littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)

Recycle Bin => Suggestions (2008-2011) => SA-MP Archive (2015) => SA-MP Archive => Recycle Bin => Accepted Suggestions => Topic started by: Sjitty on July 12, 2010, 07:08:25 PM

Title: [I] Transporter - A new way of making money for Non DMers AND DMers
Post by: Sjitty on July 12, 2010, 07:08:25 PM
Package transporting system to make money

Summary

Packages appear at random times and places around LV. U can pick them up with a vehicle by driving over them and pressing Left Shift (or whatever) But before u accept, there is a message showing properties of the transport mission.

Cargo Name: Drugs
Cargo Weight: 10 kg
Trzansport To: Caligulas
Time Limit: 1 minute
Value: 50 000 $
Penalty: 10 000 $

The weight is important for the car u have. Some packages can be like 1kg and will usually have a short time limit so its best u use NRG for example. Others can be like 10 000 kg and u need a truck with trailer to transport it, with bigger time limit and also off course more money.(yet there is a higher risk of failing the mission)
Up until now,  its all for non DMers. However, when u manage to carjack a car holding a package u can bring that car to a central depot wich buys every package, but off course for a smaller amount then the original value, usually around the penalty value (ill explain later why this is important to avoid abuse)

So as a transporter, when u get the package to the place at time u recieve ur award. Simple, easy everybody happy. But as i said u can carjack the transporter. FOllowing situation can occur:

The transporter or another player destroys the vehicle: Transporter has to pay the penalty and the destroyer gets nothing. (just some flaming from the transporter :p)

A player carjacks the vehicle and manages to get the car to the Guy Who Buys All and gets some money for it. There is no time limit anymore now, so the carjacker can now just chill and try to get to the depot to get his money. The transporter has to pay the penalty.

If the transporter does not die while getting carjacked, he still has a change to re carjack the vehicle with the package and deliver the package. if however  the transporter dies, he can never get the cargo back, not even after respanwing and has to pay the penalty.

Note: For trucks with trailers: The trailer holds the cargo, not the truck (truck can die as long as trailer is alive u can still deliver)

Abuse 1 : It is possible for 2 players to team up and just like get into transport missions and then just carjack his mate and get it to the central depot to make easy money. However, if the value of the carjacked cargo is equal to or lower then the penalty the other player has to pay when the cargo is lost, there is no gain of money possible with this method. Leaving abusers crying XD

Abuse 2: If you would do a transporting mission and loose the cargo to a carjacker, but u cant pay for the penalty, this would result into a net gain of money towards the carjacker, and again if ppl would team up this would result into abuse. Therefor, it would not be possible to do a transport mission, if you can not pay the penalty from your bank money. To avoid abuse by removing cash from ur bank after accepting transport mission, the amount is dedcuted from the bank, when accepting the mission. So actually the penalty is returned when u can deliver the package instead of removed if failed :) leaving possible abuser, again crying :)

Advantages

* A new exciting and fun way to get money in LW for ppl who dont like to DM a lot and yet also for ppl who like to DM and carjack transporters. All people happy :)

Disadvantages

* It might be possible that some noob finds a way to abuse it to get money somehow, but then the script can be updated or admins can just BAN BAN BAN XD

Script

I have done some pwno scripting in the past, and i know that my idea is possible (when i think about script ideas, i think in script language so i know its possible). So if you would have questions about how to script this please ask in this topic then, before i type out all the script needed for this. I believe its fairly simple though.

Greetings Sjitty
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: AJP on July 12, 2010, 07:39:08 PM
I like this, would be interesting implemented in LW's. +1 sjitt ;P
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Devilboy665 on July 12, 2010, 07:55:27 PM
Freakin alsome! ;: )
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: mayhem on July 12, 2010, 08:03:28 PM
Umm yea , nice idea Sjotty , got my +1  ;)
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Me[T]aL_ on July 12, 2010, 08:14:39 PM
niceee
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Fuse on July 12, 2010, 08:37:11 PM
Nice idea
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Gryphus_One on July 12, 2010, 09:35:40 PM
(https://littlewhiteys.com/proxy.php?request=http%3A%2F%2Fmeitpower.files.wordpress.com%2F2009%2F02%2Ftransporter.jpg&hash=800c75e8594080d71d9bbfbbbd58724dafde56cb)



