https://youtu.be/dmlCiy4NUcQ
Littlewhitey's VC-MP Server Rules
Crouch Glitching
Crouch glitching is a variant of fast switching except the only difference is that a player crouches when doing so. Crouch glitching happens when a player crouches and fires a shotgun then quickly sprints away.
Unlike fast switching after firing a weapon the player is unable to move for roughly 0.5-1 second. However, crouch switching is different. After a player fires a weapon when crouched and changes weapon to sprint there is no delay before that they have to wait before they can run again. This means that players can stack up a lot of fast movements and shots in a very very small period of time. Players can then spam a large amount of imprecise shots in a small amount of time and manage to successfully hit their target. This kind of glitch removes any of the skill elements of having to aim precisely and pick and choose shots carefully.
Due to the large amount of fast movement in a short period of time this also adds a lot of desync between players. This is not so bad when it is two low ping players fighting each other but when two high ping players are fighting each other this causes A LOT of desync between the clients making it harder to fight.
The crouch glitching rule applies to ALL WEAPONS. This means, no crouch glitching with shotguns, no crouch glitching with mp5s/uzis, no crouch glitching with Pythons.
The use of mp5 displayed by Tarkan at the beginning of my video falls under the above definition of crouch glitching, and his first stubby shot after that is also a crouch glitch, which is evident by the way in which he is able to move away from the point of origin of the shot whilst the muzzle flash animation is still playing. Note, the muzzle flash is just the yellowish flash, not the muzzle smoke or bullet trails.
This video was not made for educational purposes, but perhaps a lesson can be learned from it.