littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)

SA-MP Server - 54.38.156.202:7777 => General => Topic started by: Gryphus_One on June 28, 2010, 10:01:55 PM

Title: Car exports, well done!!!!
Post by: Gryphus_One on June 28, 2010, 10:01:55 PM
Today I have seen that the car exports have been enabled again, and it is a good chance to make some money without killing/racing/staying on the pirate ships, apart from another way of having fun in the server, which is exactly what it needs. I have been always asking for more activities for vehicles and, although many improvements can still be made, this represents a little step forward.

The same way I sometimes open threads to complain about bad things, I'm also creating topics to congratulate you for the improvements you make, like I did some time ago when the good default weapons were implemented.

Thanks!!! ;)
Title: Re: Car exports, well done!!!!
Post by: Alvar on June 28, 2010, 10:14:35 PM
With the new version, we hope to attract a bit more people to the server. Even tho, the duel system is in my opinion, a bit buggy, as me and Sonix had quite a few problems with it, but if that will be fixed then I'm sure server will have some new players joining us. :)
Title: Re: Car exports, well done!!!!
Post by: Devilboy665 on June 29, 2010, 02:27:54 AM
Ya...nice! Like that Export thing! Its new 4 me...didnt see it b4! Didnt try it yet...but I will someday...if I ever go back in LW! ;: )
Title: Re: Car exports, well done!!!!
Post by: Sneaky on June 29, 2010, 03:44:39 AM
This is nice :)

More jobs!
Title: Re: Car exports, well done!!!!
Post by: Abnormal on June 29, 2010, 04:12:00 AM
Ya the duel script is fucked.

I didnt notice car exports.. i'm going to see if I can make some cash finally without investing hours in properties.
Title: Re: Car exports, well done!!!!
Post by: BikeDriver on June 29, 2010, 06:38:24 AM
yea i like this shit but the car export cash you gain is a bit too low i think. it should at least be 20.000 or something but not 7.000-9.000 oO
Title: Re: Car exports, well done!!!!
Post by: Devilboy665 on June 29, 2010, 07:02:23 AM
yea i like this shit but the car export cash you gain is a bit too low i think. it should at least be 20.000 or something but not 7.000-9.000 oO

There are cars that u can get more than 20.000 for Export! I saw it...i think :P
Title: Re: Car exports, well done!!!!
Post by: [Cheetos] on June 29, 2010, 08:04:47 AM
good work
thank u
Title: Re: Car exports, well done!!!!
Post by: AJP on June 29, 2010, 09:50:49 AM
Car export depends on the vehicle and if you return it in good condition. A Dozer will only give you 3k, but a Turismo will give you like 60k
Title: Re: Car exports, well done!!!!
Post by: Starsky on June 29, 2010, 10:32:25 AM
cool thanks

maybe someday you can fix the duel system ;)
Title: Re: Car exports, well done!!!!
Post by: Faraday on June 29, 2010, 11:23:38 AM
Duel system is my responsability, don't blame Simon. I just got back from a weekend away, and will start working on fixes as soon as possible. Monday I'm leaving again for a whole month, so I hope I can get things fixed by then..
Title: Re: Car exports, well done!!!!
Post by: Gryphus_One on June 29, 2010, 04:32:54 PM
Thanks to this minigame, now I'm not forced to be always dbing and ruining races with Rustlers all the time I play in the server. Today I have had some awesome races against [M]Forgive, we two fighting for the cars and chasing each other, real fun! :)
Title: Re: Car exports, well done!!!!
Post by: mayhem on June 29, 2010, 05:56:46 PM
Today I have had some awesome races against [M]Forgive, we two fighting for the cars and chasing each other, real fun! :)

Yea , was fun and I'm sure that will bring more action @ LV streets.
Title: Re: Car exports, well done!!!!
Post by: robbynab on June 29, 2010, 06:33:45 PM
Quite nice indeed, but do you have to open a topic for any single addition? :-\
Title: Re: Car exports, well done!!!!
Post by: [JOKER]Miczi on June 29, 2010, 07:18:48 PM
I can't find a fuckin Feltzer  >:(

But the whole thing is cool ;D
Title: Re: Car exports, well done!!!!
Post by: Me[T]aL_ on June 29, 2010, 09:18:53 PM
Today I have had some awesome races against [M]Forgive, we two fighting for the cars and chasing each other, real fun! :)

Yea , was fun and I'm sure that will bring more action @ LV streets.
with the new da i dont think there will be anyone on the streets :D
Title: Re: Car exports, well done!!!!
Post by: Gryphus_One on June 29, 2010, 10:40:44 PM
do you have to open a topic for any single addition? :-\

Yeah, as I said at first, with the same logic with which I open threads to complain when things go wrong (for example when the vehicle set was fucked), I also open others to congratulate them when they do things well, otherwise I would be being too negative and critical. I suppose anyone likes to be congratulated when he does it well.
Title: Re: Car exports, well done!!!!
Post by: AJP on June 29, 2010, 11:37:53 PM
do you have to open a topic for any single addition? :-\

Yeah, as I said at first, with the same logic with which I open threads to complain when things go wrong (for example when the vehicle set was fucked), I also open others to congratulate them when they do things well, otherwise I would be being too negative and critical. I suppose anyone likes to be congratulated when he does it well.
he does have a point. I gotta hand it to Simon, the most fun I've had on LW's with this export minigame in ages.
Title: Re: Car exports, well done!!!!
Post by: robbynab on June 30, 2010, 09:47:47 AM
do you have to open a topic for any single addition? :-\

Yeah, as I said at first, with the same logic with which I open threads to complain when things go wrong (for example when the vehicle set was fucked), I also open others to congratulate them when they do things well, otherwise I would be being too negative and critical. I suppose anyone likes to be congratulated when he does it well.
he does have a point. I gotta hand it to Simon, the most fun I've had on LW's with this export minigame in ages.