Yeah, +1
Everything that brings new features to the server, more variety and more activities to do (specially with vehicles) will have all my support!!! ;) ;) ;)

However, I had to read it 2 or 3 times because it's a bit complicated, why don't you just suggest it to have a time limit and a reward, without the penalty and no matter if the transporting vehicle is jacked or not? like the car exports, but with a time limit and with different package weights.
.
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: robbynab on July 12, 2010, 09:37:36 PM
Kewl one, +1 :P


why don't you just suggest it to have a time limit and a reward, without the penalty and no matter if the transporting vehicle is jacked or not? like the car exports, but with a time limit and with different package weights.

No risk, no fun.
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: BikeDriver on July 12, 2010, 10:17:10 PM
good idea but too compliacted. i dont get why you should PAY if you fail.. i mean you stole the drugs and the vehicles to transport it so what you have to pay for? i dont get it..

if the weight and the cargo is random then it would be awesome. 10.000 kg drugs ftw i guess :D

if 10.000 kg gets rewarded 1.000 times higher than 10 kilo this will be SUPER imba.....

but besides all that.. i think we need more things to spend cash on and not more ways to earn it. right now there is a shitload of cash out there and many ways to earn it and we haz spawn weapons so nobody rly needs cash ATM. great suggestion but posted at a bad time.

the cash haz to be balanced i guess. right now it only sucks because it is so imba... 3 hours with properties and you haz 10.000.000. a hour of gambling (if you rock) and you can have like 50.000.000 or much more..

maybe weapons should be made much more expensive. like 10 times... :D
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: [Cheetos] on July 12, 2010, 11:21:54 PM
Umm yea , nice idea Sjotty , got my +1  ;)
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Gryphus_One on July 12, 2010, 11:29:14 PM
why don't you just suggest it to have a time limit and a reward, without the penalty and no matter if the transporting vehicle is jacked or not? like the car exports, but with a time limit and with different package weights.

No risk, no fun.

Yeah robby I understand that, but the risk is in paying the penalty (which is ok), however, those other two things about removing the time limit for the carjacker and paying him less money than the original transporter, what are they for? what is the need for them, or what advantages would they bring, instead of keeping the same time limit and same reward also for the carjacker?

BikeDriver, I agree that currently it's too easy to earn money and there are few things to spend it on, so maybe it would be a good idea to implement the tax system that Miczi suggested: http://forum.littlewhiteys.co.uk/index.php/topic,13166.0.html (http://forum.littlewhiteys.co.uk/index.php/topic,13166.0.html)
This would balance the cash flow, because the system would be giving much money to the players (with missions like this), but it would also be taking it away from them, forcing them to work to re-earn it again.

maybe weapons should be made much more expensive. like 10 times... :D

Maybe the price of the weapons should be proportional to the ammo that you already have, so if you have little ammo you can buy more easily, but when you have lots of bullets you have to pay a higher price to buy more.
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: BikeDriver on July 13, 2010, 12:03:00 AM
Umm yea , nice idea Sjotty , got my +1  ;)

cheetos if you got nothing to say why dont you just shut up?

gryphus the idea about taxes is stupid imo...
same goes to your other idea. most of the good players buy weaps with /buyweapon command and with this they will never know how many it will cost if they buy 50 x uzi with /buyweapon..
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Gryphus_One on July 13, 2010, 12:25:14 AM
Umm yea , nice idea Sjotty , got my +1  ;)

cheetos if you got nothing to say why dont you just shut up?

And why do you tell him to shut up?
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: BikeDriver on July 13, 2010, 01:41:08 AM
And why do you tell him to shut up?

because he posted a post without content?
it wasnt even a +1 or -1 post it was just some random quote. that is not constructive in any way so i told him if he got nothing to say then he should better shut up completly and stop filling the forum with more shit that nobody wants to read. whats wrong about it?
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: BiG_Sm0k3 on July 13, 2010, 04:54:35 AM
mmm, would be a nice addon!
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Sjitty on July 13, 2010, 08:44:46 AM
Hey,

Quote
However, I had to read it 2 or 3 times because it's a bit complicated, why don't you just suggest it to have a time limit and a reward, without the penalty and no matter if the transporting vehicle is jacked or not? like the car exports, but with a time limit and with different package weights.

