littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)

Recycle Bin => Suggestions (2008-2011) => SA-MP Archive (2015) => SA-MP Archive => Recycle Bin => Rejected Suggestions => Topic started by: Gryphus_One on July 24, 2010, 09:25:56 PM

Title: Preventing db to low health and then sawns (updated)
Post by: Gryphus_One on July 24, 2010, 09:25:56 PM
Some people like Scott say that what annoys them about db is not being dbed normally, but the players that db you to low health, then get out of their vehicles and kill you on foot with sawns. So I have an idea to prevent this, without affecting the normal dbers:
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Title: Re: Preventing db to low health and then sawns
Post by: [Cheetos] on July 24, 2010, 09:30:44 PM
well done , good idea u got my +1
Title: Re: Preventing db to low health and then sawns
Post by: BikeDriver on July 24, 2010, 09:32:08 PM
gryphus this will fuck up bounty hunts completly.

there is just no way besides DB to kill somebody who is driving around with BMX, who haz bounty of 5.000.000.
i dont like any idea that makes DB harder.

for example there are times when there is no other possibility but dbing somebody until he has THE SAME health as you and then you get off and fight him fair.

i dont like this suggestion at all.
Title: Re: Preventing db to low health and then sawns
Post by: Devilboy665 on July 24, 2010, 09:32:17 PM
well...I like this 1!  ;D

+1
Title: Re: Preventing db to low health and then sawns
Post by: Swanson on July 24, 2010, 09:36:45 PM
Don't like it. How am I supposed to kill someone after a long chase, and finally destroyed the car with db? Before I can kill him he has another vehicle or found his way inside a bank/ammu.
Title: Re: Preventing db to low health and then sawns
Post by: Gryphus_One on July 24, 2010, 09:51:17 PM
gryphus this will fuck up bounty hunts completly.

there is just no way besides DB to kill somebody who is driving around with BMX, who haz bounty of 5.000.000.
i dont like any idea that makes DB harder.

for example there are times when there is no other possibility but dbing somebody until he has THE SAME health as you and then you get off and fight him fair.

i dont like this suggestion at all.
Don't like it. How am I supposed to kill someone after a long chase, and finally destroyed the car with db? Before I can kill him he has another vehicle or found his way inside a bank/ammu.

Mmmm, maybe to avoid the two problems that you say, we can make it so you can db to low health and then shoot on foot a limited number of times (for example, 1 or 2 per hour), and the measure that I'm suggesting would only work if you exceed that limit.
Title: Re: Preventing db to low health and then sawns (updated)
Post by: [JOKER]Miczi on July 24, 2010, 10:21:16 PM
-1 cause I dont see a reason to limit db more.
Title: Re: Preventing db to low health and then sawns
Post by: BikeDriver on July 24, 2010, 10:34:32 PM
gryphus this will fuck up bounty hunts completly.

there is just no way besides DB to kill somebody who is driving around with BMX, who haz bounty of 5.000.000.
i dont like any idea that makes DB harder.

for example there are times when there is no other possibility but dbing somebody until he has THE SAME health as you and then you get off and fight him fair.

i dont like this suggestion at all.
Don't like it. How am I supposed to kill someone after a long chase, and finally destroyed the car with db? Before I can kill him he has another vehicle or found his way inside a bank/ammu.

Mmmm, maybe to avoid the two problems that you say, we can make it so you can db to low health and then shoot on foot a limited number of times (for example, 1 or 2 per hour), and the measure that I'm suggesting would only work if you exceed that limit.

gryphus srly.. sometimes i think that you are really simple minded.

your way of thinking and solving problems is so hilarious and unbelievably complex (in the meaning of too complicated..)
Title: Re: Preventing db to low health and then sawns
Post by: Gryphus_One on July 24, 2010, 10:43:04 PM
gryphus srly.. sometimes i think that you are really simple minded.

your way of thinking and solving problems is so hilarious and unbelievably complex (in the meaning of too complicated..)

You contradict yourself: if I were simple minded, I wouldn't think in such complex solutions, but I would just suggest the same as others: to avoid only one secondary problem caused by db, remove or punish the whole db (which is excessive of course).
Also, complex solutions not only don't have to be bad, but sometimes are necessary, look for example at Sjitty's suggestions: they are complex but are great.
Many times, if you want to attack a certain problem without affecting its surroundings, you have to design complex routes because the easiest and most direct one would have too many secondary effects (for example, removing the whole db would affect all the normal and innocent dbers that don't finish you on foot).
In all aspects of life, there are certain problems that cannot be fixed with simple solutions but with complex ones... that's the difficulty of some things...
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Title: Re: Preventing db to low health and then sawns (updated)
Post by: BikeDriver on July 24, 2010, 10:46:36 PM
whatever but dont you see this?

how stupid this shit sounds?

"You cant use your weapons if you db and get out of the vehicle within 30 seconds. but only twice per hour xD"

dude this is so retarded...
Title: Re: Preventing db to low health and then sawns (updated)
Post by: Gryphus_One on July 24, 2010, 10:53:54 PM
Yeah well, but people would get used to it after playing with it during a short time.

Tbh, I actually don't care about those who db to low health and then kill on foot, I'm only suggesting this as a solution for those who DO care about it, and their only idea to solve their problem is removing or punishing db completely (like that idea of your car losing health when you hold the fire key), which is totally unfair because it's fixing a secondary effect by affecting a whole sector of the players (the normal dbers) that have no fault of the bad ways of other players.

