littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)
Other => Screenshots and Videos => Topic started by: MoHiT on November 23, 2011, 04:49:10 AM
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THE MOST ANNOYING MOMENT EVER!
4 hours to render 341(simulation) frames. millions of crashes during the project.
FINAL OUTPUT~
Just some FRICKIN WHITE DOTS?! -.- D:
anyways Took a Still image render :
for the Sneak peak(just an image) of my fail Try:
(https://littlewhiteys.com/proxy.php?request=http%3A%2F%2Fimg220.image%24hack.us%2Fimg220%2F976%2F33260227659312664651203.jpg&hash=b5c7582c4ce71a9f32dae352d8f4da3cc7b3abd9)
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i dont understand what you are doing but well done ???
but you know that your parents will kill you sooner or later if you use your CPU to capacity over 4 hours just to render something failish? :P
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i dont understand what you are doing but well done ???
but you know that your parents will kill you sooner or later if you use your CPU to capacity over 4 hours just to render something failish? :P
LMAO xD im sorry i didnt explain myself well.. :P
i mean i made a Crystal ball kinda thing. n as i needed it for compositing with another Video/Image i needed its HD render.
n i Tested Renderer* By rendering an image preview. n it worked pretty fine.
but when i started rendering a WHOLE BUNCH OF FRAMES it kinda got Fucked up idk how.. :/
Anyways i hope u got what i meant by the first post."
So this is what i wanted to create. :)
Still need some work done.
http://www.youtube.com/watch?v=v2FUEHtHtgU
Problems so Far:
x Pieces are entering the floor Surface, :(
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Nice video I didn't even notice it in the first place :P
I'm not that much experienced with rendering, so I can't really say what to do. What you could try (if you didn't try it), is to make different texture maps, like specular map/bumpmap/displacement map. Like I said before, I don't know too much about rendering, but it seems like you only used a specular map, which gives the white reflection on the material. This looks pretty good imho, but with a bumpmap for example you could add a more rough look to the material. It might take some time to tweak the texturemaps to get best results, but I assume you already kind of figured that out :P
Btw, it also seems like the surface where the ball should land on has no collider, but instead there is a colliding surface under it.
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Nice video I didn't even notice it in the first place :P
I'm not that much experienced with rendering, so I can't really say what to do. What you could try (if you didn't try it), is to make different texture maps, like specular map/bumpmap/displacement map. Like I said before, I don't know too much about rendering, but it seems like you only used a specular map, which gives the white reflection on the material. This looks pretty good imho, but with a bumpmap for example you could add a more rough look to the material. It might take some time to tweak the texturemaps to get best results, but I assume you already kind of figured that out :P
Btw, it also seems like the surface where the ball should land on has no collider, but instead there is a colliding surface under it.
yea thats what i posted underneath my last reply xD
Problems so Far:
x Pieces are entering the floor Surface, :(
matter of fact i dont wanna tweak it Now. :x it took fuckin 4 hours to render. n if i tired to render in HD.. then you might wanna double the time.
my GFX reached at the peak of 88 Degree temp. while rendering xD might even blow up in 8 hours XDD