littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)

Recycle Bin => Suggestions (2008-2011) => SA-MP Archive (2015) => SA-MP Archive => Recycle Bin => Accepted Suggestions => Topic started by: [Apoc4lypZe] on November 16, 2009, 10:24:02 PM

Title: [N]clan stats
Post by: [Apoc4lypZe] on November 16, 2009, 10:24:02 PM
I think we should add clan stats in http://stats.littlewhiteys.co.uk/ (http://stats.littlewhiteys.co.uk/)
example:
Clan     Members     Kills     Deaths      Ratio    Bountie
[UB]      16            7.000   14.000      0.50     999.999
Title: Re: clan stats
Post by: !!Puffin on November 16, 2009, 10:48:51 PM
...
nice  :)
Title: Re: clan stats
Post by: Me[T]aL_ on November 16, 2009, 11:53:31 PM
id think this is possible but why use Ub as an example why not [E]?
Title: Re: clan stats
Post by: TheLuKa on November 17, 2009, 12:08:19 AM
Cool :D

id think this is possible but why use Ub as an example why not [E]?

because xD is everything but easy with the UB
Title: Re: clan stats
Post by: blewert on November 17, 2009, 01:12:47 AM
This would be hard to do. There are two ways in which it could be done, it could be manually added and then the server checks with every player with that tag on everytime they die, or kill someone. This would require maintaining, and getting constantly nagged by different people to add their clan or another one that doesn't exist on it. But there's another way, the other way is an automatic way in which somehow the server detects by their nametag, who's in a certain clan and adds them or their clan to the database.. which could be manipulated because it'd log everyone with a clantag on and add them if it doesn't exist - which would take up space, and would need maintenance to delete fake clans etc. Both can be manipulated, a fake member could join and constantly die, and the server would reckon that the player is in the clan and add it to the database. Unless of course, the gang system becomes a permanent thing, or some other sort of 'clan' system that is permanently on the server is implemented. Then you could check whether they're in that clan or not.  :-\
Title: Re: clan stats
Post by: Me[T]aL_ on November 17, 2009, 01:19:38 AM
woot huge explanation but still with the clan fake tagging and get us all a bad name i say -1 :D
Title: Re: clan stats
Post by: blewert on November 17, 2009, 01:22:19 AM
woot huge explanation but still with the clan fake tagging and get us all a bad name i say -1 :D
well im not totally sure on whether you could prevent it or not, but if you could somehow then: +1, if not -1
Title: Re: clan stats
Post by: [warbringer] on November 17, 2009, 04:53:27 AM
I dont think it would work...but what do I know.  :-\
Title: Re: clan stats
Post by: TypeR on November 17, 2009, 10:09:35 AM
id think this is possible but why use Ub as an example why not [E]?
Right!
Title: Re: clan stats
Post by: robbynab on November 17, 2009, 12:53:28 PM
To prevent a faker getting in the stats, that idea would fit great with the saveable gangs, so it detects all players in the gang, how many kills/deaths they had while in the gang.
Title: Re: clan stats
Post by: Reny on November 17, 2009, 06:13:12 PM
Lol apocalyzpe..nice suggestion..but ur so freakin lame..UB ownz [E]..and next time if u do exaplme with our clan im gonna ask admin to remove it..
Title: Re: clan stats
Post by: Alvar on November 17, 2009, 06:18:45 PM
Lol apocalyzpe..nice suggestion..but ur so freakin lame..UB ownz [E]..and next time if u do exaplme with our clan im gonna ask admin to remove it..
Was it discussion topic whether UB is better than E. I guess not.


Now on topic: If this could be worked out, like Scott BLEWERT said, detecting clan tags by like all the names that start or end with [...] for example, then it would be really awesome. But as this has downsides aswell, I kinda have to stay neutral in this.

Make gang saveable, like a small panel where you can register your gang and/or delete! :P Inviting would be made ingame.
Title: Re: clan stats
Post by: [AiRMaX] on November 17, 2009, 06:21:20 PM
I just thought about San Fierro Rumble...

They have a cool gang feature where everytime you log in you are automatically put into ur gang..

Ask scott for more info.
Title: Re: clan stats
Post by: S3rs on November 17, 2009, 06:23:29 PM
Doing it manually would do it, only downside is that it is a lot of work.
I like this idea.
Title: Re: clan stats
Post by: iShine on November 17, 2009, 06:25:09 PM
Nice idea. With this opportunity, we know how good is the clan
Title: Re: clan stats
Post by: Reny on November 17, 2009, 07:37:01 PM
Sry alvar..i just hate this guy..Yah idea is nice..we should make some section to app for this stats..and to count every stats of member we want..because there can be faker just to low ratio
Title: Re: clan stats
Post by: AJP on November 17, 2009, 07:54:32 PM
The only way I see this happening is with saveable gangs
Title: Re: clan stats
Post by: mayhem on November 17, 2009, 07:57:22 PM
The only way I see this happening is with saveable gangs

I was thinking to the same solution.