littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)

SA-MP Server - 54.38.156.202:7777 => General => Topic started by: [JOKER]Zaibatsu on May 27, 2016, 12:37:51 PM

Title: New spawns
Post by: [JOKER]Zaibatsu on May 27, 2016, 12:37:51 PM
Everyone keep spawning at nammu, even cop skins.

Can we remove it? New players join and get killed by regulars who just got armor. They keep spawning in the pretty much same point and are easy to kill all over again
Title: Re: New spawns
Post by: EpicHunter on May 27, 2016, 01:58:12 PM
Everyone keep spawning at nammu, even cop skins.

Can we remove it? New players join and get killed by regulars who just got armor. They keep spawning in the pretty much same point and are easy to kill all over again
^^ I saw a player (won't mention name) kept raping the newbies near nam lol
Title: Re: New spawns
Post by: n1K on May 27, 2016, 04:08:07 PM
To be honest, that action has attracted quite a few players and the player count has improved. I suggest spreading them a slightly little further like near the nam bank and burger point etc, but not too far. Thing is, when a new players joins in and sees no one around, he doesn't know what to do but when he sees people just fighting around him, he starts to get a hang of things and tries to kill his killer. This is the kind of action we need around here.

Now, to prevent noobs getting raped maybe we can make them spawn with a bit of armor if not full so that they stay alive for a longer period and have the opportunity to run away if they want, since constantly dying isn't any fun.
Title: Re: New spawns
Post by: Myle on May 27, 2016, 05:04:19 PM
This has really affected the player count.I saw 10+ players the whole day,where it has been 3-7 players for a few days or weeks now.And newbies also tried to get into fights and stayed for long,like n1k said.
But setting the spawns a li'l bit further so the players can run away if they don't wanna fight is also a good idea imo.

W/e it is,it kinda got LW wars back again! :D yay!
Title: Re: New spawns
Post by: [JOKER]Zaibatsu on May 27, 2016, 05:29:55 PM
I dunno i was alone in the server and some guy joined. He spawns at nammu and after i killed him, i couldnt even turn around and there he was again. After dying 3 times and left. Then next guy came online and same thing happened...
Title: Re: New spawns
Post by: MeltdowN on May 27, 2016, 07:48:10 PM
On the other hand, Zai I also encountered new players such as Abdi and Farting-clack who were more than willing to participate in the NAM fights. I actually very much enjoyed playing these last 2 days because of the fights in NAM.


If anything, I believe spawn points should be a lil more spaced out but that's about it.
Title: Re: New spawns
Post by: =_Captain_= on May 27, 2016, 08:47:46 PM
Zai please mind your own thing, you act like you're a person who against killing newbies, when the real story is you're not letting anyone play freely here. Even if you see properties you go with Some little money and Buy and Sell the properties, just for take away the properties from the previous owner, to be honest its so lame. so i dont think you're the right person even to talk about this matter.

On the other hand this is actually really good , i see more newbies now than i see in the past. even nubs count has improved because as n1k told if they joined and see nothing of course they will leave. When they spawn and someone kills them at least they feel like getting Revenge for that or keep trying to kill. actually yes Farting_clack and some other new players really killing us sometimes.

Player count goes high as i see, this is what we want Not a dead server. i dont think its easy for them to manage and find ways to make the server player count more, but when they actually doing something successfully just dont bother them. I dont know if you're envy because LW having more players near nammu and they all kill you because you kills anyone.

Even nubs spawn near nammu or no, Zaib you go and kills them just to get STRIKE then you come to nammu just use those strike against the regular players.  and a another thing

i think your main point is here -  This is really good for non donaters like Hz clan HM even they die they spawn near nammu so i think Zai you having a hard time xD
Title: Re: New spawns
Post by: Freak on May 27, 2016, 09:27:11 PM
I do not agree, I don't see a point of not fighting anyone even the server is DM.

Bring the beers and cheers yo o/ I love you all
Title: Re: New spawns
Post by: MeltdowN on May 27, 2016, 09:39:04 PM
Bring the beers and cheers yo o/ I love you all

Cheers!
Title: Re: New spawns
Post by: Myle on May 28, 2016, 12:33:00 AM
I dunno i was alone in the server and some guy joined. He spawns at nammu and after i killed him, i couldnt even turn around and there he was again. After dying 3 times and left. Then next guy came online and same thing happened...

