Author Topic: [N]clan stats  (Read 4352 times)

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Offline [Apoc4lypZe]

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[N]clan stats
« on: November 16, 2009, 10:24:02 PM »
I think we should add clan stats in http://stats.littlewhiteys.co.uk/
example:
Clan     Members     Kills     Deaths      Ratio    Bountie
[UB]      16            7.000   14.000      0.50     999.999

Offline !!Puffin

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Re: clan stats
« Reply #1 on: November 16, 2009, 10:48:51 PM »
...
nice  :)

Offline Me[T]aL_

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Re: clan stats
« Reply #2 on: November 16, 2009, 11:53:31 PM »
id think this is possible but why use Ub as an example why not [E]?

Offline TheLuKa

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Re: clan stats
« Reply #3 on: November 17, 2009, 12:08:19 AM »
Cool :D

id think this is possible but why use Ub as an example why not [E]?

because xD is everything but easy with the UB

Offline blewert

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Re: clan stats
« Reply #4 on: November 17, 2009, 01:12:47 AM »
This would be hard to do. There are two ways in which it could be done, it could be manually added and then the server checks with every player with that tag on everytime they die, or kill someone. This would require maintaining, and getting constantly nagged by different people to add their clan or another one that doesn't exist on it. But there's another way, the other way is an automatic way in which somehow the server detects by their nametag, who's in a certain clan and adds them or their clan to the database.. which could be manipulated because it'd log everyone with a clantag on and add them if it doesn't exist - which would take up space, and would need maintenance to delete fake clans etc. Both can be manipulated, a fake member could join and constantly die, and the server would reckon that the player is in the clan and add it to the database. Unless of course, the gang system becomes a permanent thing, or some other sort of 'clan' system that is permanently on the server is implemented. Then you could check whether they're in that clan or not.  :-\




Offline Me[T]aL_

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Re: clan stats
« Reply #5 on: November 17, 2009, 01:19:38 AM »
woot huge explanation but still with the clan fake tagging and get us all a bad name i say -1 :D

Offline blewert

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Re: clan stats
« Reply #6 on: November 17, 2009, 01:22:19 AM »
woot huge explanation but still with the clan fake tagging and get us all a bad name i say -1 :D
well im not totally sure on whether you could prevent it or not, but if you could somehow then: +1, if not -1




Offline [warbringer]

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Re: clan stats
« Reply #7 on: November 17, 2009, 04:53:27 AM »
I dont think it would work...but what do I know.  :-\

Offline TypeR

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Re: clan stats
« Reply #8 on: November 17, 2009, 10:09:35 AM »
id think this is possible but why use Ub as an example why not [E]?
Right!

Offline robbynab

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Re: clan stats
« Reply #9 on: November 17, 2009, 12:53:28 PM »
To prevent a faker getting in the stats, that idea would fit great with the saveable gangs, so it detects all players in the gang, how many kills/deaths they had while in the gang.

Offline Reny

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Re: clan stats
« Reply #10 on: November 17, 2009, 06:13:12 PM »
Lol apocalyzpe..nice suggestion..but ur so freakin lame..UB ownz [E]..and next time if u do exaplme with our clan im gonna ask admin to remove it..
" Flames, they licked the walls,
Tenderly they turned to dust all that i adore.. "
  

Offline Alvar

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Re: clan stats
« Reply #11 on: November 17, 2009, 06:18:45 PM »
Lol apocalyzpe..nice suggestion..but ur so freakin lame..UB ownz [E]..and next time if u do exaplme with our clan im gonna ask admin to remove it..
Was it discussion topic whether UB is better than E. I guess not.


Now on topic: If this could be worked out, like Scott BLEWERT said, detecting clan tags by like all the names that start or end with [...] for example, then it would be really awesome. But as this has downsides aswell, I kinda have to stay neutral in this.

Make gang saveable, like a small panel where you can register your gang and/or delete! :P Inviting would be made ingame.
« Last Edit: November 19, 2009, 02:16:30 AM by blewert »
Easy isn't always simple.

Offline [AiRMaX]

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Re: clan stats
« Reply #12 on: November 17, 2009, 06:21:20 PM »
I just thought about San Fierro Rumble...

They have a cool gang feature where everytime you log in you are automatically put into ur gang..

Ask scott for more info.

Offline S3rs

Re: clan stats
« Reply #13 on: November 17, 2009, 06:23:29 PM »
Doing it manually would do it, only downside is that it is a lot of work.
I like this idea.

Offline iShine

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Re: clan stats
« Reply #14 on: November 17, 2009, 06:25:09 PM »
Nice idea. With this opportunity, we know how good is the clan
Arguing on the Internet is like running in the Special Olympics... even if you win, you're still retarded.