In other posts and at different times I suggested
different ways of controlling, regulating and limiting db, so I better put them all together:
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If someone is dbed many times in a row, he becomes immune to db for some minutes. And/or viceversa: if you db kill many times in a row (no matter if you kill a different player each time or always the same), you become unable to db for some minutes. I think this would be more or less easy to script: for each time you are db killed, a time counter starts (for example, 5 minutes), and if within that time others keep dbing you and your limit of db deaths is exceeded, you get the immunity for other some minutes. And exactly the same for the inability to db when you kill with db too many times in a short time (although in this case we should discuss whether the time counter should stop if the dber dies).
I suggested this here:
http://forum.littlewhiteys.co.uk/index.php/topic,12488.msg103956.html#msg103956-
The existence of two ranks: dber and soldier, and each player chooses which one he prefers. If you choose dber you spawn with MP5 and you can db, but you have a lower bank limit (for example 2 millions) and you can't buy properties, whereas if you choose soldier you spawn with Uzi or Tec9 and sawns, you can't db (by script or being punished if you do it), but in return you have a higher bank limit (for example 8 millions, and 10 for donators) and you can buy properties. Obviously new players would be advised to choose rank dber whereas the regulars would choose rank soldier.
There are many games in which players are divided in different groups depending on their skills, and those who choose the hard way are granted some privileges while the new players stay on easier groups while they learn to play.
I suggested this here:
http://forum.littlewhiteys.co.uk/index.php/topic,12488.msg107128.html#msg107128-
Enabling or disabling the ability to db for each player individually depending on his kill ratio. This is related with the handicapping system that I suggested in this thread (
http://forum.littlewhiteys.co.uk/index.php/topic,12901.0.html ), since db is a kind of handicap by itself, and this regulating system would be gradual and progressive: players with a very low kill ratio could db freely, others with a bit higher ratio would have their tyres popped (like now), the next level would be setting the vehicle on fire, the next level would be losing some health, money or ammo (in this last case, only until next death and respawn, not permanently), and finally for players with a high kill ratio, they could die if they db.