If you feel guilty over making newbies rq,you can always spare them.It's not that hard to detect a newbie.But if the newbie shoots you first,that means he pretty much got the idea of DM and ready for it,if he still rq's after you killing him,that's probably not your fault.
Besides,clan members are always at priority to kill ;)
Title: Re: New spawns
Post by: [JOKER]Zaibatsu on May 28, 2016, 06:09:38 AM

If you feel guilty over making newbies rq,you can always spare them.It's not that hard to detect a newbie.But if the newbie shoots you first,that means he pretty much got the idea of DM and ready for it,if he still rq's after you killing him,that's probably not your fault.
Besides,clan members are always at priority to kill ;)

I dont feel guilty but i think they have more chance of surviving when they wont spawn right next to me every time they die. and as i was saying there were nobody else in the server


Zai please mind your own thing

I express MY opinion about the community I am part of in a topic I created and YOU come to tell me to mind my own business? You are being either arrogant or didnt bother to read whats this topic about.

you act like you're a person who against killing newbies, when the real story is you're not letting anyone play freely here. Even if you see properties you go with Some little money and Buy and Sell the properties, just for take away the properties from the previous owner, to be honest its so lame. so i dont think you're the right person even to talk about this matter.

Im not against killing anyone, i feel like spawning further gives them better chance, did u even read the 1st post?
All the other mumbo-jumbo about properties is totally irrelevant with the purpose of this topic

On the other hand this is actually really good , i see more newbies now than i see in the past. even nubs count has improved because as n1k told if they joined and see nothing of course they will leave. When they spawn and someone kills them at least they feel like getting Revenge for that or keep trying to kill. actually yes Farting_clack and some other new players really killing us sometimes.

Player count goes high as i see, this is what we want Not a dead server. i dont think its easy for them to manage and find ways to make the server player count more, but when they actually doing something successfully just dont bother them. I dont know if you're envy because LW having more players near nammu and they all kill you because you kills anyone. [/kill]

Once again, please read the topic before commenting. I even brought an example how atleast 2 guys left the server because spawning there.


Even nubs spawn near nammu or no, Zaib you go and kills them just to get STRIKE then you come to nammu just use those strike against the regular players.

So u agree now with me or what? Thats another cons of these spawns, removing it would make achieving killing streak more difficult.

i think your main point is here -  This is really good for non donaters like Hz clan HM even they die they spawn near nammu so i think Zai you having a hard time xD

Thats not the main point, u really should start reading topics before commenting. And no, i dont have anything fighting against regulars (whose house is already at nammu lol). Its actually fun to fight with ppl who dont tend to run from every fight when they havent bought DE (ouch who could that be???) ;)
Title: Re: New spawns
Post by: Burner on May 28, 2016, 11:31:16 AM
Its good to see newbies at LEAST trying to learn how to fight.  ;D
Title: Re: New spawns
Post by: =_Captain_= on May 28, 2016, 02:04:44 PM
Despite of having some skepticism about this idea at the beginning, seems like it's working so i'm going to support it.

Exactly this is working.


Im not against killing anyone, i feel like spawning further gives them better chance, did u even read the 1st post?
All the other mumbo-jumbo about properties is totally irrelevant with the purpose of this topic
I read the first post many times , tell me if you're not against killing anyone why you even bother to make a topic here ? what is the point of this topic ?

another thing, Why we set spawn near ammu nation ? its a advantage , so for those newbies its a advantage they spawning near nammu so at least they can get armor and kill the person who killing them, instead of spawning really far so you can get armor and go kill that nub before he reach nammu. This is a good thing happening right now to LWs
Title: Re: New spawns
Post by: [JOKER]Zaibatsu on May 28, 2016, 08:16:04 PM

Im not against killing anyone, i feel like spawning further gives them better chance, did u even read the 1st post?
All the other mumbo-jumbo about properties is totally irrelevant with the purpose of this topic
I read the first post many times , tell me if you're not against killing anyone why you even bother to make a topic here ? what is the point of this topic ?

another thing, Why we set spawn near ammu nation ? its a advantage , so for those newbies its a advantage they spawning near nammu so at least they can get armor and kill the person who killing them, instead of spawning really far so you can get armor and go kill that nub before he reach nammu. This is a good thing happening right now to LWs

I seriously doubt youve read this topic through or u are just unable to understand english.
Im not against killing ppl but i think they would enjoy this server more if they didnt have sawnoffs pointed at their face in their every spawn.

