Author Topic: List of VCMP Commands | Vcmp_Config.txt  (Read 2609 times)

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Offline salmanalvi.pk

List of VCMP Commands | Vcmp_Config.txt
« on: November 25, 2018, 03:34:07 PM »
VC:MP 0.4 Documentation

Values for vcmp_config.txt


This theme can help with some commands for own"VCMP" input and interface modules for all players and can be a reference


Note :
This file can be found in the folder you installed VC:MP to (C:\Program Files\Vice City Multiplayer\04beta_b1t1 by default)


By the way, the vcmp_config.txt file for the public beta is at (Vista, 7, 8 ):
C:\Users\<youruser>\AppData\Roaming\VCMP\04beta\vcmp_config.txt


OR


(for XP):
C:\Documents and Settings\<youruser>\Application Data\VCMP\04beta\vcmp_config.txt


game_antialias

Description :
Defines the behavior that VC:MP uses to antialias the game.

Allowed Values :
0: Disables antialiasing
1: Enables antialiasing


Note :
Antialiasing uses a significant amount of processing power, but makes the game look smoother. The VC:MP team only recommends enabling antialiasing if you can already run the game at 25fps on average, at minimum.


game_allowedmods

Description :
A list of mods (ASI files) allowed to be used.

Allowed Values :
Text, with each mod separated by one space, like so:
game_allowedmods mymod1.asi mymod2.asi mymod.flt


game_framereserve

Description :
Decreases the amount of time the game waits before serving the next frame. If your framerate is lower than it should be, increasing the value of this decreases the amount of time waited by the number of milliseconds specified.

Allowed Values :
Any integer (whole number) that is at least zero.


game_windowed

Description :
Determines whether or not to run in windowed or fullscreen mode.

Allowed Values :
0: Game will launch in fullscreen mode
1: Game will launch in windowed mode


game_menuonrestore

Description :
Determines whether to return to the menu after returning from being Alt+Tabbed.

Allowed Values :
0: Does not return to menu.
1: Returns to menu.


splash_loadbarbgcol

Description :
Sets the background color of the loading bar on the splash screen.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


splash_loadbarfgcol

Description :
Sets the foreground color of the loading bar on the splash screen.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


con_fontname

Description :
The name of the font used in the chat console.

Allowed Values :
Text: the name of any font installed on your Windows machine.


con_typeloc

Description :
Determines the location of the typing area in the console.

Allowed Values :
0: Places the typing area on the bottom of the console, the style used in 0.3z R2 and earlier.
1: Places the typing area on top of the screen, the style used in the first public beta.


con_fontgap

Description :
Alters the size of the gap between letters in the chat console. Larger values increase the size of the font gap. Setting this to zero uses normal font gap size.

Allowed Values :
Any number that is at least 0.


con_fontscale

Description :
The relative size of the font as a multiplier. Larger values increase the size of the font. Setting this value to 1 uses the normal font size.

Allowed Values :
Decimal values that are at least 0:

Acceptable: 0.005
Acceptable: 1.500
Not Acceptable: -5.000
Not Acceptable: 12pt


con_numoflines

Description :
The maximum number of lines that appear when the console is expanded. The larger this value is, the more space the console takes up when expanded.

Allowed Values :
Any whole number (at least 0)


Note :
Setting this value to 0 hides the console entirely.


con_disappear

Description :
The amount of time, in seconds, it takes for each message in the console to disappear.

Allowed Values :
Any whole number (at least 0)


Note :
Hidden messages can be seen by expanding the console (see: con_openkey). Setting this to 0 disables disappearing messages.


con_logging

Description :
Determines what method VC:MP uses to log console messages.

Allowed Values :
0 - No logging
1 - Plaintext logging
2 - HTML logging


con_fillcolour

Description :
The background color of the console when it is expanded, expressed as an ARGB hexadecimal.

Allowed Values :
ARGB hex colors (AARRGGB format)

Example
con_fillcolour FFFF00BB

FF: Alpha hex value (opacity)
FF: Red hex value
00: Green hex value
BB: Blue hex value


con_openkey

Description :
The keycode of the key that expands the console.

Allowed Values :
Integers (whole numbers) -- see this list:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx

And convert to decimal here:
http://easycalculation.com/hex-converter.php


scb_scale

Description :
The relative size of the scoreboard, as a multiplier.

