littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)
SA-MP Server - 54.38.156.202:7777 => General => Topic started by: EnzoMortelli on June 12, 2014, 05:17:51 PM
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Since 0.3z's lagcomp mode has spawned a lot of criticism, including mysterious malfunctions, not registering shots, aimbot accusations, overpowered WW'ers, less challenging fights and plenty more, we've decided to revise the decision of turning lagcomp on on littlewhitey's sa-mp server with the help of the community who had to live with it for the last couple of months and could get quite some experiences about it.
Y'all have two weeks to decide wether to leave it like it is now or go back to the old leadaim legacy mode.
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I got no problem with it. Might need some work to learn leadaim again, but yes. Better than having to experience the sawn bug. Madness.
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I got no problem with it. Might need some work to learn leadaim again, but yes. Better than having to experience the sawn bug. Madness.
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Should LW's SA-MP server go back to legacy mode!
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use the OnPlayerGiveDamage fix
So wtf does that fix fix?
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It wont matter, atleast i can play :3
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use the OnPlayerGiveDamage fix
So wtf does that fix fix?
There was an approach in 0.3x to use the OnPlayerGiveDamage callback rather then the OnPlayerTakeDamage callback to simulate lagcomp.
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I can't believe you guys want the old lead aim back, It makes no sense to hit in front of the players and it's alot harder. I can bet you anything that if you guys turn it off, all noobs are going to leave and this is gonna become a ghost server again..
I know some shoots don't register for some players and that you die pretty easy, but i think that there are more advantages than disadvantages with the lagcomp. After all, in what kind of game do you shoot infront of the players to hit them?
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we want LW's to move forward, but all you do is going back and back. my first think about lag-comp was it would ruin our dm, but once you get used to it, lag shooting is an annoying piece of **** based on who got the biggest ping and the worst pc, and a nowhere shooting.
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I can't believe you guys want the old lead aim back, It makes no sense to hit in front of the players and it's alot harder. I can bet you anything that if you guys turn it off, all noobs are going to leave and this is gonna become a ghost server again..
I know some shoots don't register for some players and that you die pretty easy, but i think that there are more advantages than disadvantages with the lagcomp. After all, in what kind of game do you shoot infront of the players to hit them?
Good point.The answer is NOWHERE!Lead aiming has appeared only in SA:MP game.Shooting in front of players is total ****.No point of it,but i'm not complaining about 0.3x,i'm just saying that the server will be full of ghosts again.We can't think about the past,because it only gives a lot of pain,we must think of the future.This my opinion.
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I just finished reading people crying "lagger!11" in the main chat after many years, and now i see this...
No, leave it as it is
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I see four comments for NO, but only three votes for it. Don't forget to vote! The result of the poll will be crucial, not this discussion!
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dont know what to vote for...
Wont start training with either weapon style again.
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Still thinking,i kinda got used to this....it's hard to be back on lead aiming.... D:
Gottta think more..... :-\
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Its must be like it was before ! Most of the players where stats whores !
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Voted for the third option! :) I have played on 0.3x servers that had skinshot system, and it wasn't perfect either, but still better than the current system.
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oki,voted for third option. :D
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I say both lagcomp and OnPlayerGiveDamage fix
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I say both lagcomp and OnPlayerGiveDamage fix
^ he has demonstrated this functionality to me, and it works quite well.
I also agree with Runi, it's about the future, not how things were necessarily. The last thing we want is for this nice playercount to go back to 0. But it's all about trial and error to figure out what suites us best... maybe this lagcomp does work at the moment despite the horrible sawn bugs and such.
I vote for the 3rd option, like I said above Fuse has proven this to work quite well
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I say both lagcomp and OnPlayerGiveDamage fix
^ he has demonstrated this functionality to me, and it works quite well.
I also agree with Runi, it's about the future, not how things were necessarily. The last thing we want is for this nice playercount to go back to 0. But it's all about trial and error to figure out what suites us best... maybe this lagcomp does work at the moment despite the horrible sawn bugs and such.
I vote for the 3rd option, like I said above Fuse has proven this to work quite well
I agree with you.
VOTE CHANGED TO THIRD OPTION
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I'm the community decided like this. It will help new players and the player count hopefully stays on a stable level like the last couple of weeks.
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LEL! Cash started an avalanche :D
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LEL! Cash started an avalanche :D
huehuehuehue,well done sweg :) :D
Im hoping to see more votes for 3rd opinion.