Its not that complicated, maybe in text. The reason that the jackers does not have a time limit anymore is because for 1, its realistic, and 2 the jacker is a DM'er and not interested in doing transport mission, he just wants to sell the cargo asap. And the penalty being low value is as i mentioned for abuse reasons. Its sad but we always will have to size down ideas cause of possible abusers in SA-MP. And in a way i dont even think its a downer, but makes it more interesting.
Quote
No risk, no fun.
Indeed robbynab ;) This is LW not LVP, LW is dangerous place to be! no walk in the park :p

Quote
i dont get why you should PAY if you fail.. i mean you stole the drugs and the vehicles to transport it so what you have to pay for? i dont get it..

The transporter has to pay penalty because he accepted the mission and therefor takes responsibility and risk. The jacker, does not have to pay penalty if he jacks it, hes a responsible free man. Het just needs to sell that cargo to the guy that buys everything. Only the transporter risks a penalty. And the penalty is for abuse reasons. If there would be no penalty, 2 ppl can work togheter, one accepts missions, one jacks the package and they make money out of nowhere. If however the transporter has to pay penalty, there is a net gain of almost 0 money in the game, only a tranfser of money from one player to another. There is only net gain money possible when the transporter finishes its mission, but that money he deserves. Again, this is against abusers, but it also is realistic, more fun and more interesting.

Quote
i think we need more things to spend cash on and not more ways to earn it
Loose the big farms. Big farms take few effort and little playing time to earn lot of money. This means, also lower player count, cause they only have to play like 30 min to get billions, and then there off (yes i do this myself also to make lot of money, but then again i give most of it away somehow (races, random bounties, questions) Just saying that ur right about the overflow of cash on LW with some players (as myself) but that shouldnt stop LW from implmenting new fun ways to get money. And believe me, i dont think the ppl with 30 million dollars will do transport missions, they will stay with gambling and properties, other players (new players) will do the export, ship and then this new transport thing. But i understand ur concern bikedriver, yet it should not stand in the way of new things. Again, loose the big farms, maybe even add new little props as Scott suggested.

Quote
Yeah robby I understand that, but the risk is in paying the penalty (which is ok), however, those other two things about removing the time limit for the carjacker and paying him less money than the original transporter, what are they for? what is the need for them, or what advantages would they bring, instead of keeping the same time limit and same reward also for the carjacker?

Removing the time limit for carjacker is because the carjacker is not bound to anyone, he jsut steals and sells to some guy who doesnt car what or when he gets it. The carjacker will most likely be a DM'er who is too lazy to do the mission, he just want to get money fast. THats why he will also get less money, stolen goods are always of lower value then original goods. Why else would u do transport mission if u can earn as much money by just (just is not correct here, cause i can imagine carjacking cars is not always that easy, especially when they are speeding for their target) carjacking. SO thats why u get less, but yet u loose time limit. (this is almost same explanation as above, but im doing this cause u dont get confused cause i didnt interject in between the previous posts and u might forget)

Last note: i am more then willing to script this myself, and give u code, to copy or rewrite. I know its possible script and i know how to script it, so just ask me if u have doubts about the possibility. again about the gameplay, its not that complicated, yet i dont just wanna do freakn simple transport mission that takes no risk, ffs thats boring, thats not what LW is about in my eyes, i fugure LW is harder to play on cause of the kind of players that play in LW, and that is what makes LW interesting compared to other servers.

Greetings

Sjitty

PS: Apologies if i make a lot of type errors

Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Sjitty on July 13, 2010, 09:10:40 AM
oh still one last remark, this feature is not about the money only, its about the fun of the mission and even more the fun of carjacking the cargo :p Teaming up with bodyguards around the package vehicle and protecting the cargo sounds fun no? or teaming up with wayfahrers and carjacking a truck in the desert with 10 tons of cake sounds like Hells Angels doesnt it?

