Poll

What do you think about this idea?

Great idea!
No need for it, leave it how it is.
I don't like the idea, just lower the bank limit.
Make it like it was a few years ago, bank reset after logging off.
None of these, I've got a better idea.

Author Topic: getting old, tested LW gameplay back  (Read 5984 times)

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Offline [JOKER]Miczi

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Re: getting old, tested LW gameplay back
« Reply #15 on: May 26, 2010, 01:29:13 PM »
See my post in the other cash thread:

Quote from: Chainer
I can see this going one of two ways:

- It'll make the competition more fun as you have to work more for your money, OR
- It'll make regulars join less because every time one plays would require a pretty big time investment in getting money, etc. People won't bother joining for short amounts of time because it just isn't worth spending valuable money on guns for only 30 minutes of play.

Oh and if someone has not already noticed I added a poll.
Also, the advantages section in your OP is extremely misleading. This change would by no means return us to a crowded server, which is a prerequisite for things like lots of turf wars, 5-10 people on the ship, etc.

Thanks for pointing it Chainer, you are right, I was a bit excited about this suggestion while writing it, corrected.

And yeah, it might go in two directions, but (in my opinion) it's worth a try, as the littlewhitey action is "frozen" theese days.


SRC, I think that it's a good option for newbies, cause they will not be the only one who will fight with spawn weapon to get some cash, and now it's difficult enough for them to get this starting cash. Best noclan gangs I was in on this server were that made from the players on the pirate ship.

Scott, the new properties system rocks, but firstly we don't know when it will be done, and secondly it does not bite with my idea. About the lower bank limits - maybe I'm wrong, but I don't think that it will change anything, unless you will set it to 100-200k (what would suck too, because people won't be able to buy things at spawn shop). Anyway I apprieciate that instead of just saying "No, your idea is bad" you have came up with the ideas, which are better in your opinion. LW needs lesser or bigger changes, that's sure.
« Last Edit: May 26, 2010, 06:42:52 PM by [JOKER]Miczi »


Offline Gryphus_One

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Re: getting old, tested LW gameplay back
« Reply #16 on: May 27, 2010, 03:47:17 PM »
Miczi, you already mentioned the possibility of resetting bank accounts each week in another post some time ago, and someone replyied that for a new player it would be very confusing if he registered exactly the day before, and the next day he saw all his money is gone. If you want an intermediate point between the old system (bank didn't save your money) and the current system, what about bank saving half of your money?
Also, if you want money to be always moving, maybe another solution could be adding more ways of making it, and more things to spend it on. For example if the system autohosted some events (like races, destruction derbies, air combats, etc.) with money prizes for the winners, and also more things to buy, like buyable cars that you can call to spawn them on your location, a buyable seasparrow, etc.

Offline [JOKER]Miczi

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Re: getting old, tested LW gameplay back
« Reply #17 on: May 27, 2010, 08:11:47 PM »
Gryphus what I want to do is not get MY idea accepted. I'll accept everything that would seem to me to make the game more demanding, a reason for people to fight with each other, so yeah, the idea you have suggested is not bad, however a half is still quite a lot in my opinion.
About giving people more things to buy - for sure, they would improve the server, but I don't think that they would help with this problem for a long run.

Maybe my idea is really too... hmm... drastic. It might improve the gameplay in the way that seems better for me, but not for everyone, so maybe we should start not from the question what should we do to improve the server, but what "improving the server" means for us. Maybe a poll, like what do you expect from the server? Pure dm, with spawn weps, no money? Freeroam, with cash saved in banks like it is now? Or hardcore/oldschool freeroam with reseting the banks etc. etc... Because im sure there is something we can do to increase the player count without changing the unique atmosphere of LW.


Offline Gryphus_One

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Re: getting old, tested LW gameplay back
« Reply #18 on: May 28, 2010, 02:15:35 PM »
Miczi, you talk about making money more difficult and people fighting on the ships, but then it would be very hard for the new players to buy weapons, whereas with the current situation they only have to stay on the ships and relax there for a short time, and then they can already buy some weapons and fight in fair conditions. It's true that now we have good default weapons, but they run out of ammo very quickly and you have to buy more.
Besides, if everyone has little money, nobody will host any races, so they would have to be autohosted by the system (and in that case your idea may be good, because the lack of money would force more people to run in those races).

And regarding to this:

Maybe my idea is really too... hmm... drastic. It might improve the gameplay in the way that seems better for me, but not for everyone, so maybe we should start not from the question what should we do to improve the server, but what "improving the server" means for us. Maybe a poll, like what do you expect from the server? Pure dm, with spawn weps, no money? Freeroam, with cash saved in banks like it is now? Or hardcore/oldschool freeroam with reseting the banks etc. etc... Because im sure there is something we can do to increase the player count without changing the unique atmosphere of LW.

For example I'm always asking for more activities with vehicles, and some people say "man, it's a DM", but these two things are not incompatible!!! I'm not asking to turn LW into a RP server, I'm just asking to have more things to do (maybe I should open a new topic?), and the wider range of activities the server has, logically the more types of players it will attract. I think one of the reasons why it's empty is because it's only focused on DM and almost nothing else, but having other features wouldn't prevent the server from having DM, so they wouldn't do any harm at all.

