littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)
SA-MP Server - 54.38.156.202:7777 => General => Topic started by: Gryphus_One on November 18, 2010, 03:22:13 PM
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This is something that I have been thinking for a long time:
-The current system or armour, by which you have to buy it in Ammu every time and you lose it when dying, is a real pain in the ass because it obliges you to go to Ammu every single time you spawn. Also, this affects more to the newbies who die often and not as much to those who die less (like regulars and death avoiders). Besides, this implyies that many times, newbies have no armour because they are killed when trying to enter Ammu, or because of not knowing that they have to buy it there, or simply because they cba to go to Ammu over and over again. And those armourless newbies have to face groups of regulars that DO have armour, which unbalances the game even more and makes newbies leave the server.
-But spawn armour is not good either, because it's a two sided weapon and a priori it gives only 2 options: making it expensive, or making it cheap. If it's made expensive, then it only means an even bigger advantage for the rich regulars over the poor newbies. And if it's cheap, the advantage is that newbies can buy it too, but the disadvantage is that we have everyone with armour, which is bad too because it makes it pointless to have armour, as everyone else has it too.
So you wanna know what I would do? I would make armour not buyable, and spawnarmour would be automatically granted to a player if the difference between his deaths and his kills reachs a certain value. This would be a handicap to help the weakiest players and balance the game. I already made a suggestion for this half a year ago, but it was forgotten and was neither accepted nor rejected. I have been thinking of resuggesting it again, but with a new format that would seem to be better than the former one.
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lol no thats not fun. i like it the way it is.
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and spawnarmour would be automatically granted to a player if the difference between his deaths and his kills reachs a certain value.
so that retards like you are the only ones who get the advantage? brilliant!
spawn armour in any way will turn LW even more casual.
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so what your saying is if I /kill myself a 100 times i spawn with amour everytime?
Usless and pointless
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Why not to post @ suggestions board?
Spawn armour has been suggested and denied so often.
Useless thing is useless. ::)
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@spawn armour = what's the use of Deadmatch then. Lw is DM server, and if things get easy, there will be no fun.
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a bit better would be to set it up so that you may buy 100 lots of spawn armour so for 100 spawns you'll spawn with armour
make it 50k each or something to make it another money waste
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so basically the people with a lot of deaths in there stats would get spawn armor in that case i would get it, No thx.
Btw Spawn Armor has been suggested millions of times and denied..
a bit better would be to set it up so that you may buy 100 lots of spawn armour so for 100 spawns you'll spawn with armour
make it 50k each or something to make it another money waste
This will just make admins jobs harder with armor hackers.
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so basically the people with a lot of deaths in there stats would get spawn armor in that case i would get it, No thx.
Btw Spawn Armor has been suggested millions of times and denied..
a bit better would be to set it up so that you may buy 100 lots of spawn armour so for 100 spawns you'll spawn with armour
make it 50k each or something to make it another money waste
This will just make admins jobs harder with armor hackers.
Agree.
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Everything has been said here.
Nice idea, but its not going to work out.
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So basicly this is a suggestion?
Why not post in the right board?
Why go all posting a long thread suggesting a matter which has been rejected a thousand before?
Useless topic is useless, therefore locked.
P.S.: [kicked] shouldn't be part of your name, it should be a status.
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Just remove armour all together