And add it to stats: Packages delivered 1125 Packages intrecepted: 23012

And later on add gang feature, anyone of the gang can continue to deliver the package if one of them dies while transporting
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: j.king on July 13, 2010, 09:18:33 AM
hell yeah! +1
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Gryphus_One on July 13, 2010, 11:04:49 AM
The reason that the jackers does not have a time limit anymore is because for 1, its realistic, and 2 the jacker is a DM'er and not interested in doing transport mission, he just wants to sell the cargo asap.

[...]

The transporter has to pay penalty because he accepted the mission and therefor takes responsibility and risk. The jacker, does not have to pay penalty if he jacks it, hes a responsible free man. Het just needs to sell that cargo to the guy that buys everything. Only the transporter risks a penalty. And the penalty is for abuse reasons.

[...]

Removing the time limit for carjacker is because the carjacker is not bound to anyone, he jsut steals and sells to some guy who doesnt car what or when he gets it. The carjacker will most likely be a DM'er who is too lazy to do the mission, he just want to get money fast. THats why he will also get less money, stolen goods are always of lower value then original goods. Why else would u do transport mission if u can earn as much money by just (just is not correct here, cause i can imagine carjacking cars is not always that easy, especially when they are speeding for their target) carjacking. SO thats why u get less, but yet u loose time limit. (this is almost same explanation as above, but im doing this cause u dont get confused cause i didnt interject in between the previous posts and u might forget)

Ok ok, thanks for the explanations, now I see it more clear.
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Alvar on July 13, 2010, 11:08:56 AM
I was slightly too bored to read the hole topic, but it's a great idea from what I read from the 1st post. It would be quite cool.

Also, something what Scott suggested some time ago, is an "artifact" or somekind of item and if you hold it, you get somekind of bonus, likes 25$ a second like on ship. I tried to find that topic, but couldn't find it. :P
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Friskyyyy on July 13, 2010, 11:15:35 AM
i love it
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: [JOKER]Miczi on July 13, 2010, 12:06:29 PM
Awesome, I want more things like this on LW's :D
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: BikeDriver on July 13, 2010, 02:07:03 PM
"you found a pirate hat in the cargo. you will now earn $100 extra on the ship" :D
"you found the mysterious red dildo. you will now earn $1000 extra in strip clubs" :)
"you found the business suite. you will now earn 10% extra cash with properties" :P

yea this sure would rock lol..
just some more thoughts:

Weightvehicle required for transportconditions for lose of cargotime limit*payment**
1-9 kg:transportable onfoot, you can use any vehicle you want, you always have the cargo on you.cargo lost only if you die.very short. about 1-2 min30.000 - 80.000 for drugs
10-49 kg:No bicycle, no onfoot transport. At least NRG or other bike. any heli works toocargo lost if vehicle destroyedvery short. about 1-2 min80.000 - 125.000 for drugs
50-499 kg:car with 2 doors at least or all helicopters besides sparrowscargo lost if vehicle destroyed.short. about 2 min125.000 - 200.000 for drugs
500-1.499 kg:car with 4 doors at least. monstertruck possible too. possible with big fat heli (levhiatan etc) toocargo lost if vehicle destroyed.short. about 2 min200.000 - 350.000 for drugs
1.500-9.999 kg:bus or other super BIG vehicles. no more helicopter transportscargo lost if vehicle destroyed.longer. about 3 min350.000 - 400.000 for drugs
10.000-20.000 kg:dumper or truck with trailer.cargo lost if vehicle/trailer destroyed.longer. about 3 min400.000 - 700.000 for drugs

*times for transport that starts and ends in LV. would be best if you have to bring the cargo somewhere in desert. if you want it like this you should add 1-2 minutes to the values ;)

**there should be 3 different cargos: for example: cakes, weapons and drugs.
the payment for cakes should be 1/3 of the payment for drugs.
the payment for weapons should be 1/2 of the payment for drugs.
drugs should be very rare because they are so well payed.


scroll out if the table looks ugly on your screen.

what you think sitjyitjyyty?
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Sjitty on July 14, 2010, 11:29:02 AM
BikeDriver, that is indeed how its gonna work :p The idea of adding Transport By foot is nice too. I would use a term like this:

Drugs = 5 dollar per kilogram per meter wich means if 5kg drugs has to be transported over 1000 meters u will get  5 * 1000 * 5 = 25 000 dollar
Food = 1 dollar per kilogram per meter ==> 1 * 1000 * 5 =500 dollar.

