littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)

Recycle Bin => Suggestions (2008-2011) => SA-MP Archive (2015) => SA-MP Archive => Recycle Bin => Rejected Suggestions => Topic started by: [JOKER]Miczi on May 25, 2010, 08:03:36 PM

Title: getting old, tested LW gameplay back
Post by: [JOKER]Miczi on May 25, 2010, 08:03:36 PM
Ok, it’s a big suggestion, details are in green.

* The advantages of this change happening
- Bringing back to LW pirate ship fights (basic way of making money)
- Bringing back to LW fights for properties (trials to kill the guy, who keeps buying your property)
- Bringing back to LW hunting for rich people(you press tab, to see who have got x0000+ $ and try to kill him in any possible way – also unfair ways, life is life)
- Increasing the value of money, as it was a long time ago (you will cry from happiness when you would kill a guy who had 20k with him ;D )
- Might bring back to life features, that now are not used: turf wars, rampages, bounties, pirate ship (because you will need to make money all the time)
- Making ppl care about their money instead of caring about their stats (you will run not because you don’t want to die, you will run because you don’t want to loose your hardly earned 7000$)
- Making the gameplay dynamic, variable during the time (poor ppl at the beginning of the week, rich ppl at the end of it)


* The disadvantages of this change happening:
 - Some people may prefer the  game how it is now, without caring much about money
 - Newbies can get confused when they money will disappear


* A summary of the changes that you want
  Reseting bank accounts like it was a long time ago, but not everyday, just every week so that people can have some fun with the cash they have earned. Details below, in green.



So, now you are wondering what he is talking about. Well, I’ve been thinking about this suggestion for a long time. I haven’t posted it before, because I wanted to wait and see how will the current situation develop. There were agreements, declarations of clans, players etc. etc., but they have not made anything. I’ll say it clearly: in my opinion the only way to bring LW up again is to bring old gameplay back. Not all the gameplay, but it main rule: the money, you have just earned will disappear very soon.
Ok, shortly: I want a compromise between the old LW (when you were loosing your banked money everytime you disconnected) and the new LW. Now ppl are bored, because after 2-3 months u can reach everything on the server. But I remember also the disadvantages of the old system – when you wanted to play LW you had to sacrifice at least 2 hours for it. Otherwise it didn’t have any sense, cause you won’t be able to even buy some good weapons. The reason of it is that 1 day is not enough to see even 40% of the game features. But wouldn’t a week be enough? I want the bank accounts to be reset after a week. This will make people care about their money, like they did before, but it will be also possible for them to make millions. It would be cool too if they will be able to use the money they have earned to buy “spawn money”, that they will receive at the beginning of every new game period (but very, very little, like for 1 mill u can buy 1k to help you at the start of new period).

Many players will say that I’m crazy, that it’s a stupid idea, that making money that you will lose in a week has got no sense, but believe me – making money, even over and over again, makes you much more happy that making money once, and just having it. Money have to move. Rich people have to be hunted. Pirate ships have to be crowded. Turfs have to be controlled. Properties have to be bought. And finally – gangs have to roll.
Title: Re: getting old, tested LW gameplay back
Post by: Dominator on May 25, 2010, 08:10:23 PM
I love you Mizci
Title: Re: getting old, tested LW gameplay back
Post by: MidNight on May 25, 2010, 08:20:38 PM
nice idea..
but the stats had to go then...it woud be no sence to still having them if every week they get reseted...
Title: Re: getting old, tested LW gameplay back
Post by: SRC on May 25, 2010, 08:25:39 PM
Not a bad idea .. largely agree with you, just think of poor players [beginners] not weapons, money, experience needed to get away with money or buy property  :o ... It will be very hard for them to make money even more, if the world will be without money when poor automatically make some bucks as a beginner, it will be searched for and killed ... I say that for us who know we should go with experience so this change...But for beginners I see a total disadvantage. My opinion   ???
Title: Re: getting old, tested LW gameplay back
Post by: S3rs on May 25, 2010, 09:02:30 PM
This sounds good!
Title: Re: getting old, tested LW gameplay back
Post by: AJP on May 25, 2010, 09:06:18 PM
I don't like this, going back that far wont be fun. I made some other suggestions like lowering the bank limit and adding more props, hopefully that would be sufficient. -1
Title: Re: getting old, tested LW gameplay back
Post by: [JOKER]Miczi on May 25, 2010, 09:39:06 PM
Scott, do you really think it will change anything?? :/ For 100k you can buy full set of weps (ok with sniper about 130k). Once you will have your bank full all you have to do to keep it full would be buying props (you will have about 850k for it). People will still be sitting at nam and talk, while their money will keep increasing, instead of fight each other.
When they will have no money, they would have to go to the ship to get this minimum 20k for a small prop. Then buy wep. Then look for rich people to kill...

