Author Topic: [racefs3, fixed] Race start safety  (Read 4103 times)

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Offline Dominator

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Re: Race start safety
« Reply #15 on: June 09, 2010, 05:17:18 PM »
u should make a script that takes racers on "another dimension"..out of the normal map so u can't see anything else than the other racers and no one will annoy the race, cause the rest of the server can't either see racers

it would solve the problem of races' ruiners
then these noobs come in and say ''its dm, get used to it''. for crying out loud, properties dont have to do anything with DM, its not only dm. Quickplay is right, let races happen in different worlds so the races cant be ruined anymore.

-_-'
well dominator is still the fucked up forum whore he always was, i am glad that i never see u somewhere ingame.

Offline Gryphus_One

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Re: Race start safety
« Reply #16 on: June 09, 2010, 07:16:59 PM »
u should make a script that takes racers on "another dimension"..out of the normal map so u can't see anything else than the other racers and no one will annoy the race, cause the rest of the server can't either see racers

it would solve the problem of races' ruiners

That has been suggested some times before but has been always rejected. Hazard recently suggested that as an option in this thread: http://forum.littlewhiteys.co.uk/index.php/topic,12997.0.html

I would agree with races in parallel worlds if in return they implemented some competitions with planes, so we the Rustler pilots wouldn't need to ruin races due to the current lack of activities for these planes...

Offline Simon

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Re: Race start safety
« Reply #17 on: July 01, 2010, 09:13:23 AM »
Fixed in next filterscript update.

Offline dugi

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Re: [racefs3, fixed] Race start safety
« Reply #18 on: July 01, 2010, 12:40:01 PM »
The fix is now running on the server.