littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)

SA-MP Server - 54.38.156.202:7777 => General => Topic started by: Fraw on August 04, 2013, 10:13:23 AM

Title: /kill is broken
Post by: Fraw on August 04, 2013, 10:13:23 AM
Hi, dont know where to post this exept here (there is no bug report section)

/kill is broken on LW it do the animation but leave you 1Hp, so sad :p
Title: Re: /kill is broken
Post by: PawnFox on August 04, 2013, 10:19:48 AM
We already know that.

Anyways, its fixed in the next version.
Title: Re: /kill is broken
Post by: Devilboy665 on August 04, 2013, 10:25:35 AM
Anyways, its fixed in the next version.
Explain.
Title: Re: /kill is broken
Post by: Squash on August 04, 2013, 11:01:04 AM
Anyways, its fixed in the next version.
Explain.
/kill + /dance2 + commit suicide  :D
Title: Re: /kill is broken
Post by: PawnFox on August 04, 2013, 11:02:57 AM
Anyways, its fixed in the next version.
Explain.

What to explain ?.

It is fixed in LW_LVDM 2.9.0 ( which is on beta stage )
Title: Re: /kill is broken
Post by: Fraw on August 04, 2013, 12:58:30 PM
kay, thx :)
Title: Re: /kill is broken
Post by: Devilboy665 on August 04, 2013, 03:52:55 PM
What to explain ?.

It is fixed in LW_LVDM 2.9.0 ( which is on beta stage )
That.

ps. You're telling me that it can not be fixed in current gamemode?
Title: Re: /kill is broken
Post by: EnzoMortelli on August 04, 2013, 11:45:43 PM
i guess update > quickfix
Title: Re: /kill is broken
Post by: n1K on August 05, 2013, 09:02:43 AM
i guess update > quickfix
only if it ever happens.
Title: Re: /kill is broken
Post by: blewert on August 05, 2013, 09:43:13 PM
I wrote a temporary fix that fixes /kill, and adds aliases to it (like /die and /suicide) via a filterscript. I also fixed the death-messages in the window, when the killer's id is INVALID_PLAYER_ID (they now show if you nobody kills you).

This is only a temporary fix though, and as mentioned before, this is fully fixed in 2.9.0. We're at the stage where we're testing it before it goes on to the main server, and we're carrying out some private beta testing. We need to iron out some bugs before we put it on littlewhitey's publicly for a beta-test, and I'm sure that'll be fairly soon (in a week or so)!
Title: Re: /kill is broken
Post by: PawnFox on August 06, 2013, 09:11:26 AM
this quick fix before the update is very much appreciated since everyday we have to explain the new players to not use /kill to change their skin and such things.


Not needed anymore F4 and /kill

(https://littlewhiteys.com/proxy.php?request=http%3A%2F%2Fimg9.image%24hack.us%2Fimg9%2F8416%2Fsamp036pq.png&hash=de2a4651d721c83a3e114d5e40348f99b0a00e55)

Can't be abused [ like /class ]
Title: Re: /kill is broken
Post by: Quickplay on August 06, 2013, 12:01:09 PM
this quick fix before the update is very much appreciated since everyday we have to explain the new players to not use /kill to change their skin and such things.


Not needed anymore F4 and /kill

(https://littlewhiteys.com/proxy.php?request=http%3A%2F%2Fimg9.image%24hack.us%2Fimg9%2F8416%2Fsamp036pq.png&hash=de2a4651d721c83a3e114d5e40348f99b0a00e55)

Can't be abused [ like /class ]
i haven't got it yet: so which command do players have to type when they wish to change skin?
Title: Re: /kill is broken
Post by: PawnFox on August 06, 2013, 12:30:15 PM
/myskin :p
Title: Re: /kill is broken
Post by: Squash on August 06, 2013, 12:58:08 PM
/myskin :p
Is it new command ?    ???
Title: Re: /kill is broken
Post by: Quickplay on August 06, 2013, 01:34:26 PM
/myskin :p
ah ok nice  :)

ty
Title: Re: /kill is broken
Post by: PawnFox on August 06, 2013, 03:41:06 PM
/myskin :p
Is it new command ?    ???

Yeah, will be, when LW_LVDM 2.9.0 will be released.
Title: Re: /kill is broken
Post by: BikeDriver on August 06, 2013, 04:20:01 PM
Yeah, will be, when LW_LVDM 2.9.0 will be released.

WHEN? WHEN? WHEN? WHEN? WHEN? WHEN? WHEN? WHEN? WHEN? WHEN? WHEN? WHEN? WHEN? WHEN? WHEN?

:P
Title: Re: /kill is broken
Post by: PawnFox on August 06, 2013, 05:00:12 PM
As blewert said:

I wrote a temporary fix that fixes /kill, and adds aliases to it (like /die and /suicide) via a filterscript. I also fixed the death-messages in the window, when the killer's id is INVALID_PLAYER_ID (they now show if you nobody kills you).

This is only a temporary fix though, and as mentioned before, this is fully fixed in 2.9.0. We're at the stage where we're testing it before it goes on to the main server, and we're carrying out some private beta testing. We need to iron out some bugs before we put it on littlewhitey's publicly for a beta-test, and I'm sure that'll be fairly soon (in a week or so)!