Offline [JOKER]Miczi

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Re: getting old, tested LW gameplay back
« Reply #19 on: May 28, 2010, 03:35:26 PM »
Miczi, you talk about making money more difficult and people fighting on the ships, but then it would be very hard for the new players to buy weapons, whereas with the current situation they only have to stay on the ships and relax there for a short time, and then they can already buy some weapons and fight in fair conditions. It's true that now we have good default weapons, but they run out of ammo very quickly and you have to buy more.

Firstly: they would not relax on the ship, they will fight there. Secondly: It will be even easier for them, because other players on the ship wouldn't have weapons too. And thirdly: It have worked this way for a few years and some people (like me) remember those times much better than how it is now (some do not, but here we go again - it depends on what we expect from the server).

For example I'm always asking for more activities with vehicles, and some people say "man, it's a DM", but these two things are not incompatible!!! I'm not asking to turn LW into a RP server, I'm just asking to have more things to do (maybe I should open a new topic?), and the wider range of activities the server has, logically the more types of players it will attract. I think one of the reasons why it's empty is because it's only focused on DM and almost nothing else, but having other features wouldn't prevent the server from having DM, so they wouldn't do any harm at all.
[/quote]

I totally agree, the only things I'll not accept are those which can be abused - teleports, vehicles that you can spawn when you want, races separated from the main game world etc. However I don't think that it's 100% deathmatch, there is also a big piece of RP/freeroam (props, bounties, races - money).


Offline Gryphus_One

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Re: getting old, tested LW gameplay back
« Reply #20 on: May 30, 2010, 02:02:57 AM »
Firstly: they would not relax on the ship, they will fight there.

Yes, but that is what I'm saying that would make it harder for new players.

And thirdly: It have worked this way for a few years and some people (like me) remember those times much better than how it is now (some do not, but here we go again - it depends on what we expect from the server).

Yes, you remember those times as good times but, would they be good for the new players too? hey, I'm not saying they wouldn't, I'm just asking, but I think that the access to weapons should always be more or less easy.

the only things I'll not accept are those which can be abused - teleports, vehicles that you can spawn when you want, races separated from the main game world etc.

Well, teleports everywhere (like in LVP) would be bad, but I was thinking about teleports inside the banks and Ammunations, and to teleport you only to the interior of another of those places (i.e. from bank to bank, or from Ammu to Ammu). The main problem of teleports is that if they were allowed anywhere, everybody would use them to avoid death, but if you are inside a bank or Ammunation, you are already in a safe area so there would be no abuse in using them, and besides it would reduce doorcamping, because the camper sees someone entering the bank or Ammunation but he doesn't know if the player is gonna exit through that same door.
About vehicles that you can spawn when you want, maybe they could be buyable...
And finally, races in a parallel world, this is not something that I like much but, why would this lead to abuse?

Offline Gryphus_One

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Re: getting old, tested LW gameplay back
« Reply #21 on: June 01, 2010, 04:00:56 PM »

Ok, shortly: I want a compromise between the old LW (when you were loosing your banked money everytime you disconnected) and the new LW.


As I said, an intermedium point may be a bank that has a normal limit (for example 6 millions) but only while you are playing, and when you logout it saves only 1 or 2 millions while the rest is lost (but this should be clearly warned for the new players to not be confused).
The problem of resetting banks each week is that if a new player registers just the day before and the next day he sees all his money is gone, he will probably rage /q.

I say that for us who know we should go with experience so this change...But for beginners I see a total disadvantage. My opinion   ???

Yeah true, this change may be good for regulars, but I think it would be bad for the new players as it would make it even harder for them.

Actually this is a delicate situation: if we don't have many default weapons (like in the old times with only deagle), it's true that people will fight for money to buy weapons, but at the same time it makes it very hard and annoying to new players (that's why weapons should be cheap and easily accessible), whereas if on the contrary we have good default weapons, the game gets easier for new players but at the same time people don't have a reason to fight for money, so it's hard to reach a good balance.
As I said in another post, maybe a solution would be giving good weapons and/or making them cheap, but at the same time selling lots of special and expensive items in City Planning Department. This way new players would have good weapons and at the same time people would still fight for money, not to buy weapons but to buy special items.

And regarding to this:


But I remember also the disadvantages of the old system – when you wanted to play LW you had to sacrifice at least 2 hours for it. Otherwise it didn’t have any sense, cause you won’t be able to even buy some good weapons.

[...]

believe me – making money, even over and over again, makes you much more happy that making money once, and just having it. Money have to move.

- It'll make regulars join less because every time one plays would require a pretty big time investment in getting money, etc. People won't bother joining for short amounts of time because it just isn't worth spending valuable money on guns for only 30 minutes of play.

What about if weapons, special features and props, instead of being bought, were rented? something similar to the Rinho, that when you are using it you lose money, but losing it from your bank account instead of from your pocket. This way it would be worth even if you only plan to play a short time. :)