public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
OnPlayerTakeDamage is called when a player takes damage and loses health.native PlayAudioStreamForPlayer(playerid, url[], Float:posX = 0.0, Float:posY = 0.0, Float:posZ = 0.0, Float:distance = 50.0, usepos = 0);
native StopAudioStreamForPlayer(playerid);
native RemoveBuildingForPlayer(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius);
native PlayerPlaySound(playerid, soundid, Float:x, Float:y, Float:z);
Fixed an issue where you might respawn on top of the last vehicle you were surfing
QuoteFixed an issue where you might respawn on top of the last vehicle you were surfing
I thought it's a server scrypt bug, cause I've seen it only with admin spawn. Lol at how many times I've been accused of teleporting after someone killed me, cause I spawned at the same place :P
QuoteFixed an issue where you might respawn on top of the last vehicle you were surfing
I thought it's a server scrypt bug, cause I've seen it only with admin spawn. Lol at how many times I've been accused of teleporting after someone killed me, cause I spawned at the same place :P
They should make a command to jack passager from vehicles!! and also bots who can be killed and who can shoot you if they see from a radius...
and also bots who can be killed and who can shoot you if they see from a radius...
I couldn't found any servers for test 0.3d lol
Notes:
- The 0.3d server lists are not yet operational.
- This release is for scripting only.
I couldn't found any servers for test 0.3d lolQuoteNotes:
- The 0.3d server lists are not yet operational.
- This release is for scripting only.
Client/Server update SA-MP 0.3d RC2
- Added OnPlayerTakeDamage script callback for tracking damage events on a player That could be useful for a point system. (Assist points ^^)
- Fixed problems with tow trucks losing their tow around other players :O did they?
- Added DIALOG_STYLE_PASSWORD for ShowPlayerDialog() which shows a masked input box omfg been waiting for that so long, sucks if your whole lecture sees your password :S
- The audio stream will stop playing once the player is disconnected from the server logical conclusion, +1
- Fixed problems playing certain audio IDs above 2000 in PlayerPlaySound k
- Added /audiomsg command to disable audio stream URL messages in the chat k
- The 0.3d server lists are now live yay :D
cessil has been working on some new models for SA-MP 0.3d.
Included in SA-MP 0.3d RC2 are replacement jail cell doors, a replacement SFPD interior model with the cell doors removed, NO! where to jail rulebreakers now? :'( taxi signs which can be attached to any vehicle. OMFG, taxi script here i come!Code: [Select]OnPlayerTakeDamage is called when a player takes damage and loses health.
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
playerid is the player who has taken damage. issuerid might be the player responsible for the damage. If the player has lost health as the result of a fall or collision, the issuerid will be INVALID_PLAYER_ID. The Float:amount contains the amount of health lost by the player from this damage event. weaponid contains the weapon type which might have caused the damage, similar to OnPlayerDeath.
Might help with Gryphus' rustler stats ;) ;D
Once the (if) server gets the update, I will download it. :P. The taxi thing sounds kinda cool, but isn't really anything important. I wish lw had normal taxi's on the server btw, I loved driving like a blue taxi around :[Stop talking about taxis or i won't be able to think about anything else anymore
Code: [Select]OnPlayerTakeDamage is called when a player takes damage and loses health.
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
playerid is the player who has taken damage. issuerid might be the player responsible for the damage. If the player has lost health as the result of a fall or collision, the issuerid will be INVALID_PLAYER_ID. The Float:amount contains the amount of health lost by the player from this damage event. weaponid contains the weapon type which might have caused the damage, similar to OnPlayerDeath.
Might help with Gryphus' rustler stats ;) ;D
Well kill steal or not the person that did do the final hit should be given the points or kill or what ever. As the others failed to finish you off they dont deserve to have the kill.
Its the same like this with every other shooting game out there. The one that kills you gets the points so whats the point in changing that here ? Exactly there is none because its completely stupid to do so...
Well kill steal or not the person that did do the final hit should be given the points or kill or what ever. As the others failed to finish you off they dont deserve to have the kill.
Its the same like this with every other shooting game out there. The one that kills you gets the points so whats the point in changing that here ? Exactly there is none because its completely stupid to do so...
What you can do is award points to the people that didnt kill the guy but did shave off some Health points with kill assist points or something or return of bullets used on the killed guy. But dont award them the kill point as they didnt actually kill the guy but only assisted in doing so as the other guy did manage to actually kill the dude.
Thats completly Changing gameplay. why not get a half a kill or something. and two halfs get a whole...