Author Topic: [REJECTED]DAMAGE STATS  (Read 4720 times)

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Offline HASEEB1

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[REJECTED]DAMAGE STATS
« on: August 22, 2009, 07:33:35 AM »
1     introduce the damage system in which it tells how much damage caused by a player
      and most damage by a player
2     allow people bet on racers
3    minigame
     place a securycar from city pd to sa police d parking
     make this area defending zone
     allow people to join defenders.And they should get 25$ for defending securycar 1 sec
     and stealers should steal this securycar and should have to park this car in poloice park in first town
     anyone who will park will get 200k
     if defender kills atacker he should get 5k
     if secury car is destroyed it will be again spawned in defending zone
     DISADVANTAGE
     no money disadvantage because stealer cannot steal it because it is too slow
     and defenders will also get killed asgainst atackers
4   make infernus and nrg buyable because no one races if he donot have these vehicles
     like in alla sa and julia th
5    can you introduce ai in sa mp. if yes then allow a person with so much health to fight with us
« Last Edit: August 22, 2009, 08:32:12 AM by HASEEB1 »

Offline Friskyyyy

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Re: DAMAGE STATS
« Reply #1 on: August 22, 2009, 08:07:18 AM »
3. This is DM server ,and i dont think minigame is need . Damage Stats ? Hmmm.I dont know ,it is very bad??  So= 0

Offline Dominator

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Re: DAMAGE STATS
« Reply #2 on: August 22, 2009, 10:31:55 AM »
1. How do you mean, when you die, that you can see that like 50 hp of you got taken by example ''Alvar'' and the other 50 hp by ''S3rs'' or something?
2. You know haseeb, that would be actually pretty freaking awesome. Good idea :)
3. Nah, that would work out to good i think.
4. No, get a knowledge of where they are. I've played for such a long time now that i can find a nrg or infernus in every vehicle-set.
5. You mean, when a new player joins the server, he/she has more health then players who already played a long time on littlewhiteys? Nah, maybe he/she never played on LW, but he/she may have good skills.
well dominator is still the fucked up forum whore he always was, i am glad that i never see u somewhere ingame.

Offline Daniel.

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Re: DAMAGE STATS
« Reply #3 on: August 22, 2009, 11:17:46 AM »
i luv the 2nd suggestion

YOU JUST LOST THE GAME!!!

Offline tony_ab

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Re: DAMAGE STATS
« Reply #4 on: August 22, 2009, 02:47:00 PM »
i agree ONLY with second idea! i will love ppl who will bet on me xD (yea, if thats gonna happen xDxD)
[V]1rU$ 4ever :)



Offline Bloodst3r

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Re: DAMAGE STATS
« Reply #5 on: August 22, 2009, 03:15:44 PM »
Betting on racers will be kind of boring for other racers, for example if someone placed a bet on me worth 1 Million. He'll get a Rustler and start to kill all of the other racers, so nah, will be boring.

-1 for all except for the first one  ;)

Offline BiG_Sm0k3

Re: DAMAGE STATS
« Reply #6 on: August 22, 2009, 05:35:44 PM »
like the second

Offline AJP

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Re: DAMAGE STATS
« Reply #7 on: August 22, 2009, 07:45:44 PM »
1     introduce the damage system in which it tells how much damage caused by a player
      and most damage by a player
I don't think the damage is saved so that could get complicated, however I don't think it's necessary as there's already a kills part in stats.

2     allow people bet on racers
I think that could be fun as long as there's a maximum bet amount, bets can only be placed before the race countdown has started and the bets are only placed for the winner. Not for 3rd place or anything.

3    minigame
     place a securycar from city pd to sa police d parking
     make this area defending zone
     allow people to join defenders.And they should get 25$ for defending securycar 1 sec
     and stealers should steal this securycar and should have to park this car in poloice park in first town
     anyone who will park will get 200k
     if defender kills atacker he should get 5k
     if secury car is destroyed it will be again spawned in defending zone
     DISADVANTAGE
     no money disadvantage because stealer cannot steal it because it is too slow
     and defenders will also get killed asgainst atackers
Another minigame idea haseeb? Imo, these are best done as events, when a group of people are involved it's just too messy and there's ways to abuse it if it's scripted. I liked the hotride event because it was sort of like a bounty hunt.

4   make infernus and nrg buyable because no one races if he donot have these vehicles
     like in alla sa and julia th
http://forum.littlewhiteys.co.uk/index.php/topic,8214.0.html
http://forum.littlewhiteys.co.uk/index.php/topic,9910.0.html

5    can you introduce ai in sa mp. if yes then allow a person with so much health to fight with us
AI? Like pedestrians and stuff? In SA:MP 0.3 there will be bots with pre established customizable routes. So basically there's a lot of possibilities with that. But you won't be able to fight these bots, as they will always have infinite health.

All in all, I only like 2 and 4. And nº 1 I'm not against but I don't think it's necessary.

Offline HASEEB1

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Re: DAMAGE STATS
« Reply #8 on: August 23, 2009, 05:33:00 AM »
4. No, get a knowledge of where they are. I've played for such a long time now that i can find a nrg or infernus in every vehicle-set.
i know nearly 7 infenus cars.i think they are all
so only 7 person can play a race
because i shall not get turismu if nightmare,rizla or anyother is participating in race

Offline Neonkiller

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Re: DAMAGE STATS
« Reply #9 on: August 24, 2009, 03:55:14 AM »
There are 10 infernus in one set and 14 infernus in another. If you can tell which set it is and find all the locations, using key differences found in both, you should be able to track down an infernus pretty fast.
« Last Edit: August 24, 2009, 03:57:38 AM by Neon's Milkâ„¢ FTW »




Still waiting for Carolicious to give me her milk :(

Offline iMJets

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Re: DAMAGE STATS
« Reply #10 on: August 24, 2009, 04:33:10 AM »
There are 10 infernus in one set and 14 infernus in another. If you can tell which set it is and find all the locations, using key differences found in both, you should be able to track down an infernus pretty fast.

i dont have a prob i noe were plenty are unless like 120-200 ppl on then i has prob finding but i find something usually

Offline HASEEB1

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Re: DAMAGE STATS
« Reply #11 on: August 25, 2009, 01:51:15 PM »
http://forum.littlewhiteys.co.uk/index.php/topic,8214.0.html
http://forum.littlewhiteys.co.uk/index.php/topic,9910.0.html

these cars should only be spawned in car bahn shop
because people will spawn during fighting,racing,and on buildings for stunts and many more
therefore i recomend buy one time spawn one time

Offline D1ce

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Re: DAMAGE STATS
« Reply #12 on: August 27, 2009, 01:42:53 AM »
First one would be neat, but unfortunately not possible due to sa-mp limitations. You can't track down who's shooting who...

Offline CranK_Max

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Re: DAMAGE STATS
« Reply #13 on: August 27, 2009, 08:44:28 AM »
i luv the 2nd suggestion

Iam with skull , thats nice, so the bigmans can bet all their money on racers. Or they tell a racer to race and pay him for racing :P.

+1

I had to laugh xD

Offline Dominator

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Re: DAMAGE STATS
« Reply #14 on: August 27, 2009, 08:30:21 PM »
Yeah, the 2nd suggestion really should be implented! Would be wicked..what about a piece of the bet for the racer? (then i have another way of makin' money!)
well dominator is still the fucked up forum whore he always was, i am glad that i never see u somewhere ingame.