My opinion: It will bring a lot of acion in LW.

Oh and more props will just change one thing - people would not have to fight for props... Is that what we need?
Title: Re: getting old, tested LW gameplay back
Post by: AJP on May 25, 2010, 09:44:23 PM
I do think so, because 1million forces you to earn back the cash more regularly.
Title: Re: getting old, tested LW gameplay back
Post by: [JOKER]Miczi on May 25, 2010, 09:50:28 PM
Yeah, buy when you've for 1mill, getting another one is not a problem. Even when youve got 200k it's not a problem, if you avoid fights.
Title: Re: getting old, tested LW gameplay back
Post by: AJP on May 25, 2010, 09:51:44 PM
Yeah, buy when you've for 1mill, getting another one is not a problem. Even when youve got 200k it's not a problem, if you avoid fights.
But you still have to stop and earn the cash, and since more people will be doing so at the same time, it'll be a harder thing to do.
Title: Re: getting old, tested LW gameplay back
Post by: Chainer on May 26, 2010, 05:14:04 AM
See my post in the other cash thread:

Quote from: Chainer
I can see this going one of two ways:

- It'll make the competition more fun as you have to work more for your money, OR
- It'll make regulars join less because every time one plays would require a pretty big time investment in getting money, etc. People won't bother joining for short amounts of time because it just isn't worth spending valuable money on guns for only 30 minutes of play.

Edit:
Also, the advantages section in your OP is extremely misleading. This change would by no means return us to a crowded server, which is a prerequisite for things like lots of turf wars, 5-10 people on the ship, etc.
Title: Re: getting old, tested LW gameplay back
Post by: tony_ab on May 26, 2010, 08:15:09 AM
nice idea..
but the stats had to go then...it woud be no sence to still having them if every week they get reseted...
i woud disalowe switching again when it woud be posible ;D ;D ;D ;D ;D ;D
you really are retarded
Title: Re: getting old, tested LW gameplay back
Post by: CranK_Max on May 26, 2010, 11:24:44 AM
Hmm who cares about money these days ?! You get spawnwepps: uzi + sawnoff. What do you want more ? I don´t buy wepps today. The spawnwepps are enough for me.

So I don´t care about reseting the cash. But I have to agree: Nobody cares about cash. Every regular is a richman !
Title: Re: getting old, tested LW gameplay back
Post by: Alex0 on May 26, 2010, 11:38:35 AM
Hmm who cares about money these days ?! You get spawnwepps: uzi + sawnoff. What do you want more ? I don´t buy wepps today. The spawnwepps are enough for me.

So I don´t care about reseting the cash. But I have to agree: Nobody cares about cash. Every regular is a richman !

That's true.
Title: Re: getting old, tested LW gameplay back
Post by: Quickplay on May 26, 2010, 12:52:04 PM
it would be nice if you could set a lower bank lmit, but not to reset it to 0..
as Scotte said i think it would be enough to let u bank maximum 1 million or something, so u have to earn cash in short time to have it in the next logins
Title: Re: getting old, tested LW gameplay back
Post by: [JOKER]Miczi on May 26, 2010, 01:29:13 PM
See my post in the other cash thread:

Quote from: Chainer
I can see this going one of two ways:

- It'll make the competition more fun as you have to work more for your money, OR
- It'll make regulars join less because every time one plays would require a pretty big time investment in getting money, etc. People won't bother joining for short amounts of time because it just isn't worth spending valuable money on guns for only 30 minutes of play.

Oh and if someone has not already noticed I added a poll.
Also, the advantages section in your OP is extremely misleading. This change would by no means return us to a crowded server, which is a prerequisite for things like lots of turf wars, 5-10 people on the ship, etc.

Thanks for pointing it Chainer, you are right, I was a bit excited about this suggestion while writing it, corrected.

And yeah, it might go in two directions, but (in my opinion) it's worth a try, as the littlewhitey action is "frozen" theese days.