Disctance is calculated between 2 non equal delivery locations.

//CODE I MADE
public OnFilterScriptInit()
{
        PackageWeightCategory[0]= 1;
   PackageWeightCategory[1]= 5;
   PackageWeightCategory[2]= 10;
   PackageWeightCategory[3]= 25;
   PackageWeightCategory[4]= 50;
   PackageWeightCategory[5]= 100;
   PackageWeightCategory[6]= 250;
   PackageWeightCategory[7]= 500;
   PackageWeightCategory[8]= 1000;
   PackageWeightCategory[9]= 2500;
   PackageWeightCategory[10]= 5000;
   PackageWeightCategory[11]= 10000;
   PackageWeightCategory[12]= 25000;
   PackageWeightCategory[13]= 50000;

        format(PackageNames[0],sizeof(PackageNames),"Mail");
   PackageValues[0]=1;
   format(PackageNames[1],sizeof(PackageNames),"Food");
   PackageValues[1]=1;
   format(PackageNames[2],sizeof(PackageNames),"Drugs");
   PackageValues[2]=7;
   format(PackageNames[3],sizeof(PackageNames),"Dildos");
   PackageValues[3]=2;
   format(PackageNames[4],sizeof(PackageNames),"Goods");
   PackageValues[4]=3;
   format(PackageNames[5],sizeof(PackageNames),"Guns");
   PackageValues[5]=4;

    format(PackageLocationNames[0],sizeof(PackageLocationNames),"Post office");
   PackageLocationX[0] = 2168.52;
   PackageLocationY[0] = 1679.87;
   PackageLocationZ[0] = 10.39;
   
   format(PackageLocationNames[1],sizeof(PackageLocationNames),"Caligulas");
   PackageLocationX[1] = 2168.52;
   PackageLocationY[1] = 1679.87;
   PackageLocationZ[1] = 10.39;

   format(PackageLocationNames[2],sizeof(PackageLocationNames),"South Ammunation");
   PackageLocationX[2] = 2200.073486;
   PackageLocationY[2] = 934.338195;
   PackageLocationZ[2] = 10.37;

   format(PackageLocationNames[3],sizeof(PackageLocationNames),"Depot");
   PackageLocationX[3] = 1701.284667;
   PackageLocationY[3] = 1039.501831;
   PackageLocationZ[3] = 10.376438;

   format(PackageLocationNames[4],sizeof(PackageLocationNames),"Sex Shop");
   PackageLocationX[4] = 2090.695556;
   PackageLocationY[4] = 2074.238281;
   PackageLocationZ[4] = 10.384755;

   format(PackageLocationNames[5],sizeof(PackageLocationNames),"City Planning Department");
   PackageLocationX[5] = 2420.118896;
   PackageLocationY[5] = 1123.618164;
   PackageLocationZ[5] = 10.359607;


public CreatePackage()
{
   //CREATES NEW PACKAGEID
   if(PackageExists==0) //CHECKS IF PACKAGEID IS ALRTEADY OCCUPIED
   {
      PackageExists=0;
      //GENERATE NUMBER FOR LOCATION
      new RandomLocation1;
      new RandomLocation2;
      new RandomGood;

      RandomLocation1 = random(MAX_LOCATIONS);
      format(String,sizeof(String),"Location1: %i",RandomLocation1);
      SendClientMessageToAll(YELLOW,String);
      //CREATE PICKUP AND DEFINE LOCATION NAME
      DestroyPickup(PackagePickup);
      PackagePickup = CreatePickup(1271, 14,  PackageLocationX[RandomLocation1],PackageLocationY[RandomLocation1],PackageLocationZ[RandomLocation1], 0);

      format(PackageFromName,sizeof(PackageFromName),"%s", PackageLocationNames[RandomLocation1]);
      PackageFromX=PackageLocationX[RandomLocation1];
      PackageFromY=PackageLocationY[RandomLocation1];
      PackageFromZ=PackageLocationZ[RandomLocation1];

