littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)

SA-MP Server - 54.38.156.202:7777 => General => Topic started by: Popz on December 29, 2010, 04:30:59 AM

Title: SA:MP 0.3c Released!
Post by: Popz on December 29, 2010, 04:30:59 AM
SA-MP 0.3c has been released. Read more about it here (http://forum.sa-mp.com/showthread.php?t=204206)

You can get the client from our mirror here:

http://files.littlewhiteys.co.uk/gett/sa-mp-0.3c-install.exe (http://files.littlewhiteys.co.uk/gett/sa-mp-0.3c-install.exe)
Title: Re: SA:MP 0.3c Released!
Post by: iMJets on December 29, 2010, 04:41:23 AM
epic im actually having fun lol  ::)
Title: Re: SA:MP 0.3c Released!
Post by: BikeDriver on December 29, 2010, 06:03:25 AM
so will it be possible to db with more weapons as passenger on lw now?
Title: Re: SA:MP 0.3c Released!
Post by: ankit on December 29, 2010, 06:12:11 AM
so will it be possible to db with more weapons as passenger on lw now?
yes, i joined and tried with deagle, sawn-off and it worked. Now we can db with almost any weapon.  :)
Title: Re: SA:MP 0.3c Released!
Post by: BikeDriver on December 29, 2010, 06:19:49 AM
lol sounds funny, gonna test it


ok tested: right now you can drive by with any weapon that fires bullets. the deagle seems to be the most overpowered one, the sniper doesnt work well.

hope you disable this on LW soon. just thinking about lamers who jump onto a bike as passenger just to rape you with deagle.................. FUUUUUUUUUUU
Title: Re: SA:MP 0.3c Released!
Post by: iMJets on December 29, 2010, 07:21:32 AM
passenger db needs to be disabled, and so does sniper rifle. The deagle is to powerful, and the sniper causes bugs were u cant switch weps. unless these can be fixed they need to be disabled, its to unfair be it fun but way unfair to players. Also when on bike i noticed u cant rlly get hit. So this may need to be disabled as a whole now unless samp fixs these bugs fast.. most likely not gonna happen. Overall i like it though if they can get the db with guns to work correct. i would love it.
Title: Re: SA:MP 0.3c Released!
Post by: BaNaNa on December 29, 2010, 09:52:13 AM
lol sounds funny, gonna test it


ok tested: right now you can drive by with any weapon that fires bullets. the deagle seems to be the most overpowered one, the sniper doesnt work well.

hope you disable this on LW soon. just thinking about lamers who jump onto a bike as passenger just to rape you with deagle.................. FUUUUUUUUUUU

So true.
Title: Re: SA:MP 0.3c Released!
Post by: Disco on December 29, 2010, 11:05:37 AM
Remove it yeah
Title: Re: SA:MP 0.3c Released!
Post by: dugi on December 29, 2010, 11:32:05 AM
Drivebying with some weapons that do not work properly will be disabled on next restart
Title: Re: SA:MP 0.3c Released!
Post by: Swanson on December 29, 2010, 03:23:37 PM
Just figured out that new db weapons are way overpowered, you can't even run away anymore when 4 guys in a car are on to you I died in 2 seconds.
Title: Re: SA:MP 0.3c Released!
Post by: AJP on December 29, 2010, 04:00:32 PM
this update is real retarded shit. it's more than obvious that kyeman doesn't give a fuck about the dm community anymore
Title: Re: SA:MP 0.3c Released!
Post by: SRC on December 29, 2010, 05:45:39 PM
I noticed that when you eat or do not lose hp load hold it had on you that's cool I'm glad that this bug is fixed and does not go as a passenger sniper actually you did not target only works ;)
Title: Re: SA:MP 0.3c Released!
Post by: [NAB]DarkZomb on December 29, 2010, 06:24:50 PM
hope you disable this on LW soon. just thinking about lamers who jump onto a bike as passenger just to rape you with deagle.................. FUUUUUUUUUUU
Matz and some [sLK] idiots are already abusing passenger DB with deagle right now, it can explode your car in 1 second or less... this should get disabled or LW is gonna lose even more players :(