I think nik's suggestion to place the spawns a bit further would be helpful
Title: Re: New spawns
Post by: Khanju on May 31, 2016, 07:28:55 AM
It's true that because spwan at nam...it's become interesting fights and server having more players nowdays.......... ;D  xDDD
Title: Re: New spawns
Post by: novou125cc on June 02, 2016, 03:57:38 PM
Hey zayb if u say that why are u always having fucking numbers of spree by raping newbies at cop center ? Why dont u let them and then come rape me at Nammu ? Now make this topic LoL !
Title: Re: New spawns
Post by: [JOKER]Zaibatsu on June 13, 2016, 07:35:15 AM
attracting more players?
atm there are currently 6 players online... i dont know if that has anything to do with monday or not tho...

another con of these spawns:
getting killed at spawn can cause players rage and there will be consequences:
a guy joined the server, killed him, he kept spawning next to me so i killed him again and again. eventually he left and rejoined with his health hack installed.
Title: Re: New spawns
Post by: Runey on June 13, 2016, 09:59:49 AM
I get the feeling and i believe that it has to do with monday, i've seen slightly bigger amount of players on weekends. I don't play that often now, but basiclly it's been like that for years.
Regarding spawns, we can't help it. Noobs have eventually become a huge problem over the years, because server doesn't get to see a lot of people stay/become regulars. One of the features is certainly the spawnpoint near LVPD, where regulars use to rape every living  thing for their stats. We have discussed this before and realized that removing these won't help as much as we expected. Littlewhiteys does not have nearly the same playercount it had before, which excludes the mentioned idea. Spreading players all over the map would make things even worse as people would have to search for others in order to have any fun, taking in consideration the fact there is always a few of 'em regulars patrolling nearby.
The situation you've explained is also not really new, it's that nobody thought for a second about it or just didn't want to make a big deal out of it. Surely there were newbies who saw no way of having advantage over others than installing   cheats. This way we end up getting "self-made cheaters".
There must a solution for  this, but deleting spawns near lvpd would not solve a thing.
Zai, the best you can do now is report if you catch anyone using illegal stuff until we come up with a better suggestion.
Title: Re: New spawns
Post by: [JOKER]Zaibatsu on June 13, 2016, 11:22:59 AM
I get the feeling and i believe that it has to do with monday, i've seen slightly bigger amount of players on weekends. I don't play that often now, but basiclly it's been like that for years.
Regarding spawns, we can't help it. Noobs have eventually become a huge problem over the years, because server doesn't get to see a lot of people stay/become regulars. One of the features is certainly the spawnpoint near LVPD, where regulars use to rape every living  thing for their stats. We have discussed this before and realized that removing these won't help as much as we expected. Littlewhiteys does not have nearly the same playercount it had before, which excludes the mentioned idea. Spreading players all over the map would make things even worse as people would have to search for others in order to have any fun, taking in consideration the fact there is always a few of 'em regulars patrolling nearby.
The situation you've explained is also not really new, it's that nobody thought for a second about it or just didn't want to make a big deal out of it. Surely there were newbies who saw no way of having advantage over others than installing   cheats. This way we end up getting "self-made cheaters".
There must a solution for  this, but deleting spawns near lvpd would not solve a thing.
Zai, the best you can do now is report if you catch anyone using illegal stuff until we come up with a better suggestion.

nobody spawns at lvpd anymore, everyone spawn around nammu - i think nik's suggestion to make the spawns a bit further would be some sort of a solution - as they would see blips nearby but wont spawn next to the killer
Title: Re: New spawns
Post by: Carl_Jason on June 30, 2016, 04:10:17 PM
I agreed to set spawn away from NAM becuz i keep being killed by zayb :(

Besides: LW is not 100% Dm it also freeroam so players can choose their play style in LW