Author Topic: Littlewhiteys v 2.9.4 Changes  (Read 37257 times)

0 Members and 2 Guests are viewing this topic.

Offline Myle

  • Management
  • *
  • *
  • Posts: 1000
    • Awards
  • SA-MP: Myle
Re: Littlewhiteys v 2.9.4 Changes
« Reply #60 on: July 07, 2016, 01:34:59 PM »
Wait Whaaaa...t? What What What???

*Myle screams like a girl

OMG *.* Sooooooo cool NIGHTM4RE!!!
Can't believe what I m seeing!!!

No more,Admin give me a Hydra pls! xD :P





There's always another way






Offline Jibin

  • Kiddy Fish
  • **
  • Posts: 97
  • dope _ peace
    • 3DTeam
    • Awards
  • SA-MP: [3D]Jibin
Re: Littlewhiteys v 2.9.4 Changes
« Reply #61 on: July 07, 2016, 01:45:39 PM »
Allowing players to use Hydras and Hunters?.


Now I know everything, Even the meaning of life.

                   If nature is illegal freedom doesn't exist.

Offline Talha Khan

  • SA-MP Donator
  • *
  • Posts: 205
  • My ambition is handicapped by LAZINESS.
    • Awards
  • SA-MP: [HC]Mr.Khan
Re: Littlewhiteys v 2.9.4 Changes
« Reply #62 on: July 07, 2016, 02:17:03 PM »
Allowing players to use Hydras and Hunters? Right..

He knows it will ruin DM but he maybe  adding it with some cons also like detecting money per second or use only for 1 mins or maybe only fire 3 times etc so with this type of cons it wont ruin DM

Offline LukaZ

  • Fish 'n' Chips
  • *****
  • Posts: 718
    • Awards
Re: Littlewhiteys v 2.9.4 Changes
« Reply #63 on: July 07, 2016, 02:58:46 PM »
Sounds good ! but I don't like allowing players to join in those vehicles
« Last Edit: July 07, 2016, 03:02:29 PM by Lukazz »

Offline MeltdowN

Re: Littlewhiteys v 2.9.4 Changes
« Reply #64 on: July 07, 2016, 03:57:49 PM »
Good job Nightmare, thanks for the updates!


Offline [JOKER]Zaibatsu

Re: Littlewhiteys v 2.9.4 Changes
« Reply #65 on: July 07, 2016, 04:15:27 PM »
so... the grenades suggestion that got accepted is still on hold while we add even stronger explosions by hunters and hydras  ::)

Offline Hunters

  • Adult Fish
  • ***
  • Posts: 101
  • Fover A King
    • http://Kingz-clan.gq/forum
    • Awards
Re: Littlewhiteys v 2.9.4 Changes
« Reply #66 on: July 07, 2016, 04:21:57 PM »
+1


Offline MeltdowN

Re: Littlewhiteys v 2.9.4 Changes
« Reply #67 on: July 07, 2016, 04:56:29 PM »
Also you need 17 -19 kills with normal weapons, without any refills, to get one of them so getting a hydra/hunter is def not a walk in the park.


Offline Spetsnaz

Re: Littlewhiteys v 2.9.4 Changes
« Reply #68 on: July 07, 2016, 05:09:17 PM »
Good job Nightmare, thanks for the updates!

Offline Negative

  • SA-MP Donator
  • *
  • Posts: 325
  • sometimes...
    • Awards
Re: Littlewhiteys v 2.9.4 Changes
« Reply #69 on: July 07, 2016, 05:15:57 PM »
About the last two scorestreaks:

1. Activate.
2. Fly and kill everything on sight (at NAM).
3. Return to KACC, fix.
4. ???
5. PROFIT.

Well, I atleast hope it will be for 50+ kills because meh.
Back to topic and stop posting useless shit here.
I can't post you.

Negative: 27 points

[LWC.RW][LWC.StealthOps][LWC.GangDay]Negative

Offline Progaming

  • SA-MP Server Admin
  • *
  • *
  • Posts: 117
  • Contra-props ftw
    • Awards
  • SA-MP: Seafury
Re: Littlewhiteys v 2.9.4 Changes
« Reply #70 on: July 08, 2016, 03:35:01 AM »


______________________________________________________________________________________


Score Streaks
90% of the Scorestreak script was remade and modified to handle more scorestreaks and give the players the freedom to choose 3 scorestreaks instead of everyone having the same constant streaks.
Streaks will end if the player dies, goes inside an interior or time runs out.
However, if they earned a scorestreak, it will be saved until they use it. That means even after they die, it will still be available as long as they didn't use it.