Allowed Values :
Decimal values that are at least 0 (see: con_fontscale)


scb_edgescale

Description :
The size of the edges (border) of the scoreboard, as a multiplier.

Allowed Values :
Decimal values that are at least 0 (see: scb_edgescale)


scb_edgecolour

Description :
The color of the edges (border) of the scoreboarrd.

Allowed Vales:
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


scb_fillcolour

Description :
The color of the background of the scoreboard.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


scb_captioncolour

Description :
The color of the column titles ("Name," "Ping," etc.) of the scoreboard.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


scb_scorepingidcol

Description :
The color of the values of names, pings, and scores in the scoreboard.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


scb_underlinecolour

Description :
The color of the line underneath the column titles in the scoreboard.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


scb_highlightcolour

Description :
The color of the highlight box behind your name, score, etc. in the scoreboard.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


scb_serverinfocolour

Description :
The color of the server name in the scoreboard.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


scb_countcolour

Description :
The color of the number of players on the server, which appears in the top right corner of the scoreboard.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


scb_versioncolour

Description :
The color of the VC:MP version, which appears in the bottom right corner of the scoreboard.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


scb_openkey

Description :
The keycode of the key that, when held down, displays the scoreboard.

Allowed Values :
Integers (whole numbers) -- see this list:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx

And convert to decimal here:
http://easycalculation.com/hex-converter.php


tag_scale

Description :
The relative size of nametags of players. Larger values increase the size of the font.

Allowed Values :
Decimal values that are at least 0 (see: con_fontscale)

tag_quality

Description :
Determines how well to render nametags of players. A lower value will make nametags more jagged and aliased, but may also increase game performance.

Allowed Values :
Decimal values that are at least 0.


Note :
The following is an example of tag quality, left being the lowest value:
http://i.imgur.com/5IK95EY.jpg


tag_maxdist

Description :
The maximum distance, in world units, away from a player at which their nametags will appear.

Allowed Values :
Decimal values that are at least 0.


tag_zoffset

Description :
How far above a player's head their nametags are drawn, in world units

Allowed Values :
Any decimal value


bar_bgenabled

Description :
Determines whether or not to draw the white, rounded background of the health and armour bars.

Allowed Values :
0 to hide, 1 to show


bar_bgcolour

Description :
The color of the background of health and armor bars.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


Note :
Alpha (AA) has no effect; bars are always 100% opaque.


bar_armourcol

Description :
The color used to represent armor in the armor bar above the name tag.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


Note :
Alpha (AA) has no effect; bars are always 100% opaque.


bar_armourxcol

Description :
The color used to represent overhealed armor (>100 armor) in the armor bar that appears above players' heads.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


Note :
Alpha (AA) has no effect; bars are always 100% opaque.


bar_healthcolmin

Description :
The color that represents 0 health for nametag health bars, which is blended between bar_healthcolmin and bar_healthcolmax.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


Note :
Alpha (AA) has no effect; bars are always 100% opaque.


bar_healthcolmax

Description :
The color that represents 100 health for nametag health bars, which is blended between bar_healthcolmin and bar_healthcolmax.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


Note :
Alpha (AA) has no effect; bars are always 100% opaque.


bar_healthxcol

Description :
The color used to represent overhealed health (>100) in the health bar above name tags.

Allowed Values :
ARGB hex colors (AARRGGBB format)

See: con_fillcolour


***This Topic Quoting From : http://vcmp.liberty-unleashed.co.uk/forum/index.php?topic=2527.0***
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Offline Drakola

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Re: List of VCMP Commands | Vcmp_Config.txt
« Reply #1 on: November 25, 2018, 04:13:09 PM »
Great  :)
Credit: [VU]RoyStang

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Offline Unnamed

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Re: List of VCMP Commands | Vcmp_Config.txt
« Reply #2 on: November 25, 2018, 04:19:58 PM »
Nice!

Offline NSXtreme95

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Re: List of VCMP Commands | Vcmp_Config.txt
« Reply #3 on: November 26, 2018, 04:01:14 AM »
Interesting salamandra




Offline Axan

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Re: List of VCMP Commands | Vcmp_Config.txt
« Reply #4 on: November 26, 2018, 10:39:02 PM »
Great useful topic. Thanks!

Offline PANZER24

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Re: List of VCMP Commands | Vcmp_Config.txt
« Reply #5 on: November 27, 2018, 10:33:21 PM »
That anti-aliazing thingy helped me too much in fact, thanks mate for your contribution :)