really stupid long ideas.
English is not my first language, I thought I knew it more or less well but now I see I still have much English to learn: today I find out that in English, the word stupid has the same meaning as the words clever, ingenious and smart.
Any way, for the last fucking time I'll tell you why this is all a load of crap.
The last time??
And when was the first time?
You start making people immune to shit and bugs are bound to happen, it happens when people exit interiors, it happened with the race start preventions and I'll guarafuckingtee you that it'll happen with this.
Well, if the game or the script are buggy that's not my fault, and that doesn't mean my ideas are bad, it just means that Samp doesn't have the ability to have these ideas correctly implemented and to make them work well. (Now I start the countdown before any kid comes saying my ideas are bad only to troll a little
5, 4, 3, 2, 1...) XD
Granting immunity for shit is a big mistake, it confuses bugged players with the real deal health hackers.
Yeah, and if you see a car jumping because his driver has bought hop hop hop, you can think he is cheating, and if you see an admin spawning a Hydra you can think he is cheating, and the same if you see someone with a chainsaw and nobody tells you that you can buy it in special items...
-The existence of two ranks: dber and soldier
Now you want to make it even easier for driveby'ers?
Dividing the players into two different groups is making it easier for dbers??
-Enabling or disabling the ability to db for each player individually depending on his kill ratio.
Again with the goddamn stats. STATS AREN'T WHAT DETERMINE HOW GOOD OR HOW NEW A PLAYER IS TO SA:MP. Get it in your head
Why do you say "again with the goddamn stats"? Were you there when I talked for the first time about handicaps based on stats, to explain me that this is bad? no, you weren't, so now don't come showing how sick you are as if I were insisting on something that you had previously told me that is wrong. Besides:
some people are new to lw's and not new to sa:mp so they could very very easily take advantage of anything that new stats offer them, whereas if I'm a regular player and I see I suddenly have disadvantages against people who are new I'll just lose interest.
Please read my messages, I said CLEARLY that the parallel and hidden stats I suggested in the other thread, would be reseted on each login, so everyone would start in the same conditions, and the handicaps would be varying as the players kill and die.