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Do you agree?

Yes
29 (93.5%)
No
2 (6.5%)

Total Members Voted: 31

Author Topic: [N] Changing spawn points  (Read 4744 times)

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Offline AJP

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[N] Changing spawn points
« on: May 21, 2010, 04:11:57 AM »
A summary of the changes that you want:
What I want is for all the spawn points to be removed except the spawns for skins (Cops spawn in LVPD, Firefighters in Fire dept, Medics in Hospital, Strippers in Strip club at certain times). And make them concentrated to:

- Around the Pirate Ships area.
- Around South Ammunation.

Also I want there to be around 10 spawns per zone, so that spawn camping is still very difficult to do, and for the players always to be changing their spawn zone automatically (eg: if player spawns in pirate ships, on next spawn he'll spawn near south ammunation).

The advantages of this change happening:
This will allow players to be more concentrated in the map and be more involved in fights, and hopefully more action in the server. Also it will bring back the old pirate ships fights and conserve the NAM and LVPD fights.
Also players will no longer occasionally be bugged while spawning in interiors and fall under the map.

The disadvantages of this change happening:
Certain areas in LV will be deserted most of the time, and some players may just join the server to drift and may decide to leave after getting killed quickly.
« Last Edit: May 21, 2010, 04:13:50 AM by ScottE »

Offline NiGHTM4RE

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Re: Changing spawn points
« Reply #1 on: May 21, 2010, 05:52:31 AM »
I agree, having random spawnpoints spread out all over LV and not having many players reduces the action. This idea will bring more action as you said and hopefully the new players will invite more people into the server because there is more action.
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Offline Simon

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Re: Changing spawn points
« Reply #2 on: May 21, 2010, 06:15:00 AM »
I agree, it's easily done. Some time down the road I would like to add a "smart spawning" system, which will help flesh out the other parts of LV (hopefully resolving the disadvantage)

Offline [Cheetos]

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Re: Changing spawn points
« Reply #3 on: May 21, 2010, 07:07:15 AM »
i was thinking to sug this  ;)
good idea +1

Offline mayhem

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Re: Changing spawn points
« Reply #4 on: May 21, 2010, 07:49:13 AM »
That's a good idea.

Offline Reny

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Re: Changing spawn points
« Reply #5 on: May 21, 2010, 07:52:51 AM »
Yeah,this is easy to add and it will bring more action into lw's.That random spawn points at random places fucks it up.U should delete some spawn points around that prickle pine and add more at pirate ship and south ammonation.Great idea scott :)
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Offline NiGHTM4RE

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Re: Changing spawn points
« Reply #6 on: May 21, 2010, 08:45:22 AM »
Yeah,this is easy to add and it will bring more action into lw's.That random spawn points at random places fucks it up.U should delete some spawn points around that prickle pine and add more at pirate ship and south ammonation.Great idea scott :)

Don't forget Desert Ammu-nation. Those 3 turfs are just epic when it gets crowded.
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Offline Reny

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Re: Changing spawn points
« Reply #7 on: May 21, 2010, 08:48:28 AM »
Yeah,this is easy to add and it will bring more action into lw's.That random spawn points at random places fucks it up.U should delete some spawn points around that prickle pine and add more at pirate ship and south ammonation.Great idea scott :)

Don't forget Desert Ammu-nation. Those 3 turfs are just epic when it gets crowded.
Yeah,desert ammu-nation too.
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Offline AJP

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Re: Changing spawn points
« Reply #8 on: May 21, 2010, 09:48:15 AM »
The reason I didn't mention desert ammunation (as some of you may know I'm a big fan of it) is that it's the only ammu  near LV that doesn't have much attention, so people can go there and buy their weapons in peace most of the time. Also Pirate ships, LVPD, SAM and NAM are relatively close to eachother and the battles between nam and LVPD or SAM and Pirate ships can sometimes mix in certain ways, but with desert ammu this is not the case, and if you spawn there as a newbie after spawning might in the action you might find it boring. Also the only main reason I hosted the event there was because it's semi-isolated from the city, but the fps lagg caused by the dirt is really annoying.

Offline Daniel.

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Re: Changing spawn points
« Reply #9 on: May 21, 2010, 11:19:48 AM »
Yeah great idea, i woudlnt mind if all would spawn at lvpd :p

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Offline Alex0

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Re: Changing spawn points
« Reply #10 on: May 21, 2010, 11:40:31 AM »
Oh yeah, cool idea. More action 8)

Offline AJP

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Re: Changing spawn points
« Reply #11 on: May 23, 2010, 04:33:02 PM »
Bump, so Accepted?

Offline [JOKER]Miczi

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Re: Changing spawn points
« Reply #12 on: May 24, 2010, 01:16:54 PM »
I like it, but don't think that it will bring pirate ship fights back. There's no reason for the ppl to stay there now.

But the idea itself is great, might bring some more action.


Offline Nithael

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Re: Changing spawn points
« Reply #13 on: May 24, 2010, 01:49:44 PM »
Nice idea! Accept that.
+1

Offline SRC

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Re: Changing spawn points
« Reply #14 on: May 25, 2010, 11:43:17 AM »
Yes agree +1  New players or those of spaw to the police, firefighters, etc. need a little help ...  :D