littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)
SA-MP Server - 54.38.156.202:7777 => General => Topic started by: Putty on May 06, 2008, 01:48:18 AM
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http://en.wikipedia.org/wiki/Lag_Switch
i was reading this and was just wondering if some thing like this could be used to give everyone the same lag???
lets Say every player has a lag of 250 <Every one has a even Lag>
then it Would be even lag Then there would be no lag in a sense ???
if you are totally lost i tried to explain lol but if someone does understand what i meant the could you give me and answer?...
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Eg 30 Players have a connection range 60-100 ping
50 players have a connection range 100-245 ping
20 Players have a connection range 245-500 ping
what i say we could do is.
Set up a speed limiter to all players 500 ping so even if your ping is 60 your connection will be reduced to 500 ping.
limit every one to 500 thus making everyone even.
all 100 players will have a ping of 500 no one will have a lag one the other.
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all i can say is ''WTF'' i didnt understand ANYTHING u said...
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lolz a thing that makes a game laggier :P
ok to help you guys, ill get one of the lines:
"The basic premise behind the lag switch is to create a disturbance in the network connection causing lag"
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If someone lags hard, the whole game/server will lag.
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http://en.wikipedia.org/wiki/Lag_Switch
i was reading this and was just wondering if some thing like this could be used to give everyone the same lag???
lets Say every player has a lag of 250 <Every one has a even Lag>
then it Would be even lag Then there would be no lag in a sense ???
if you are totally lost i tried to explain lol but if someone does understand what i meant the could you give me and answer?...
I think he means make everyone lag or something......
I dunno. Sounds like something bought through steam.
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lolz a thing that makes a game laggier :P
ok to help you guys, ill get one of the lines:
"The basic premise behind the lag switch is to create a disturbance in the network connection causing lag"
i am not saying to use this but some thing like it to slow down some connections
Eg 30 Players have a connection range 60-100 ping
50 players have a connection range 100-245 ping
20 Players have a connection range 245-500 ping
what i say we could do is.
Set up a speed limiter to all players 500 ping so even if your ping is 60 your connection will be reduced to 500 ping.
limit every one to 500 thus making everyone even.
all 100 players will have a ping of 500 no one will have a lag one the other.
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lolz a thing that makes a game laggier :P
ok to help you guys, ill get one of the lines:
"The basic premise behind the lag switch is to create a disturbance in the network connection causing lag"
i am not saying to use this but some thing like it to slow down some connections
Eg 30 Players have a connection range 60-100 ping
50 players have a connection range 100-245 ping
20 Players have a connection range 245-500 ping
what i say we could do is.
Set up a speed limiter to all players 500 ping so even if your ping is 60 your connection will be reduced to 500 ping.
limit every one to 500 thus making everyone even.
all 100 players will have a ping of 500 no one will have a lag one the other.
What you're saying is:
"Do something basically impossible, or make the entire server lag like a shitpit."
That seems........................ Pointless? It doesn't help the main issue of server lag if you are lagging the server up to make it so that all players lag.... or something.
Plus, wouldn't it be SPEED UP all connections to make it less laggy instead of SLOWING DOWN connections?
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Is it just me or does LW server lag very badly lately?
Your best friend,
HoogerBooger.
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What you're saying is:
"Do something basically impossible, or make the entire server lag like a shitpit."
That seems........................ Pointless? It doesn't help the main issue of server lag if you are lagging the server up to make it so that all players lag.... or something.
Plus, wouldn't it be SPEED UP all connections to make it less laggy instead of SLOWING DOWN connections?
Not necessarily the theory is to give every one playing on LW's the same ping
Eg: if 1 player has a ping of 60 and another has a ping of 254 then there is lag
But if both players has a ping of 500 there will be no lag.
do you see where i am going with this.
Only when some one with a higher and a lower ping meet then there will be lag.
if both are equal ping then there is no lag between players....
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that's a very stupid idea.
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that's a very stupid idea.
