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littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)
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Pawno checkpoint help
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Topic: Pawno checkpoint help (Read 4015 times)
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Fuse
SA-MP Donator
Posts: 1048
Pawno checkpoint help
«
on:
July 03, 2010, 08:03:09 PM »
I need help making 2 checkpoints under the callback OnPlayerEnterCheckpoint.
there is interior no. 0 on both of them.
It was a long time ago i scripted now i've forgoten how to do this.
just do the coords as X or something, cause i haven't been setting those coords yet.
i really need the code. thanks.
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MidNight
Banned
Posts: 334
Re: Pawno checkpoint help
«
Reply #1 on:
July 03, 2010, 09:26:24 PM »
i needed some help also which i knew ive get on the oficial samp forum, now that its hacked i cant!
* MidNight wants to put his fist trought the monsieur haxors face
«
Last Edit: July 03, 2010, 09:30:11 PM by MidNight
»
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Fuse
SA-MP Donator
Posts: 1048
Re: Pawno checkpoint help
«
Reply #2 on:
July 03, 2010, 10:58:53 PM »
hacking is lame.
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Faraday
The Scranton Strangler
SA-MP Retirees
Posts: 2599
Super[M]unkey
Re: Pawno checkpoint help
«
Reply #3 on:
July 03, 2010, 11:46:42 PM »
Create the checkpoints in OnGamemodeInit, or OnFilterscriptInit, assign an ID to them ( like CP_0 = CreateCheckpoint( ... ) , CP_1 = CreateCheckpoint( ... ) ). After that you can use OnPlayerEnterCheckPoint.
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Fuse
SA-MP Donator
Posts: 1048
Re: Pawno checkpoint help
«
Reply #4 on:
July 04, 2010, 02:00:43 AM »
Okay thank you
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littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)
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Technical Support
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Pawno checkpoint help