      //GENERATE DELIVERYLOCATION WICH IS NOT EQUAL TO ORIGINAL LOCATION

      do
      {
         RandomLocation2= random(MAX_LOCATIONS);
         format(String,sizeof(String),"Location2: %i",RandomLocation2);
         SendClientMessageToAll(YELLOW,String);
      }
       while(RandomLocation2 == RandomLocation1);

       format(PackageToName,sizeof(PackageToName),"%s", PackageLocationNames[RandomLocation2]);
      PackageToX=PackageLocationX[RandomLocation2];
      PackageToY=PackageLocationY[RandomLocation2];
      PackageToZ=PackageLocationZ[RandomLocation2];

      //CALCULATE DISTANCE

      new Float:XDistance;
      new Float:YDistance;
      new Float:ZDistance;
      new   Float:term1;
      new   Float:term2;
      new   Float:term3;
      new   Float:term4;
      new Float:FullDistance;
      XDistance = PackageFromX - PackageToX;
      YDistance = PackageFromY - PackageToY;
      ZDistance = PackageFromZ - PackageToZ;

      term1 = floatpower(XDistance,2) + floatpower(YDistance,2); //CALCULATE FLAT DISTANCE
      term2 = floatsqroot(term1); //CALCULATE FLAT DISTANCE
      term3 = floatpower(term2,2) + floatpower(ZDistance,2); //CALCULATE FLAT + HEIGHT DISTANCE
      term4 = floatsqroot(term3);
      FullDistance = term4;

      PackageTransportDistance = floatround(FullDistance);

      //CALCULATE TIME LIMIT

      //PackageTimeLimit = 300; //STANDARD 5 MINUTES FOR TESTING
      //STILL HAVE TO FIND A FORMULA TO CALCULATE TIME IN FUNCTION OF DISTANCE AND WEIGHT AND AVERAGE SPEED OF VEHICLE USABLE

      //PROPERTIES OF PACKAGE
      RandomGood = random(MAX_GOODS);
      format(PackageName,sizeof(PackageName),"%s", PackageNames[RandomGood]); //CREATE RANDOM GOOD
      PackageWeight = PackageWeightCategory[random(MAX_WEIGHTS)]; //CREATE RANDOM WEIGHT
      PackageValue = floatround(PackageWeight * PackageValues[RandomGood] * PackageTransportDistance); //PACKAGE VALUE IS WEIGHT * DISTANCE * VALUE PER KILO PER METER
      PackagePenalty = floatround((PackageValue / 100) * 10); //PENALTY IS 10 PERECENT OF TOTAL VALUE


      format(String,sizeof(String),"New Package at %s: %i kg of %s to %s (%i meters). Reward: %i (Penalty: %i)",PackageFromName,PackageWeight,PackageName,PackageToName,PackageTransportDistance,PackageValue,PackagePenalty); //MESSAGE
      SendClientMessageToAll(YELLOW,String);
   }
   else
   {
   
   }
}

This works, with this script a random package is created.
Now im making list with modelids and if they are allowed and their weight capacity, also a control function to see if the player can handle the package.

note: i like scripting for fun, so even if its not implementd, i just do it for the fun of it :p
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Gryphus_One on July 14, 2010, 11:31:41 AM
If you can script all this and give the code to the LW scripters to implement it, then there is no reason to reject this. :)
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Devilboy665 on July 14, 2010, 12:11:07 PM
LoL! wow dude...ur good!  :P
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Alvar on July 14, 2010, 12:15:35 PM
If Simon agrees, we could test this in our testing server and if it's without bugs we could implement it.
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Sjitty on July 14, 2010, 10:50:37 PM
Hi,

at alvar, do i wait for a reply here or do i contact him/someone?



Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: HASEEB1 on July 15, 2010, 07:55:27 AM
Nice work Sjitty.
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Alvar on July 15, 2010, 09:13:05 AM
Hi,

at alvar, do i wait for a reply here or do i contact him/someone?
Probably PMing Simon and giving him link to this topic might speed things up a little.
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Gryphus_One on July 17, 2010, 01:53:23 AM
This magnificent idea has been rejected too?? :o :o
But guys, what's happening?
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: AJP on July 17, 2010, 01:55:11 AM
This magnificent idea has been rejected too?? :o :o
But guys, what's happening?
you do realize that they can't implement everything :X
Title: Re: Transporter - A new way of making money for Non DMers AND DMers
Post by: Simon on July 17, 2010, 02:59:17 AM
My bad, was using quick moderate and I was supposed to put this in accepted.
Title: Re: [N] Transporter - A new way of making money for Non DMers AND DMers
Post by: Sjitty on July 17, 2010, 11:31:53 AM
Yey, im really happy it got accepted, thanks to all your positive reactions and good ideas yall thank you for that.

