Poll

Should LW's SA-MP server go back to legacy mode / leadaiming instead of lagcomp?

YES, turn the lagcomp OFF, like it was before.
4 (14.3%)
NO, leave the lagcomp ON, like it is now.
10 (35.7%)
NO, but use the OnPlayerGiveDamage fix instead of the normal 0.3z lagcomp.
14 (50%)

Total Members Voted: 28

Voting closed: June 26, 2014, 05:17:51 PM

Author Topic: [0.3z] Lagcomp poll second revision  (Read 4934 times)

0 Members and 1 Guest are viewing this topic.

Offline [V]Cash[iA]

  • SA-MP Retirees
  • *
  • *
  • Posts: 262
  • [V]irus shall conquer. Others shall bow.
    • Awards
Re: [0.3z] Lagcomp poll second revision
« Reply #15 on: June 13, 2014, 10:53:19 AM »
Voted for the third option! :) I have played on 0.3x servers that had skinshot system, and it wasn't perfect either, but still better than the current system.

Offline Runey

  • SA-MP Server Admin
  • *
  • *
  • Posts: 2265
    • Awards
Re: [0.3z] Lagcomp poll second revision
« Reply #16 on: June 13, 2014, 12:43:22 PM »
oki,voted for third option. :D

Offline Fuse

  • SA-MP Donator
  • *
  • Posts: 1048
    • Awards
Re: [0.3z] Lagcomp poll second revision
« Reply #17 on: June 13, 2014, 10:12:44 PM »
I say both lagcomp and OnPlayerGiveDamage fix

Offline eDiT

  • Management
  • *
  • *
  • Posts: 1553
    • Littlewhiteys
    • Awards
Re: [0.3z] Lagcomp poll second revision
« Reply #18 on: June 14, 2014, 12:07:52 AM »
I say both lagcomp and OnPlayerGiveDamage fix

^ he has demonstrated this functionality to me, and it works quite well.

I also agree with Runi, it's about the future, not how things were necessarily.  The last thing we want is for this nice playercount to go back to 0.  But it's all about trial and error to figure out what suites us best... maybe this lagcomp does work at the moment despite the horrible sawn bugs and such.

I vote for the 3rd option, like I said above Fuse has proven this to work quite well

Offline Aryan

  • Management
  • *
  • Posts: 2203
    • Awards
  • SA-MP: [V]Aryan
  • VC-MP: [V]Aryan
  • PAC ID: 11434
Re: [0.3z] Lagcomp poll second revision
« Reply #19 on: June 14, 2014, 12:57:25 AM »
I say both lagcomp and OnPlayerGiveDamage fix

^ he has demonstrated this functionality to me, and it works quite well.

I also agree with Runi, it's about the future, not how things were necessarily.  The last thing we want is for this nice playercount to go back to 0.  But it's all about trial and error to figure out what suites us best... maybe this lagcomp does work at the moment despite the horrible sawn bugs and such.

I vote for the 3rd option, like I said above Fuse has proven this to work quite well

I agree with you.

VOTE CHANGED TO THIRD OPTION

Offline [R]Qwerbeet_rulstler

Re: [0.3z] Lagcomp poll second revision
« Reply #20 on: June 14, 2014, 11:21:16 AM »
I'm the community decided like this. It will help new players and the player count hopefully stays on a stable level like the last couple of weeks.


Offline [V]Cash[iA]

  • SA-MP Retirees
  • *
  • *
  • Posts: 262
  • [V]irus shall conquer. Others shall bow.
    • Awards
Re: [0.3z] Lagcomp poll second revision
« Reply #21 on: June 14, 2014, 01:08:19 PM »
LEL! Cash started an avalanche :D

Offline Runey

  • SA-MP Server Admin
  • *
  • *
  • Posts: 2265
    • Awards
Re: [0.3z] Lagcomp poll second revision
« Reply #22 on: June 19, 2014, 09:24:51 AM »
LEL! Cash started an avalanche :D
huehuehuehue,well done sweg :) :D
Im hoping to see more votes for 3rd opinion.