??? got a reason to go with that...^
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If you read it all, I said it is a stupid idea in simpleton terms. :P
What you are suggesting is, in a way, stupid. If everyone had the same "500 ping", which is a terribly laggy ping mind you, not only would everyone else suddenly lag like fuck, the server would have reason to lag, as that's half a second of lag time, or for the server, about 2.
that's a very stupid idea.
??? got a reason to go with that...^
^ same D:
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that's a very stupid idea.
??? got a reason to go with that...^
I have, you can't lead aim so suggested this? Ppl who can lead aim don't struggle fighting laggers as much, plus if we wanted to get rid of more laggy / higher pinged players the ping limiter would kick at a smaller ping (instead of 550).
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No one understands my theory maybe Simon will...
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It doesn't help that you are wording it almost like one of those brazilian hacker noobs D:
help me admen pleace!
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i get the idea of wat putty is talking about but its not a "lag swith" that gta needs. Most offical servers use a a "client prediction"
"Client prediction is technique where a server compensates for a players lag by predicting the player's movements" "This reduces latency problems, since there no longer will be a delay between input and feedback due to network ping times"
the principle is u have lag (causing a loss of pakets/information)
Client prediction kicks in when you as a client are connected to the big server, but aren't seeing updates from the server consistently (Loss of information).
The part of the game that is running on your computer looks at the input you are giving it, and makes a 'best guess' at what it thinks should be going on, in the absence of any overriding information from the server. It will display the guessed information, and then correct itself if need be when it does get the latest state of the world from the server.
http://www.extremetech.com/article2/0,1697,1156331,00.asp (http://www.extremetech.com/article2/0,1697,1156331,00.asp)
=http://en.wikipedia.org/wiki/Client-side_prediction (http://=http://en.wikipedia.org/wiki/Client-side_prediction)
A main problem is that this is used for first person shooters and on a thrid person shooter it is much more difficult to use as it has to be precise.
"A problem is that players with higher latency will introduce inconsistencies into the game, since they are more out of sync, and thus at times can, for example, see (and fire at, and damage) players who (from their view of the game) have already moved behind a wall"
I remember someone suggesting this, but sa-mp wouldnt use it cus it owuld mean rewritting code for the game for the prediction to work.
I do remember the sa-mp guys had an idea/way to reduce lag in sa-mp 2.5 so...hopefully this will happen and we will all be happy when the new sa-mp is realeased (well now called grand larceny)
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Intresting post Ace, but tbh it sounds a bit like warp.
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Is it just me or does LW server lag very badly lately? [...]
Depending on the amount of players.. yes, it can be quite laggy at times.
And yeah, we all get these kind of issues.
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i get the idea of wat putty is talking about but its not a "lag swith" that gta needs. Most offical servers use a a "client prediction"
ACE i love you and fuk all you asses.....
i know there had to be some form of intelligent life form out there
/me gives ACE a flock of sheep as a reward!...
jinx>>>"If you read it all, I said it is a stupid idea in simpleton terms. :P" <<<Ass...
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:o Thanks for the Sheep, Putty :)
Intresting post Ace, but tbh it sounds a bit like warp.
i think thats what the sa-mp team said, unless they rebuilt parts the rockstar game code to add prediction, but its mainly impossible with sa-mp, cus each player fights diffrently.
Some run, jump, walk, diffrent weapons, some hide, etc... It would be impossible to take all these factors into account, and make the game/client predict where another person will be in time, it so would probably look like warp - another problem is that u could go to run away, and be killed due to client prediction thinkin u were gonna carry on fightin - lol
I think the server is more laggy cus Splatter's bin on the server more, and he downloads moose porn which fu**s the server up :(
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There is prediction in so much as when a player isn't communicating with the server they will keep doing the same action they were doing when they were last in communication. The is shown when a player crashes and they keep driving in circles or running into a wall.
As for increasing lag, although it would effectively make the game "fairer", it'd also make the game a lot less playable, given that it's difficult enough to hit a player when they're only lagging slightly. It would revolve far mar around being lucky and guessing what your opponent will do rather than being accurate. Also, the practicalities of implementing this are also fairly major.
