littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)

SA-MP Server - 54.38.156.202:7777 => General => Topic started by: EnzoMortelli on June 12, 2014, 05:17:51 PM

Title: [0.3z] Lagcomp poll second revision
Post by: EnzoMortelli on June 12, 2014, 05:17:51 PM
Since 0.3z's lagcomp mode has spawned a lot of criticism, including mysterious malfunctions, not registering shots, aimbot accusations, overpowered WW'ers, less challenging fights and plenty more, we've decided to revise the decision of turning lagcomp on on littlewhitey's sa-mp server with the help of the community who had to live with it for the last couple of months and could get quite some experiences about it.

Y'all have two weeks to decide wether to leave it like it is now or go back to the old leadaim legacy mode.
Title: Re: [0.3z] Lagcomp poll second revision
Post by: iDamn on June 12, 2014, 05:22:26 PM
I got no problem with it. Might need some work to learn leadaim again, but yes. Better than having to experience the sawn bug. Madness.
Title: Re: [0.3z] Lagcomp poll second revision
Post by: Aryan on June 12, 2014, 05:25:42 PM
I got no problem with it. Might need some work to learn leadaim again, but yes. Better than having to experience the sawn bug. Madness.
Title: Re: [0.3z] Lagcomp poll second revision
Post by: maletogd on June 12, 2014, 05:36:46 PM
Should LW's SA-MP server go back to legacy mode!
Title: Re: [0.3z] Lagcomp poll second revision
Post by: BikeDriver on June 12, 2014, 05:41:54 PM
Quote
use the OnPlayerGiveDamage fix

So wtf does that fix fix?
Title: Re: [0.3z] Lagcomp poll second revision
Post by: [V]Playa on June 12, 2014, 05:52:52 PM
It wont matter, atleast i can play :3
Title: Re: [0.3z] Lagcomp poll second revision
Post by: EnzoMortelli on June 12, 2014, 06:37:57 PM
Quote
use the OnPlayerGiveDamage fix

So wtf does that fix fix?
There was an approach in 0.3x to use the OnPlayerGiveDamage callback rather then the OnPlayerTakeDamage callback to simulate lagcomp.
Title: Re: [0.3z] Lagcomp poll second revision
Post by: Habdel on June 12, 2014, 06:44:42 PM
I can't believe you guys want the old lead aim back, It makes no sense to hit in front of the players and it's alot harder. I can bet you anything that if you guys turn it off, all noobs are going to leave and this is gonna become a ghost server again..

I know some shoots don't register for some players and that you die pretty easy, but i think that there are more advantages than disadvantages with the lagcomp. After all, in what kind of game do you shoot infront of the players to hit them?

Title: Re: [0.3z] Lagcomp poll second revision
Post by: Tw1sT3r on June 12, 2014, 07:13:26 PM
we want LW's to move forward, but all you do is going back and back. my first think about lag-comp was it would ruin our dm, but once you get used to it, lag shooting is an annoying piece of **** based on who got the biggest ping and the worst pc, and a nowhere shooting.
Title: Re: [0.3z] Lagcomp poll second revision
Post by: Runey on June 12, 2014, 07:54:19 PM
I can't believe you guys want the old lead aim back, It makes no sense to hit in front of the players and it's alot harder. I can bet you anything that if you guys turn it off, all noobs are going to leave and this is gonna become a ghost server again..

I know some shoots don't register for some players and that you die pretty easy, but i think that there are more advantages than disadvantages with the lagcomp. After all, in what kind of game do you shoot infront of the players to hit them?


Good point.The answer is NOWHERE!Lead aiming has appeared only in SA:MP game.Shooting in front of players is total ****.No point of it,but i'm not complaining about 0.3x,i'm just saying that the server will be full of ghosts again.We can't think about the past,because it only gives a lot of pain,we must think of the future.This my opinion.
Title: Re: [0.3z] Lagcomp poll second revision
Post by: Quickplay on June 12, 2014, 07:56:20 PM
I just finished reading people crying "lagger!11" in the main chat after many years, and now i see this...
No, leave it as it is
Title: Re: [0.3z] Lagcomp poll second revision
Post by: EnzoMortelli on June 12, 2014, 10:01:51 PM
I see four comments for NO, but only three votes for it. Don't forget to vote! The result of the poll will be crucial, not this discussion!
Title: Re: [0.3z] Lagcomp poll second revision
Post by: BikeDriver on June 12, 2014, 10:14:41 PM
dont know what to vote for...

Wont start training with either weapon style again.
Title: Re: [0.3z] Lagcomp poll second revision
Post by: Runey on June 12, 2014, 11:20:19 PM
Still thinking,i kinda got used to this....it's hard to be back on lead aiming.... D:
Gottta think more.....  :-\
Title: Re: [0.3z] Lagcomp poll second revision
Post by: Outlander on June 12, 2014, 11:51:35 PM
Its must be like it was before ! Most of the players where stats whores !
Title: Re: [0.3z] Lagcomp poll second revision
Post by: [V]Cash[iA] on June 13, 2014, 10:53:19 AM
Voted for the third option! :) I have played on 0.3x servers that had skinshot system, and it wasn't perfect either, but still better than the current system.
Title: Re: [0.3z] Lagcomp poll second revision
Post by: Runey on June 13, 2014, 12:43:22 PM
oki,voted for third option. :D
Title: Re: [0.3z] Lagcomp poll second revision
Post by: Fuse on June 13, 2014, 10:12:44 PM
I say both lagcomp and OnPlayerGiveDamage fix
Title: Re: [0.3z] Lagcomp poll second revision
Post by: eDiT on June 14, 2014, 12:07:52 AM
I say both lagcomp and OnPlayerGiveDamage fix

^ he has demonstrated this functionality to me, and it works quite well.

I also agree with Runi, it's about the future, not how things were necessarily.  The last thing we want is for this nice playercount to go back to 0.  But it's all about trial and error to figure out what suites us best... maybe this lagcomp does work at the moment despite the horrible sawn bugs and such.

I vote for the 3rd option, like I said above Fuse has proven this to work quite well
Title: Re: [0.3z] Lagcomp poll second revision
Post by: Aryan on June 14, 2014, 12:57:25 AM
I say both lagcomp and OnPlayerGiveDamage fix

^ he has demonstrated this functionality to me, and it works quite well.

I also agree with Runi, it's about the future, not how things were necessarily.  The last thing we want is for this nice playercount to go back to 0.  But it's all about trial and error to figure out what suites us best... maybe this lagcomp does work at the moment despite the horrible sawn bugs and such.

I vote for the 3rd option, like I said above Fuse has proven this to work quite well

I agree with you.

VOTE CHANGED TO THIRD OPTION
Title: Re: [0.3z] Lagcomp poll second revision
Post by: [R]Qwerbeet_rulstler on June 14, 2014, 11:21:16 AM
I'm the community decided like this. It will help new players and the player count hopefully stays on a stable level like the last couple of weeks.

Title: Re: [0.3z] Lagcomp poll second revision
Post by: [V]Cash[iA] on June 14, 2014, 01:08:19 PM
LEL! Cash started an avalanche :D
Title: Re: [0.3z] Lagcomp poll second revision
Post by: Runey on June 19, 2014, 09:24:51 AM
LEL! Cash started an avalanche :D
huehuehuehue,well done sweg :) :D
Im hoping to see more votes for 3rd opinion.