SRC, I think that it's a good option for newbies, cause they will not be the only one who will fight with spawn weapon to get some cash, and now it's difficult enough for them to get this starting cash. Best noclan gangs I was in on this server were that made from the players on the pirate ship.

Scott, the new properties system rocks, but firstly we don't know when it will be done, and secondly it does not bite with my idea. About the lower bank limits - maybe I'm wrong, but I don't think that it will change anything, unless you will set it to 100-200k (what would suck too, because people won't be able to buy things at spawn shop). Anyway I apprieciate that instead of just saying "No, your idea is bad" you have came up with the ideas, which are better in your opinion. LW needs lesser or bigger changes, that's sure.
Title: Re: getting old, tested LW gameplay back
Post by: Gryphus_One on May 27, 2010, 03:47:17 PM
Miczi, you already mentioned the possibility of resetting bank accounts each week in another post some time ago, and someone replyied that for a new player it would be very confusing if he registered exactly the day before, and the next day he saw all his money is gone. If you want an intermediate point between the old system (bank didn't save your money) and the current system, what about bank saving half of your money?
Also, if you want money to be always moving, maybe another solution could be adding more ways of making it, and more things to spend it on. For example if the system autohosted some events (like races, destruction derbies, air combats, etc.) with money prizes for the winners, and also more things to buy, like buyable cars that you can call to spawn them on your location, a buyable seasparrow, etc.
Title: Re: getting old, tested LW gameplay back
Post by: [JOKER]Miczi on May 27, 2010, 08:11:47 PM
Gryphus what I want to do is not get MY idea accepted. I'll accept everything that would seem to me to make the game more demanding, a reason for people to fight with each other, so yeah, the idea you have suggested is not bad, however a half is still quite a lot in my opinion.
About giving people more things to buy - for sure, they would improve the server, but I don't think that they would help with this problem for a long run.

Maybe my idea is really too... hmm... drastic. It might improve the gameplay in the way that seems better for me, but not for everyone, so maybe we should start not from the question what should we do to improve the server, but what "improving the server" means for us. Maybe a poll, like what do you expect from the server? Pure dm, with spawn weps, no money? Freeroam, with cash saved in banks like it is now? Or hardcore/oldschool freeroam with reseting the banks etc. etc... Because im sure there is something we can do to increase the player count without changing the unique atmosphere of LW.
Title: Re: getting old, tested LW gameplay back
Post by: Gryphus_One on May 28, 2010, 02:15:35 PM
Miczi, you talk about making money more difficult and people fighting on the ships, but then it would be very hard for the new players to buy weapons, whereas with the current situation they only have to stay on the ships and relax there for a short time, and then they can already buy some weapons and fight in fair conditions. It's true that now we have good default weapons, but they run out of ammo very quickly and you have to buy more.
Besides, if everyone has little money, nobody will host any races, so they would have to be autohosted by the system (and in that case your idea may be good, because the lack of money would force more people to run in those races).

And regarding to this:

Maybe my idea is really too... hmm... drastic. It might improve the gameplay in the way that seems better for me, but not for everyone, so maybe we should start not from the question what should we do to improve the server, but what "improving the server" means for us. Maybe a poll, like what do you expect from the server? Pure dm, with spawn weps, no money? Freeroam, with cash saved in banks like it is now? Or hardcore/oldschool freeroam with reseting the banks etc. etc... Because im sure there is something we can do to increase the player count without changing the unique atmosphere of LW.

For example I'm always asking for more activities with vehicles, and some people say "man, it's a DM", but these two things are not incompatible!!! I'm not asking to turn LW into a RP server, I'm just asking to have more things to do (maybe I should open a new topic?), and the wider range of activities the server has, logically the more types of players it will attract. I think one of the reasons why it's empty is because it's only focused on DM and almost nothing else, but having other features wouldn't prevent the server from having DM, so they wouldn't do any harm at all.
Title: Re: getting old, tested LW gameplay back
Post by: [JOKER]Miczi on May 28, 2010, 03:35:26 PM
Miczi, you talk about making money more difficult and people fighting on the ships, but then it would be very hard for the new players to buy weapons, whereas with the current situation they only have to stay on the ships and relax there for a short time, and then they can already buy some weapons and fight in fair conditions. It's true that now we have good default weapons, but they run out of ammo very quickly and you have to buy more.