Cheers.
Title: Re: SA:MP 0.3c Released!
Post by: dugi on December 29, 2010, 06:27:24 PM
Drivebying with some weapons that do not work properly will be disabled on next restart
Drivebying with some weapons that do not work properly will be disabled on next restart
Drivebying with some weapons that do not work properly will be disabled on next restart
Drivebying with some weapons that do not work properly will be disabled on next restart
Title: Re: SA:MP 0.3c Released!
Post by: [NAB]DarkZomb on December 29, 2010, 06:32:02 PM
Drivebying with some weapons that do not work properly will be disabled on next restart
Drivebying with some weapons that do not work properly will be disabled on next restart
Drivebying with some weapons that do not work properly will be disabled on next restart
Drivebying with some weapons that do not work properly will be disabled on next restart
But... deagle works properly... so your putting it wrong, anyways, I hope deagle db gets removed...

Cheers.
Title: Re: SA:MP 0.3c Released!
Post by: Alvar on December 29, 2010, 07:59:18 PM
I'll test it tomorrow, thanks!  ;)
Title: Re: SA:MP 0.3c Released!
Post by: Faraday on December 29, 2010, 09:17:22 PM
wat wat in the butt. wrong thread mayne
Title: Re: SA:MP 0.3c Released!
Post by: Gryphus_One on December 30, 2010, 12:16:45 AM
Seems interesting, but I won't update yet: my favourite cops n robbers server is still running 0.3b, and I don't know how to have two different Samp versions installed at the same time on the same Windows installation.
Title: Re: SA:MP 0.3c Released!
Post by: BikeDriver on December 30, 2010, 01:52:45 AM
gtfo gryphus

Drivebying with some weapons that do not work properly will be disabled on next restart
Drivebying with some weapons that do not work properly will be disabled on next restart
Drivebying with some weapons that do not work properly will be disabled on next restart
Drivebying with some weapons that do not work properly will be disabled on next restart
But... deagle works properly... so your putting it wrong, anyways, I hope deagle db gets removed...

Cheers.

dugi pwned in the ass man :)

in my oppionion you should disable any weapon but Tec, SMG and uzi. it doesnt matter if deagle and M4 work without bugs, these are WAY too strong for db.
Title: Re: SA:MP 0.3c Released!
Post by: AJP on December 30, 2010, 03:29:17 PM
bikedriver if you had seen how m4 shoots ingame from passenger you would see that it would be no problem to have it enabled on lws
Title: Re: SA:MP 0.3c Released!
Post by: BikeDriver on December 31, 2010, 04:35:09 AM
scott bitch............... i have seen it! yes it shoots slower.. and?

- im pretty sure the fire rate is not synched to other players (or the difference is just tiny, i killed jets in like 1 1/2 seconds)
- you are protected in a car but you have a strong weapon such as M4
- you cant fall off the car
- with M4 you have like 200 meters shooting range to each side where you can fuck up any other persons tires (very annoying in races)
- M4 has to reload like once a minute because of this super slow fire rate. also you need only very low ammo

this will make passengers in races a shitload more powerful.

i recommend removal of any new passenger weapon or at least deactivation in races. its just annoying.
Title: Re: SA:MP 0.3c Released!
Post by: Swanson on December 31, 2010, 04:39:11 AM
Yeah it just sucks ass, nothing wrong with just micro uzi/tec9/smg as passenger, it's retarded you can't even get away when some guys in a car are on to you.
Title: Re: SA:MP 0.3c Released!
Post by: Disco on December 31, 2010, 10:27:24 AM
I dont see such a big problem in those passenger weps like i thought when i heard it ...
well for races its shit ^^ but for the rest its sth new and cooL :)
Title: Re: SA:MP 0.3c Released!
Post by: dugi on December 31, 2010, 12:49:36 PM
Driveby with deagle and combat shotgun has been disabled yesterday
Title: Re: SA:MP 0.3c Released!
Post by: SRC on December 31, 2010, 12:51:41 PM
Driveby with deagle and combat shotgun has been disabled yesterday

And sniper you forgotten :)
Title: Re: SA:MP 0.3c Released!
Post by: Friskyyyy on December 31, 2010, 02:26:40 PM
Interesting...