Author Topic: Championships  (Read 3205 times)

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Offline Gryphus_One

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Championships
« on: October 11, 2010, 01:23:20 PM »
In this thread I talked about how the current stats system based on kills, deaths and kill ratio, doesn't really reflect the true skills of the players. I suggested a level system, but it would be hard to script and maybe confusing to players. However, here I suggest another solution that, besides of being much simpler, would also be really fun and exciting for players: a championship that would be held from time to time, for example once or twice a month, like an event. Players who want to participate would join the championship, and then a list of the players would be made. The order of this list can be random or made with a certain criterion. In this championship, players would play against others in a series of 1 vs 1 matchs, that would take place in a parallel world to avoid external interference. The first player of the list would first play against the second, then against the third etc. until he has played against all players. In that moment, the second player of the list plays against the third, then against the fourth and so on until he has played against everyone too. Then the third player of the list would play against the fourth, then against the fifth etc. This way we ensure that everyone plays against everyone. When all players have finished playing against all their rivals, the championship ends and of course the winner is the one with most victories. If there's a draw, then there are extra matches between the drawn players.

I will show an example of these player lists. Imagine a championship joined by Miczi, Jets, me, Benny and Scott, and the list is like this:

1-Miczi
2-Jets
3-Gryphus (me)
4-Benny
5-Scott

At first, Miczi would start playing against Jets, then against me, then against Benny and finally against Scott. Then, Jets would play against me, then against Benny and finally against Scott. Then, I would play against Benny and then against Scott. And finally, Benny would play against Scott. Imagine that there's a draw between Jets and Scott, so an additional match would be played between them to decide who wins the championship.

To get the highest possible number of players joining the championships, they should be announced in the forum and in the chat several days in advance. Like the events, this would probably increase the number of players in the server at the time of the championships.

These championships might be about anything: duels, races, air combats, vehicle stunts, destruction derbies, tank fights, boxing, dm in whole SA maps with vehicles and all the elements found in the normal world, etc.
Of course there should be prizes for the best classified players (or even for everybody, this way even noobs would join the championships).

And now you may say: "what does this all have to do with stats?" well, my idea is removing the current kills, deaths and kill ratio stats, and change them for the ratio of won and lost matchs in those championships, and also a record of the maximum ratio ever achieved in a single championship. For example, you can have an overall match ratio of 70% in all the championships you have played in, but there can be a concrete one in the past in which you won 9 matchs out of 10, so in that specific championship you had a ratio of 90%. This would be your maximum ever achieved ratio.
With this system, stats would be much more useful to tell how good or bad a player is, because he has had to play against all the other players that joined those championships, and there almost isn't the possibility of him playing only against newbies to get better stats.

The rest of the time, when they are playing in the normal gamemode world, I guess pros would fight other pros and newbies vs newbies, because they would be training for the championships, and for a pro there would be no benefit in killing newbies since that wouldn't train his skills as much as fighting other pros, even if this implyies dying sometimes (these deaths wouldn't count to the stats so who cares).

Offline n1K

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Re: Championships
« Reply #1 on: October 11, 2010, 01:28:32 PM »
What the hell?   :o

Offline TypeR

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Re: Championships
« Reply #2 on: October 11, 2010, 03:46:06 PM »
This idea is shit, with removing all kills, deaths and ratios half players will left server and never join again, most of them(including me before) was playing for stats and now they will be removed

And about event: Hard for scripters, wasting time etc

All in all, -1.

Offline Gryphus_One

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Re: Championships
« Reply #3 on: October 11, 2010, 11:33:38 PM »
This idea is shit, with removing all kills, deaths and ratios half players will left server and never join again, most of them(including me before) was playing for stats and now they will be removed

Lol, and you say this as if it were something normal and logical, when actually it's THIS one of the main problems of the server: that people care too much about their stats. And btw, you are giving me the reason because I'm always saying this. So when I say "sorry for your stats" and they say that they don't care, I know they actually DO care...

Man, if someone wants to have stats, he will still be able to have them, but the difference is that with this system, if he wants good stats he will have to be a GOOD player because he will have to fight against the other players in the championship, and not only with the weakest ones like now.
You say that with this system, players who play for stats would leave the server, but if someone has good stats because he is really a good player, then he doesn't lose with this system. Actually the only players that might leave the server would be the ones that are always killing newbies over and over again. And honestly, the server is better without those players.

Or another option is implementing this championship system with its own stats, but also keeping the current stats. This would bring the fun of the championships (wouldn't it be fun to have a LW league??) without removing any current feature. Also, if you see someone with a high kill ratio but bad championship stats, you can tell that he plays lame.
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« Last Edit: October 11, 2010, 11:51:23 PM by [kicked]Gryphus_One »

Offline Reny

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Re: Championships
« Reply #4 on: October 12, 2010, 12:02:18 PM »
Useless.
About tournaments,u got alot of rw/ww tourmanets so u'll know who is rly good fighter and who's not.
" Flames, they licked the walls,
Tenderly they turned to dust all that i adore.. "
  

Offline Simon

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Re: Championships
« Reply #5 on: October 21, 2010, 05:42:02 AM »
Rejected. The idea in your original thread is actually less complicated. Implementation of that idea would make this idea not really needed.