Firstly: they would not relax on the ship, they will fight there. Secondly: It will be even easier for them, because other players on the ship wouldn't have weapons too. And thirdly: It have worked this way for a few years and some people (like me) remember those times much better than how it is now (some do not, but here we go again - it depends on what we expect from the server).

For example I'm always asking for more activities with vehicles, and some people say "man, it's a DM", but these two things are not incompatible!!! I'm not asking to turn LW into a RP server, I'm just asking to have more things to do (maybe I should open a new topic?), and the wider range of activities the server has, logically the more types of players it will attract. I think one of the reasons why it's empty is because it's only focused on DM and almost nothing else, but having other features wouldn't prevent the server from having DM, so they wouldn't do any harm at all.
[/quote]

I totally agree, the only things I'll not accept are those which can be abused - teleports, vehicles that you can spawn when you want, races separated from the main game world etc. However I don't think that it's 100% deathmatch, there is also a big piece of RP/freeroam (props, bounties, races - money).
Title: Re: getting old, tested LW gameplay back
Post by: Gryphus_One on May 30, 2010, 02:02:57 AM
Firstly: they would not relax on the ship, they will fight there.

Yes, but that is what I'm saying that would make it harder for new players.

And thirdly: It have worked this way for a few years and some people (like me) remember those times much better than how it is now (some do not, but here we go again - it depends on what we expect from the server).

Yes, you remember those times as good times but, would they be good for the new players too? hey, I'm not saying they wouldn't, I'm just asking, but I think that the access to weapons should always be more or less easy.

the only things I'll not accept are those which can be abused - teleports, vehicles that you can spawn when you want, races separated from the main game world etc.

Well, teleports everywhere (like in LVP) would be bad, but I was thinking about teleports inside the banks and Ammunations, and to teleport you only to the interior of another of those places (i.e. from bank to bank, or from Ammu to Ammu). The main problem of teleports is that if they were allowed anywhere, everybody would use them to avoid death, but if you are inside a bank or Ammunation, you are already in a safe area so there would be no abuse in using them, and besides it would reduce doorcamping, because the camper sees someone entering the bank or Ammunation but he doesn't know if the player is gonna exit through that same door.
About vehicles that you can spawn when you want, maybe they could be buyable...
And finally, races in a parallel world, this is not something that I like much but, why would this lead to abuse?
Title: Re: getting old, tested LW gameplay back
Post by: Gryphus_One on June 01, 2010, 04:00:56 PM

Ok, shortly: I want a compromise between the old LW (when you were loosing your banked money everytime you disconnected) and the new LW.

As I said, an intermedium point may be a bank that has a normal limit (for example 6 millions) but only while you are playing, and when you logout it saves only 1 or 2 millions while the rest is lost (but this should be clearly warned for the new players to not be confused).
The problem of resetting banks each week is that if a new player registers just the day before and the next day he sees all his money is gone, he will probably rage /q.

I say that for us who know we should go with experience so this change...But for beginners I see a total disadvantage. My opinion   ???

Yeah true, this change may be good for regulars, but I think it would be bad for the new players as it would make it even harder for them.

Actually this is a delicate situation: if we don't have many default weapons (like in the old times with only deagle), it's true that people will fight for money to buy weapons, but at the same time it makes it very hard and annoying to new players (that's why weapons should be cheap and easily accessible), whereas if on the contrary we have good default weapons, the game gets easier for new players but at the same time people don't have a reason to fight for money, so it's hard to reach a good balance.
As I said in another post, maybe a solution would be giving good weapons and/or making them cheap, but at the same time selling lots of special and expensive items in City Planning Department. This way new players would have good weapons and at the same time people would still fight for money, not to buy weapons but to buy special items.

And regarding to this:


But I remember also the disadvantages of the old system – when you wanted to play LW you had to sacrifice at least 2 hours for it. Otherwise it didn’t have any sense, cause you won’t be able to even buy some good weapons.

[...]

believe me – making money, even over and over again, makes you much more happy that making money once, and just having it. Money have to move.
- It'll make regulars join less because every time one plays would require a pretty big time investment in getting money, etc. People won't bother joining for short amounts of time because it just isn't worth spending valuable money on guns for only 30 minutes of play.

What about if weapons, special features and props, instead of being bought, were rented? something similar to the Rinho, that when you are using it you lose money, but losing it from your bank account instead of from your pocket. This way it would be worth even if you only plan to play a short time. :)