littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)

Recycle Bin => Suggestions (2008-2011) => SA-MP Archive (2015) => SA-MP Archive => Recycle Bin => Rejected Suggestions => Topic started by: HASEEB1 on August 22, 2009, 07:33:35 AM

Title: [REJECTED]DAMAGE STATS
Post by: HASEEB1 on August 22, 2009, 07:33:35 AM
1     introduce the damage system in which it tells how much damage caused by a player
      and most damage by a player
2     allow people bet on racers
3    minigame
     place a securycar from city pd to sa police d parking
     make this area defending zone
     allow people to join defenders.And they should get 25$ for defending securycar 1 sec
     and stealers should steal this securycar and should have to park this car in poloice park in first town
     anyone who will park will get 200k
     if defender kills atacker he should get 5k
     if secury car is destroyed it will be again spawned in defending zone
     DISADVANTAGE
     no money disadvantage because stealer cannot steal it because it is too slow
     and defenders will also get killed asgainst atackers
4   make infernus and nrg buyable because no one races if he donot have these vehicles
     like in alla sa and julia th
5    can you introduce ai in sa mp. if yes then allow a person with so much health to fight with us
Title: Re: DAMAGE STATS
Post by: Friskyyyy on August 22, 2009, 08:07:18 AM
3. This is DM server ,and i dont think minigame is need . Damage Stats ? Hmmm.I dont know ,it is very bad??  So= 0
Title: Re: DAMAGE STATS
Post by: Dominator on August 22, 2009, 10:31:55 AM
1. How do you mean, when you die, that you can see that like 50 hp of you got taken by example ''Alvar'' and the other 50 hp by ''S3rs'' or something?
2. You know haseeb, that would be actually pretty freaking awesome. Good idea :)
3. Nah, that would work out to good i think.
4. No, get a knowledge of where they are. I've played for such a long time now that i can find a nrg or infernus in every vehicle-set.
5. You mean, when a new player joins the server, he/she has more health then players who already played a long time on littlewhiteys? Nah, maybe he/she never played on LW, but he/she may have good skills.
Title: Re: DAMAGE STATS
Post by: Daniel. on August 22, 2009, 11:17:46 AM
i luv the 2nd suggestion
Title: Re: DAMAGE STATS
Post by: tony_ab on August 22, 2009, 02:47:00 PM
i agree ONLY with second idea! i will love ppl who will bet on me xD (yea, if thats gonna happen xDxD)
Title: Re: DAMAGE STATS
Post by: Bloodst3r on August 22, 2009, 03:15:44 PM
Betting on racers will be kind of boring for other racers, for example if someone placed a bet on me worth 1 Million. He'll get a Rustler and start to kill all of the other racers, so nah, will be boring.

-1 for all except for the first one  ;)
Title: Re: DAMAGE STATS
Post by: BiG_Sm0k3 on August 22, 2009, 05:35:44 PM
like the second
Title: Re: DAMAGE STATS
Post by: AJP on August 22, 2009, 07:45:44 PM
1     introduce the damage system in which it tells how much damage caused by a player
      and most damage by a player
I don't think the damage is saved so that could get complicated, however I don't think it's necessary as there's already a kills part in stats.

2     allow people bet on racers
I think that could be fun as long as there's a maximum bet amount, bets can only be placed before the race countdown has started and the bets are only placed for the winner. Not for 3rd place or anything.

3    minigame
     place a securycar from city pd to sa police d parking
     make this area defending zone
     allow people to join defenders.And they should get 25$ for defending securycar 1 sec
     and stealers should steal this securycar and should have to park this car in poloice park in first town
     anyone who will park will get 200k
     if defender kills atacker he should get 5k
     if secury car is destroyed it will be again spawned in defending zone
     DISADVANTAGE
     no money disadvantage because stealer cannot steal it because it is too slow
     and defenders will also get killed asgainst atackers
Another minigame idea haseeb? Imo, these are best done as events, when a group of people are involved it's just too messy and there's ways to abuse it if it's scripted. I liked the hotride event because it was sort of like a bounty hunt.

4   make infernus and nrg buyable because no one races if he donot have these vehicles
     like in alla sa and julia th
http://forum.littlewhiteys.co.uk/index.php/topic,8214.0.html (http://forum.littlewhiteys.co.uk/index.php/topic,8214.0.html)
http://forum.littlewhiteys.co.uk/index.php/topic,9910.0.html (http://forum.littlewhiteys.co.uk/index.php/topic,9910.0.html)

5    can you introduce ai in sa mp. if yes then allow a person with so much health to fight with us
AI? Like pedestrians and stuff? In SA:MP 0.3 there will be bots with pre established customizable routes. So basically there's a lot of possibilities with that. But you won't be able to fight these bots, as they will always have infinite health.

All in all, I only like 2 and 4. And nº 1 I'm not against but I don't think it's necessary.
Title: Re: DAMAGE STATS
Post by: HASEEB1 on August 23, 2009, 05:33:00 AM
4. No, get a knowledge of where they are. I've played for such a long time now that i can find a nrg or infernus in every vehicle-set.
i know nearly 7 infenus cars.i think they are all
so only 7 person can play a race
because i shall not get turismu if nightmare,rizla or anyother is participating in race
Title: Re: DAMAGE STATS
Post by: Neonkiller on August 24, 2009, 03:55:14 AM
There are 10 infernus in one set and 14 infernus in another. If you can tell which set it is and find all the locations, using key differences found in both, you should be able to track down an infernus pretty fast.
Title: Re: DAMAGE STATS
Post by: iMJets on August 24, 2009, 04:33:10 AM
There are 10 infernus in one set and 14 infernus in another. If you can tell which set it is and find all the locations, using key differences found in both, you should be able to track down an infernus pretty fast.

i dont have a prob i noe were plenty are unless like 120-200 ppl on then i has prob finding but i find something usually
Title: Re: DAMAGE STATS
Post by: HASEEB1 on August 25, 2009, 01:51:15 PM
http://forum.littlewhiteys.co.uk/index.php/topic,8214.0.html (http://forum.littlewhiteys.co.uk/index.php/topic,8214.0.html)
http://forum.littlewhiteys.co.uk/index.php/topic,9910.0.html (http://forum.littlewhiteys.co.uk/index.php/topic,9910.0.html)

these cars should only be spawned in car bahn shop
because people will spawn during fighting,racing,and on buildings for stunts and many more
therefore i recomend buy one time spawn one time
Title: Re: DAMAGE STATS
Post by: D1ce on August 27, 2009, 01:42:53 AM
First one would be neat, but unfortunately not possible due to sa-mp limitations. You can't track down who's shooting who...
Title: Re: DAMAGE STATS
Post by: CranK_Max on August 27, 2009, 08:44:28 AM
i luv the 2nd suggestion

Iam with skull , thats nice, so the bigmans can bet all their money on racers. Or they tell a racer to race and pay him for racing :P.

+1
Title: Re: DAMAGE STATS
Post by: Dominator on August 27, 2009, 08:30:21 PM
Yeah, the 2nd suggestion really should be implented! Would be wicked..what about a piece of the bet for the racer? (then i have another way of makin' money!)