The best thing to reduce lag is the ping kicker, everyone having a low ping makes the game far more playable.
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well damn this lag is intense now.
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Ye i said this before on sa-mp forums, the only thing that creates laggy hitpoints between players is ping diference or pings that jump. . .
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putty trying to act smart:) (jk putty)
if everyone stopped downloading ACEs porn everyones ping should reduce down to a good 100ms :)
but seriously, since this box that the server is hosted off of is in Germany, everyones ping HAS to be higher the farther away from Germany you are... unless you have T1 or a good upload speed, your ping will always be higher, the farther away you are...
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if everyone stopped downloading ACEs porn everyones ping should reduce down to a good 100ms :)
but seriously, since this box that the server is hosted off of is in Germany, everyones ping HAS to be higher the farther away from Germany you are... unless you have T1 or a good upload speed, your ping will always be higher, the farther away you are...
:o people download my porn!!!! wow, i never knew
*ACE feels special and wanted :)
Seriously, the lag is worse cus the server is bak in offical list and thus loads of players who live far away join - but theres loads more to kill :)
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Well i live in germany and got a decent connection i'd say.. still i experience sum major lag when the server is filled. However, i got used to it i guess. I prefer a filled server with people lagging instead of a ghosttown with a few "easykills".
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Why not just reduce the player limit to 75 or 100?
Your best friend,
HoogerBooger.
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putty trying to act smart:) (jk putty)
>:(
I would love to get Simon's opinion on this
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Why not just reduce the player limit to 75 or 100?
Your best friend,
HoogerBooger.
Cus as v3 says
I prefer a filled server with people lagging instead of a ghosttown with a few "easykills".
No point in limiting players to 100 or 75 - u can never get on the server, and when u do its easy kills, and boredom :(
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since this box that the server is hosted off of is in Germany, everyones ping HAS to be higher the farther away from Germany you are... unless you have T1 or a good upload speed, your ping will always be higher, the farther away you are...
The bit about distance is correct however throughput does not affect latency (unless you're torrenting or something but that's to do with router's queuing). So even if you can download at 1,000mbps and are tens of thousands of miles away it'll still be very laggy.
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since this box that the server is hosted off of is in Germany, everyones ping HAS to be higher the farther away from Germany you are... unless you have T1 or a good upload speed, your ping will always be higher, the farther away you are...
The bit about distance is correct however throughput does not affect latency (unless you're torrenting or something but that's to do with router's queuing). So even if you can download at 1,000mbps and are tens of thousands of miles away it'll still be very laggy.
yes^ i forgot about that... as usually am posting from my iphone (be jealous putty)
but if nobody is downloading and they play in the server, it would be like heaven! i say we stop torrenting for a day and watch the server be non-laggy :D
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yes^ i forgot about that... as usually am posting from my iphone (be jealous putty)
>:(
/me steals eDIT'S iphone and drops it ten times from the ten floor of a building on ten street O_o
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yes^ i forgot about that... as usually am posting from my iphone (be jealous putty)
>:(
/me steals eDIT'S iphone and drops it ten times from the ten floor of a building on ten street O_o
lol i had it coming,.,, and u must of needed to drop it once more cuz look what I'm posting on!!! :)
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yes^ i forgot about that... as usually am posting from my iphone (be jealous putty)
>:(
/me steals eDIT'S iphone and drops it ten times from the ten floor of a building on ten street O_o
lol i had it coming,.,, and u must of needed to drop it once more cuz look what I'm posting on!!! :)
/me hits it with a hammer.. LUCKY RICH BASTARD >:(
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*ACE stops the violence agsint the innocent phone and gets the thread bak on topic
Lag - mines terriable atm :( i get ping kicked :( and im annoyed about it lol
*ACE will be happy when he gets his free upgrade to 10MB - though ACE thinks that with virgin media hell will freeze over before the upgrade comes! lol
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i havn't once been kicked for ping :P apparantly northern ireland has good ping! BT FTW!!!! ;D