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Total Members Voted: 39
Voting closed: May 26, 2010, 07:11:08 PM
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Do knives still desync players? It used to cause players to slide everywhere because of lag.
Quote from: Hazard on May 20, 2010, 11:19:57 AMDo knives still desync players? It used to cause players to slide everywhere because of lag.yep but since 0.3 players are never desynced, only due to knife or special stuff. So if someone does get desynced by knife they can just /sync.
You said players are never desynced but said they desync due to knife? If they're still desyncing due to knife then I say no, a player won't know if they're desynced so how will they know when to use /sync?
Quote from: Hazard on May 20, 2010, 10:10:27 PMYou said players are never desynced but said they desync due to knife? If they're still desyncing due to knife then I say no, a player won't know if they're desynced so how will they know when to use /sync?I mean desync in the sense that it isn't caused by knife, it's not caused it just happens in 0.2x. Now there's only a few ways to trigger a player being desync and knifing is the most common. You can know if a player has knifed you on his screen if he isn't taking hits and you can guess it if the other player has been punching in the air with a knife close to you. If knives are implemented though I'd like that /sync can only be done every 30 seconds instead of every 4 minutes, because if someone knife syncs you once and you sync out of it, in 4 minutes you can easily get knifed again.. Also make it so that if you do /sync or /stop or any animation it takes a few seconds to take effect, so that people can't evade getting knifed.
Yes Simon I know that, but since 0.3a, the only reason players are desynced to eachother ever is by knife, that's why I say +1, whereas in 0.2x there's the random desynced players already and knives wouldn't be helping much.
voted yes, I'ma desync em nam campers and watch them /report me for hh