Greetings

Sjitty
Title: Re: [N] Transporter - A new way of making money for Non DMers AND DMers
Post by: Sjitty on July 19, 2010, 02:44:34 PM
Hellow LW ppl,

The script is almost finished, except for some possible bugs, but were working on that.

I will explain a little how it will work and then you guys can comment or give ideas that i an change/add some of the ideas before its out there.

The beginning:

Every now and then a message will appear in public chat that there is a new package at the depot south east of LV next to the train rails, ull find it easily.
There u can then pickup the package but there are few criteria u have to meet before you can transport the package:

1) Your vehicle has to be big enough to carry the weight of the package (ranging from 1 kg/l/unit to 10 000).
2) When the package is too big for a normal vehicle, you might need a truck AND trailer to transport
3) A package of 1kg can be picked up and transported by foot, packages larger then 1kg have to picked up by a vehicle.
3) You have to able to pay the penalty cash in advance before you can pickup the package. When succeeding this money is payed back + the reward for transporting

The mission:

When your transport mission begins you are maked and a message in the public chat will say that you are transporting, so ppl who want to rob you know where to look. Also a timer is running on your screen so you know how much time is left before the deadline finishes.

If nothing else happens and you reach your destination in time, the penalty is payed back + your reward, calculated based on  the weight, distance and type of good transported.

However things can turn for the worst if you are transporting valuable goods wich other players want to steal and sell for money. The following situatiopns can occur for the transporter:
1) You die: Missions ends, the package is left in the car
2) The vehicle is destroyed: packages larger than 1 kg cant be taken out of the car and are destroyed along with the vehicle. Mission ends and the package is gone.
3) Your vehicle gets jacked: If u manage to retrieve the vehicle and package you can still finish the mission. If however your time limit doesnt allopw you to jack the vehicle back in time the mission will end like a normal time out. The package remains in the jacked car.

Stealing packages:

The following situations can occur for a player who is not transporting:

1) Player kills the transporter: If the package was 1kg and carried by the transporter himself, you get the mopney straight away. If the package was largern than 1kg the package will still be in the vehicle.
2) Player jacks the vehicle/trailer of a transporter: This player can now search the vehicle/ trailer for packages (/sv or /st )  and thereby starting a stealing missions. If a package is found the player can now bring this package to a central location in LV and sell it for a however lower price than the original reward. As long as the vehicle/trailer containg the package is not destroyed or emptied at delivery location, the package remains in that vehicle and can be picked up by any player who is not on a transporting mission to sell it.
3) Whenever enetering a vehicle, it doesnt hurt to search the vehicle/trailer for any packages left behind and sell it for money. You never know u might find a van full of drugs.

A transporting mission can also be ended by the transporter by typing /ct (cancel transport)
After searching the car you can still end the stealing mission by typing /cs (cancel stealing)

When a transport mission is finished (no matter what reason) a new package will be created at the depot. This means, 1 transport mission at any given time, but finding, stealing and selling packages can be done at any time when given the opportunity.

Important Rules:
For gameplay reasons the value of a stolen package will be bigger then the penalty(unlike i said before to avoid abuse). However i would count on players not to abuse this and if they do so, consequences will follow. Keep the following rules in mind:

1) NO stealing fake transport missions by teaming up. This would result in net gain of money without having to do actual transport missions.
2) NO camping at depot, let them at least get out of depot before jacking or attacking them.

I guess this is about how it will woprk for now, changes can still be made, if you have any comments or ideas to make the script better or more interesting please post them here.

The goods and locations will be kept secret for now to not spoil the fun of discovering the diversity of the missions, but if u think u have a great idea on what and to where to transport something, feel free to post it here and maybe itll be added, but i wont talk about any of that in here.

Greetings

Sjitty

PS: Forgive my typing errors :p