littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)

SA-MP Server - 54.38.156.202:7777 => General => Topic started by: Runey on January 26, 2014, 11:18:38 AM

Title: Complaining about 0.3z update
Post by: Runey on January 26, 2014, 11:18:38 AM
You know,i learned a lot about 0.3z update today.While playing on the server,a lot of people said that its a bullshit,aim got fucked up etc.
I totally agree with them.There are some bugs which are going on my nervs.For eg:
1.Lagshoot:I though it was deleted,but no.While dueling idamn,i realized that he lagshooted and crushed my health.
2.No damage:Spitfire was fighting someone.He said that while he was fighting that guy,he shooted that guy right in the skin,but he got no damage. :O
[FTM]Samson,Tmq([V]TheMightyQ) had this bug,either.(same for me)
3.Bullets from the ,,air,,:I was beating a guy on a street,and then while doin it,i realized that some random bullets were coming from the air.It was like i was fighting 2 guys,not 1.

If you have any solutions for this problem,tell me.And please,i dont accept any kind of insults or bad attidute.
Thank you!
Title: Re: Complaining about 0.3z update
Post by: Runey on January 26, 2014, 11:33:32 AM
Samp 0.3z Sync testing (http://www.youtube.com/watch?v=aPIuN2IEZOQ#ws)
found this video.
Title: Re: Complaining about 0.3z update
Post by: iDamn on January 26, 2014, 11:36:34 AM
Indeed there's a lot of bugs in 0.3z. The hitboxes which is supposed to be the players' skin are not stable. Some shots aren't registered and causing no damage. Maybe they didn't release it officially because they're still testing and fixing these, hopefully.

1.Lagshoot:I though it was deleted,but no.While dueling idamn,i realized that he lagshooted and crushed my health.

I didn't lag shoot you fully. It happened by accidents. I aim at your skin at first, but when you changed the direction somewhere, I hit your lag hitbox. And it made some serious damage too. This probably because the opponent see us as if we're shooting them directly.

From what I experienced, Client side hit detection (scripted) works better than sa-mp's new system.

I really hope that sa-mp would fix this on the official release.

ps. try not to double post. consider "Modifying" your first post.
Title: Re: Complaining about 0.3z update
Post by: EnzoMortelli on January 26, 2014, 11:37:49 AM
*insert random insult*
*insert random attitude*

I found that the OnPlayerGiveDamage callback still works better to sync the shots you fire then OnPlayerTakeDamage , even if that is synced aswell now. The thing is that OnPlayerGiveDamage doesn't sync the bullets, so the damaged player sees the bullets fly past but still looses health.
I'm not sure but maybe a combination of both could do the trick?
Title: Re: Complaining about 0.3z update
Post by: Runey on January 26, 2014, 11:43:13 AM
Thanks for the advice idamn(and your reply,of course)
In somehow,you are right guys.These bugs are the reason which cause not releasing update on the sa-mp.com.
(Sorry,my english isnt as good as you think.)
Title: Re: Complaining about 0.3z update
Post by: n1K on January 26, 2014, 12:02:54 PM
Is it me or is there a slight delay in damage display. I mean i feel like there is a slight time difference between when you shoot the bullet right at the skin and the decrease in damage shown.
Title: Re: Complaining about 0.3z update
Post by: BikeDriver on January 26, 2014, 12:12:55 PM
I would like to know how the system works too.

I guess the health of every player is stored on the server.

If you hit somebody the damage is calculated on your computer and send to the server.

The server re-evaluates the health of the victim

The new health amount is send to the player to display the updated health bars etc.

Is that about right?

Then the update of the health bar if you shoot somebody will take twice your ping, no?
Title: Re: Complaining about 0.3z update
Post by: Fuse on January 26, 2014, 12:57:58 PM
I would like to know how the system works too.

I guess the health of every player is stored on the server.

If you hit somebody the damage is calculated on your computer and send to the server.

The server re-evaluates the health of the victim

The new health amount is send to the player to display the updated health bars etc.

Is that about right?

Then the update of the health bar if you shoot somebody will take twice your ping, no?

normally health is stored by the client. Same goes with money and a bunch of other things.
Title: Re: Complaining about 0.3z update
Post by: [eVo]PvtBenny on January 26, 2014, 03:50:59 PM
normally health is stored by the client. Same goes with money and a bunch of other things.

So basically, with the new update, the whole health hacking thing has been fucked over for the hackers?

I smell a big win here :)
Title: Re: Complaining about 0.3z update
Post by: Faye on January 26, 2014, 04:35:00 PM
I think your complaining should go to sa-mp.com because people here have no business in it. However, I somehow agree with everyone's comment. "Didn't read them all tho"
Title: Re: Complaining about 0.3z update
Post by: Fuse on January 26, 2014, 05:04:44 PM
normally health is stored by the client. Same goes with money and a bunch of other things.

So basically, with the new update, the whole health hacking thing has been fucked over for the hackers?

I smell a big win here :)
I think all of it works the same with the exception that it predicts where the player's hitbox is now.
Title: Re: Complaining about 0.3z update
Post by: Runey on January 27, 2014, 06:33:15 PM
You can only damage the player if you shoot him directly in the skin.Nothing else,and thats why i complained.Thanks for your replies!
Title: Re: Complaining about 0.3z update
Post by: Faye on January 27, 2014, 06:52:11 PM
Today I noticed something, sometimes I can run before my bullets and hit myself lol.
Title: Re: Complaining about 0.3z update
Post by: Dejo^ on January 27, 2014, 06:53:57 PM
Today I noticed something, sometimes I can run before my bullets and hit myself lol.
LOL! Really? xDD