How to gather points:
Killer  |  Victim
No scorestreak | No scorestreak --> (100 points)
No scorestreak | Scorestreak --> (200 points)
Scorestreak | No scorestreak --> (25 points)
Scorestreak | Scorestreak --> (150 points)
Race: (250 1st, 200 2nd, 150 3rd)
Properties: (25 per payment)


Once they earn one or more streaks, a menu can be brought up by pressing the Y key.

Streak Weapons (Players can ONLY choose 3 streaks)
Zipline Deagle - Modifies your Desert Eagle to teleport the player to where their bullet made contact.*
SMG Full Metal Jacket - Modifed SMG that deals more damage to the enemy and pierces through armor.*
Combat Shotgun Explosive Shells - Modifed Combat Shotgun with bullets that explode on impact. Bullet damage pierces through armor but the explosions do not.*
.50 Caliber Sniper Rifle - Instant kill from the waist and up. Deals more damage than normal if shot in the legs and pierces through armor.*
Explosive Sawn-offs - Self explained. Similar to the Combat Shotgun only it does NOT pierce through armor and no headshots.
Sonic Blade - Pump Shotgun will dictate a vector of explosions with a fixed length as the player travels and teleports to the end of the vector.**
Hydra - Spawns a Hydra.
Hunter - Spawns a Hunter.
Noxious Haze - A toxic haze is placed in the coordinates where this is activated poisoning and slaughtering everyone within a fixed radius; except the player who activated this. Poison can be healed by staying away from the area for 10 seconds. Running into interiors while poisoned does not help.


* = Headshots will be an instant kill.
* = Caution: You can end up stuck inside buildings. Admins are NOT obligated to teleport you out. Use at your own risk.
* = Vector will only be in the xy-plane and will NOT travel up or down from the origin point.


Green Bar = First Streak 50% chance of enemies being notified of this streak being activated.
Blue Bar = Second Streak 25% chance of enemies being notified of this streak being activated.
Purple Bar = Final Streak 10% chance of enemies being notified of this streak being activated.

Points Required (Players can ONLY choose 3 streaks)
Zipline Deagle ( 400 )
SMG Full Metal Jacket ( 550 )
Combat Shotgun Explosive Shells ( 900 )
.50 Caliber Sniper Rifle ( 1100 )
Explosive Sawn-offs ( 1400 )
Sonic Blade ( 1600 )
Hydra ( 1700 )
Hunter ( 1900 )
Noxious Haze ( 2000 )

______________________________________________________________________________________


Bug Fixes
NOTE: We cannot be 100% sure that these bugs are fixed. Post below to let us know if any of these bugs still persist or another similar bug arose.

AK and Scorestreaks should not be effective in the duel arena anymore.
Property money is now protected if the player crashed.


New update coming soon!


*Skips all, realises the added scorestreaks*

Offline [JOKER]Zaibatsu

Re: Littlewhiteys v 2.9.4 Changes
« Reply #71 on: July 08, 2016, 06:12:20 AM »
is there any way we can check how many streak points we have?

i had this purple bar filled twice but by pressing Y i couldnt find any new streak weapons

Offline NiGHTM4RE

  • SA-MP Retirees
  • *
  • *
  • Posts: 1015
  • Bow down or draw your sawns...
    • Awards
Re: Littlewhiteys v 2.9.4 Changes
« Reply #72 on: July 08, 2016, 08:57:51 AM »
is there any way we can check how many streak points we have?

i had this purple bar filled twice but by pressing Y i couldnt find any new streak weapons

On this next update, it will show the number of points you currently have and the total points needed for that specific streak.
NiGHTM4RE's YouTube Channel
Find me in The Real World crypto investing campus.

Offline Burner

  • Big Fish
  • ****
  • Posts: 355
  • eat my chainsaw
    • Awards
  • SA-MP: xBurner
Re: Littlewhiteys v 2.9.4 Changes
« Reply #73 on: July 08, 2016, 01:37:27 PM »
About the last two scorestreaks:

1. Activate.
2. Fly and kill everything on sight (at NAM).
3. Return to KACC, fix.
4. ???
5. PROFIT.

Well, I atleast hope it will be for 50+ kills because meh.

if the vehicle lasts for more than 1 min


git cut

Offline Progaming

  • SA-MP Server Admin
  • *
  • *
  • Posts: 117
  • Contra-props ftw
    • Awards
  • SA-MP: Seafury
Re: Littlewhiteys v 2.9.4 Changes
« Reply #74 on: July 08, 2016, 03:31:29 PM »
*spawns hydra from streak*
Doesnt know how to fly it
*1 minute limit ended*
...
Profit