Would still be enough to post in the Development Thread.
Anyways, gg.
Title: Re: Car exports, well done!!!!
Post by: Gryphus_One on June 30, 2010, 05:56:07 PM
I can't find a fuckin Feltzer  >:(

Haha, I know I know, and I'm not gonna tell you!! ;D ;D
Title: Re: Car exports, well done!!!!
Post by: AJP on June 30, 2010, 06:25:32 PM
I found them all >:]
Title: Re: Car exports, well done!!!!
Post by: tony_ab on June 30, 2010, 06:54:27 PM
where's redsands east lol
Title: Re: Car exports, well done!!!!
Post by: mayhem on June 30, 2010, 07:08:21 PM
where's redsands east lol

Can't you search on map ?
Title: Re: Car exports, well done!!!!
Post by: [JOKER]Miczi on June 30, 2010, 07:37:15 PM
Hard to explain when I've got no map... I think it's a little bit  east from that middle thruway, north from the airport (or maybe north-east from the airport :D ) You can see a Burger there :P
Title: Re: Car exports, well done!!!!
Post by: AJP on June 30, 2010, 08:21:47 PM
RedSands East is directly west of the Strip, around where there is a Bank right next to the LV Gym.
Title: Re: Car exports, well done!!!!
Post by: Fuse on July 01, 2010, 12:58:03 AM
I suggest you have like a list of 3 vehicles,
which is timelimited, and after like 30 real minutes, a new list pops up.
Title: Re: Car exports, well done!!!!
Post by: Simon on July 01, 2010, 08:53:19 AM
I suggest you have like a list of 3 vehicles,
which is timelimited, and after like 30 real minutes, a new list pops up.

You can make a lot of money already using exports. If you add more vehicles it will undoubtedly make it easier and less competitive.
Title: Re: Car exports, well done!!!!
Post by: Gryphus_One on July 01, 2010, 10:39:00 AM
I had an idea to make it more challenging, but I haven't posted it yet because I don't know whether to post it here or to make a new thread in the Suggestions board. My idea is the following: making little changes in the vehicle set from time to time, so the cars to export are often changing their places and you have to search for them (LW is freeroam) instead of you knowing by memory where they all are (which becomes a more automated and repetitive task). Can it be scripted so the vehicle set changes some cars automatically from time to time? or maybe the destination place can also be automatically rotated...
Title: Re: Car exports, well done!!!!
Post by: Simon on July 01, 2010, 11:05:40 AM
I had an idea to make it more challenging, but I haven't posted it yet because I don't know whether to post it here or to make a new thread in the Suggestions board. My idea is the following: making little changes in the vehicle set from time to time, so the cars to export are often changing their places and you have to search for them (LW is freeroam) instead of you knowing by memory where they all are (which becomes a more automated and repetitive task). Can it be scripted so the vehicle set changes some cars automatically from time to time? or maybe the destination place can also be automatically rotated...

Was thinking about that actually... right now we have a vehicle set where all ~1200 vehicles are loaded at once. Imagine a vehicle set with a loads of different positions and multiple different vehicle model possibilities in the one area! When a vehicle 'dies' then it's position is replaced with another unused one.
Title: Re: Car exports, well done!!!!
Post by: Gryphus_One on July 01, 2010, 11:26:32 AM
Was thinking about that actually... right now we have a vehicle set where all ~1200 vehicles are loaded at once. Imagine a vehicle set with a loads of different positions and multiple different vehicle model possibilities in the one area! When a vehicle 'dies' then it's position is replaced with another unused one.

Is that scriptable? my idea was to make a few different veh sets, all of them with the same vehicles, but each veh set having those vehicles in different places, and the script rotating the veh sets automatically from time to time (for example each real day).

And what about rotating the destination place?
Title: Re: Car exports, well done!!!!
Post by: SRC on July 01, 2010, 12:20:45 PM
Today I have seen that the car exports have been enabled again, and it is a good chance to make some money without killing/racing/staying on the pirate ships, apart from another way of having fun in the server, which is exactly what it needs. I have been always asking for more activities for vehicles and, although many improvements can still be made, this represents a little step forward.

The same way I sometimes open threads to complain about bad things, I'm also creating topics to congratulate you for the improvements you make, like I did some time ago when the good default weapons were implemented.

Thanks!!! ;)

Yes this is cool but I wonder if perhaps it may even make a place of export and trucks ... GTA for example usually was a place near the LS where trucks with cabs and went to get some money as a way to export all: D would be nice  :D