Official community for littlewhitey's Grand Theft Auto Multiplayer servers
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join us on
Facebook
and
Discord
!
Home
Help
Search
Calendar
Login
Register
littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)
»
SA-MP Server - 54.38.156.202:7777
»
Events
»
Andromada Hell
« previous
next »
Print
Pages: [
1
]
Author
Topic: Andromada Hell (Read 3678 times)
0 Members and 1 Guest are viewing this topic.
enkei
SA-MP Donator
Posts: 647
On green, I'm goin' for it...
SA-MP:
enkei
Andromada Hell
«
on:
April 06, 2010, 03:24:08 PM »
Is it possible to have 2-3 people on the wingspan of an airborne Andromada + pilot, and not de-sync? If it's possible, i say teams of 4 fly their planes around, trying to gun down the other planes (via gunners wing-surfing)
NO RUSTLERS ALLOWED.
Logged
BikeDriver
Fisher
Posts: 1765
I can do anything
Re: Andromada Hell
«
Reply #1 on:
April 06, 2010, 05:28:23 PM »
is impossible. this planes are just too big and clumsy. even if the planes cross the way even once then it will take ages until they turn around. on top of that players will fall off if there is any lag and its mostly impossible to hit the other plane.......................................................
Logged
BikeDriv:))))
Haha blwelrwelrt, I registered here earlier
enkei
SA-MP Donator
Posts: 647
On green, I'm goin' for it...
SA-MP:
enkei
Re: Andromada Hell
«
Reply #2 on:
April 06, 2010, 06:58:16 PM »
Aight, aight. Point taken.
Logged
AJP
SA-MP Retirees
Posts: 4900
N1158Q
Re: Andromada Hell
«
Reply #3 on:
April 06, 2010, 10:07:29 PM »
Hmm, maybe instead of planes they were flying NPC buses, then it would be easier to do something like this.
2 Buses flying around a steady wide circle looping around the whole map, and they fly paralel to eachother with both teams on top
Logged
enkei
SA-MP Donator
Posts: 647
On green, I'm goin' for it...
SA-MP:
enkei
Re: Andromada Hell
«
Reply #4 on:
April 08, 2010, 07:07:10 PM »
Awesome
Or even instead of aircraft, we could simply do it on the ground. And the drivers could drive in a specified area. But you'd have to jack up the health on the busses, so they dont explode too early. Like the health of the SWAT tank for instance.
Logged
AJP
SA-MP Retirees
Posts: 4900
N1158Q
Re: Andromada Hell
«
Reply #5 on:
April 08, 2010, 07:12:06 PM »
That's why I said they should be NPC's. Because they wouldn't be losing vehicle health :p
Logged
enkei
SA-MP Donator
Posts: 647
On green, I'm goin' for it...
SA-MP:
enkei
Re: Andromada Hell
«
Reply #6 on:
April 08, 2010, 07:28:56 PM »
Ahh right you are. Good then. This seems fun.
Logged
[JOKER]Miczi
SA-MP Retirees
Posts: 1365
Proud LW player since SA-MP 0,1b
Re: Andromada Hell
«
Reply #7 on:
April 08, 2010, 09:18:19 PM »
Cool idea, w8 for me to fix my pc
Logged
[V]ACE
SA-MP Retirees
Posts: 1536
Re: Andromada Hell
«
Reply #8 on:
August 19, 2010, 07:15:36 PM »
I realise i am technically bumping this topic but there we go:
(a) I deleted the posts that another user posted about some website
(b) I likes the idea and cant believe i missed it first time around.
(c)Sheep.
Logged
Print
Pages: [
1
]
« previous
next »
littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)
»
SA-MP Server - 54.38.156.202:7777
»
Events
»
Andromada Hell