So that's why I suggest this alternative.
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Title: Re: Preventing db to low health and then sawns (updated)
Post by: BikeDriver on July 24, 2010, 10:57:24 PM
dude people can help themselve. if somebody is killing you that lame you just go to him and rape his arse until he crys!

just because of some few idiots who do this sometimes you dont need to fuck up db completly.

DB is important method to kill runners and this idea will fuck it up completly.

you get that, do you?
Title: Re: Preventing db to low health and then sawns (updated)
Post by: BikeDriver on July 24, 2010, 11:06:45 PM
sry benny your way of thinking is pure failure too.


teleports are failure. you are dieing so you just db somebody so that you get teleported away. srly why dont you use your brain :S
Title: Re: Preventing db to low health and then sawns (updated)
Post by: Swanson on July 24, 2010, 11:12:01 PM
Yeah well, but people would get used to it after playing with it during a short time.

Tbh, I actually don't care about those who db to low health and then kill on foot, I'm only suggesting this as a solution for those who DO care about it, and their only idea to solve their problem is removing or punishing db completely (like that idea of your car losing health when you hold the fire key), which is totally unfair because it's fixing a secondary effect by affecting a whole sector of the players (the normal dbers) that have no fault of the bad ways of other players.

If you stick a coke bottle in your ass everyday, I'm sure you'll eventually get used to it. But this doesn't mean you want a coke bottle in your ass.
Title: Re: Preventing db to low health and then sawns (updated)
Post by: BikeDriver on July 24, 2010, 11:13:49 PM
If you stick a coke bottle in your ass everyday, I'm sure you'll eventually get used to it. But this doesn't mean you want a coke bottle in your ass.

your some funny fag :D
no srly.. lol
Title: Re: Preventing db to low health and then sawns (updated)
Post by: Gryphus_One on July 24, 2010, 11:16:32 PM
dude people can help themselve. if somebody is killing you that lame you just go to him and rape his arse until he crys!

just because of some few idiots who do this sometimes you dont need to fuck up db completly.

DB is important method to kill runners and this idea will fuck it up completly.

you get that, do you?

You say this would fuck db, but remember that I'm one of the main db supporters, so it won't be me who throws stones on his own roof... What WOULD fuck db completely is, as I said, the ideas of other people that, to avoid db to low health and then sawn (which is only a concrete problem), suggest to remove or punish the whole dbing. Let me give you an example in real life: some bike drivers are unresponsible and dangerous, and then some people want to forbid bikes completely because it's the easiest and most simple solution, instead of isolating the problem as much as possible to avoid affecting the innocent drivers. Would you think that's fair? wouldn't it be better to design another strategy, more fair and selective, even if it has to be much more complex? Because until now, you BikeDriver have been against this suggestion only because it's complex...

This problem doesnt solve the fact that some people keep on dbing and dont get off their bikes.

Ehhmmmm.... ::) sir smart ass, people not getting out of their vehicles (ie, the normal dbers) is EXACTLY what we shouldn't affect.
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Title: Re: Preventing db to low health and then sawns (updated)
Post by: BikeDriver on July 24, 2010, 11:28:34 PM
no gryphus im against this because you destroy the only way to kill runners or other people who just deserve these measures. for example the kid with 1.500.000 bounty who just /q to avoid death. you dont care about fairness anymore and just db him, get off your bike and finish him off while he enters some door. he deserves it. your idea wont make this possible or it will make it harder or non profitable so i dont like it.

and chill benny :-*
Title: Re: Preventing db to low health and then sawns (updated)
Post by: Gryphus_One on July 24, 2010, 11:46:47 PM
You can try and change the whole damn server gryphus but theres one thing you cant change and thats you being a frickin douchebag. Have fun retard

You still affected by Holland losing in football?? ;D ;D ;D ;D
Title: Re: Preventing db to low health and then sawns (updated)
Post by: Gryphus_One on July 24, 2010, 11:55:18 PM
Yeah BikeDriver, I understand your point, but my point is this: as I said, I don't care about players dbing to low health and killing on foot, so if I could decide I would leave things as they are now and I would forget about this suggestion. However, imagine that one day, admins want to fix the problem of players dbing to low health and then killing on foot (without having the normal dbers as a target), so they have two possible solutions: remove or punish the whole db (which would affect all the normal dbers despite of not being the main target), or implement this suggestion which is more complex but more selective. Don't you think this idea would be better, despite of its complexity? like in the example of the bike speeders that I gave before...
Title: Re: Preventing db to low health and then sawns (updated)
Post by: BikeDriver on July 24, 2010, 11:57:14 PM
gryphus you never even registered on the server. you do not give a fuck about money at all so you dont know what you are talking about.
Title: Re: Preventing db to low health and then sawns (updated)
Post by: Gryphus_One on July 25, 2010, 11:09:58 AM
gryphus you never even registered on the server. you do not give a fuck about money at all so you dont know what you are talking about.

As I said, if this measure worked only after one or two times per hour, it wouldn't prevent you to hunt bounties the way you said. And also, IF the staff wanted to take measures against the players that db to low health and finish on foot, AND IF they didn't have the normal dbers as a main target, then this suggestion would be until now the most fair.
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