Author Topic: Pawno checkpoint help  (Read 4014 times)

0 Members and 2 Guests are viewing this topic.

Offline Fuse

  • SA-MP Donator
  • *
  • Posts: 1048
    • Awards
Pawno checkpoint help
« on: July 03, 2010, 08:03:09 PM »
I need help making 2 checkpoints under the callback OnPlayerEnterCheckpoint.
there is interior no. 0 on both of them.
It was a long time ago i scripted now i've forgoten how to do this.

just do the coords as X or something, cause i haven't been setting those coords yet.
i really need the code. thanks.

Offline MidNight

  • Banned
  • *
  • Posts: 334
    • Awards
Re: Pawno checkpoint help
« Reply #1 on: July 03, 2010, 09:26:24 PM »
i needed some help also which i knew ive get on the oficial samp forum, now that its hacked i cant!
* MidNight wants to put his fist trought the monsieur haxors face  >:(
« Last Edit: July 03, 2010, 09:30:11 PM by MidNight »

Offline Fuse

  • SA-MP Donator
  • *
  • Posts: 1048
    • Awards
Re: Pawno checkpoint help
« Reply #2 on: July 03, 2010, 10:58:53 PM »
hacking is lame.

Offline Faraday

  • The Scranton Strangler
  • SA-MP Retirees
  • *
  • *
  • *
  • Posts: 2599
  • Super[M]unkey
    • Awards
Re: Pawno checkpoint help
« Reply #3 on: July 03, 2010, 11:46:42 PM »
Create the checkpoints in OnGamemodeInit, or OnFilterscriptInit, assign an ID to them ( like CP_0 = CreateCheckpoint( ... ) , CP_1 = CreateCheckpoint( ... ) ). After that you can use OnPlayerEnterCheckPoint.

Offline Fuse

  • SA-MP Donator
  • *
  • Posts: 1048
    • Awards
Re: Pawno checkpoint help
« Reply #4 on: July 04, 2010, 02:00:43 AM »
Okay thank you