager or manually unplug wires needed to maintain internet connection from their computer.. Instead of a player quitting they will instead cause their client to hang and “Timeout†causing themselves to be disconnected from the server.
- Another occurrence can happen if a player is
low on health and they on purposely kill themselves so that the kill cannot be rewarded. This can happen by fall damage from high heights or jumping into the water.
- Pausing the game and clicking the
"Reconnect" button on the main menu while in combat is not allowed.
- And finally
when a player is about to drown, fall, explode or burn to death (or any other "natural" cause of death) and type /q to avoid dying. Do note that
it makes no difference whether there is combat involved or not, death evading is still a punishable rule violation, even if you do it in your own privacy while stunting or just generally freeroaming.
Staff / Player ImpersonationPlayers should not try to replicate the names of other players in purpose in order to impersonate either a member of staff or another player.
Firstly,
impersonating a member of staff is not allowed. This could be a player using the name very similar of that to a member of staff. This could also include joining with a name such as “admin†or “administratorâ€.
It may also include a player telling other players that you are admin when you are not and threatening to ban them. This is considered “back seat moderation†which can result in a player being punished.
Players should also not attempt to replicate account names or existing players on purpose as this can cause grief. Many more serious situations can also come of this. Such as impersonating another player and framing them for an illegal rule breaking action they did not do then trying to get that player into serious trouble with the server.
Map ExploitationTeleport GlitchCertain areas of the map can be exploited to allow players to teleport other places in the map such as the Golf course or Little Havana police department.
Exploiting areas such as these to teleport to other places of the map is forbidden. Sometimes teleportation bugs occur accidentally these are forgiven.
If any player is caught exploiting these areas of the map to teleport they will be punished.
Ghost world abuse/Map glitchesPlayers shouldn't glitch out of the map, glitch inside buildings or objects by any means.
Players should not be under the map in unintended areas and should not attempt to kill other players from underneath the map. Accidents will be pardoned.
Glitching:Wall GlitchingThis occurs when a player stands too near a thin object such as a wall or a window then fires their weapon. As a result of this the collision system in Grand Theft Auto Vice City bugs up and the player model and the weapon being fired, as well as the bullets go through the object and fire through.
This is disallowed as this was clearly not intended as an original feature of Vice City. Some cases may be accidental where as others may be on purpose.
A potential accidental example of wall glitching can be seen in this image, notice how the players weapon is behind the wall which is higher than the weapon being held at chest height yet the weapon still fires through:
For new players and even regular players this can occur sometimes without players even noticing due to the perspective of the camera on the players screen it may seem like they are firing over the wall. In other more severe cases we can see that the occurrence of wall glitching can be on purpose and not done accidentally. An example of this is shown in the screen shot below:
Notice how that in this screen a window is dividing the two players physically yet the player at the window still manages to fire a stubby shotgun through. In this case, it is very hard to do this accidentally.
Please note that 0.4 has an anti-wall glitch feature in place to prevent wall glitches from occurring most of the time.
Flamethrowers are
NO LONGER ALLOWED to be used to wall glitch.
Any players caught using a flamethrower to wall glitch will be punished.Snipers are not to be used to wall glitch.
Any players caught using a sniper to wall glitch will be punished.Regarding
VEHICLES, you can use vehicles' explosion to blast players through collision but you are not allowed to stuck your vehicles inside walls. You are not allowed to shoot through vehicles.
Crouch GlitchingCrouch glitching is a variant of fast switching except the only difference is that a player crouches when doing so. Crouch glitching happens when a player crouches and fires a shotgun then quickly sprints away.
Unlike fast switching after firing a weapon the player is unable to move for roughly 0.5-1 second. However, crouch switching is different. After a player fires a weapon when crouched and changes weapon to sprint there is no delay before that they have to wait before they can run again. This means that players can stack up a lot of fast movements and shots in a very very small period of time. Players can then spam a large amount of imprecise shots in a small amount of time and manage to successfully hit their target. This kind of glitch removes any of the skill elements of having to aim precisely and pick and choose shots carefully.
Due to the large amount of fast movement in a short period of time this also adds a lot of desync between players. This is not so bad when it is two low ping players fighting each other but when two high ping players are fighting each other this causes A LOT of desync between the clients making it harder to fight.
The crouch glitching rule applies to ALL WEAPONS. This means, no crouch glitching with shotguns, no crouch glitching with mp5s/uzis, no crouch glitching with Pythons.There are many other glitches and variations of glitches. The ones listed above are the main ones to be highlighted and that players must be aware of when playing in the server.
For more information on Vice City Multiplayer glitches please visit this topic below: http://forum.littlewhiteys.co.uk/index.php/topic,16931.0.html