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Do you think LW should add this? (If you have read the entire post, then select an option).

Yes.
No.
Maybe.

Author Topic: [S]Pickups and spawnarmour, could solve several things.  (Read 5876 times)

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Offline iou

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[S]Pickups and spawnarmour, could solve several things.
« on: May 23, 2010, 11:22:37 AM »
//Sorry for not following the specific suggestion format, I'll change it if I have to.

Uhm, so yeah I'm from LVP. People might not listen to me, yet I'll try.

What causes people to play lame, and avoid death has several reasons.
1. Stats care (although this doesn't matter to most DM'ers).
2. No spawnarmour.
3. No pickups.
4. No teleport/taxi commands.

Why?
I'll tell you why.

When I first entered the server, I got some cash from a friend and went to ammunation to buy me some guns.
I died when I was walking in.
Again, why?
Well, theres this discussion about door camping, especially around ammunation, right?
Why does everyone fight at the ammunation?
Because if you want to fight elsewhere, you'll have to drive to ammunation to get armour again after each fight.

Solution 1.
Add pickups, not too many, not too few and not in places where it's easily abusive (refilling in fights).

So that would solve the "Ammunation is the battlefield! And I like shooting newcomers while they walk through the door!".
Could also solve the playercount problem, a bit.

Solution 2.
Godmode when a player tries to enter an interior (could be abusive to escape from fights though, might require a rule).

But this doesn't solve the death evading problem, not entirely anyway.
What annoys me, with dying. Is when I'm lame killed (backshotted, helikilled while fighting, drive by'd and later he jumps off trying to finish me), and I have to drive to ammunation again, dodging the door camp. Every. Single. Time.

Solution 1.
Add the ability to buy spawnarmour, as this also could solve the door camping in another way.
Since blasting 200hp off in 4shots, is impossible unless you lag it up to 6+ shots.

[EDIT]Solution 2.
Tp/Taxi commands for a faster way of getting there. Most of you will not like this though. :-\
------------------------------------------

Cold summary.
1. Increased fighting (fighting will be more fun, happening allover the map).
2. Less laming (death evading, door camping etc..).
3. Higher playercount, as people don't rage quit.


Side note.
Do not come with the "then LW will be like LVP".

LW, is way different than LVP.
Pickups and spawnarmour does not represent LVP.

Ammunation should not represent LW.
Doesn't any of you grow sick and tired of that spot, don't you ever feel like fighting ANYwhere on the map without the feeling that you have to goto ammunation to get armour soon.

Just let me remind you guys, I'm not trying to turn LW into LVP. I'm not trying to implement LVP into LW.

LW is it's own server, I do not want another LVP.
My suggestion was only, a suggestion, based on knowledge and experience, not LVP.
« Last Edit: May 23, 2010, 12:30:37 PM by iou »

Offline Daniel.

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Re: [S]Pickups and spawnarmour, could solve several things.
« Reply #1 on: May 23, 2010, 11:27:29 AM »
Yes it's true, + fights will be longer and not only at nam you can have great fights at lvpd with out going to ammu and get killed whole time 8)

YOU JUST LOST THE GAME!!!

Offline Swanson

Re: [S]Pickups and spawnarmour, could solve several things.
« Reply #2 on: May 23, 2010, 11:38:38 AM »
I can only agree with the spawn armor. But I have played several times at LVP, and I find it even lamer then running inside ammunation. Because almost all fights take place at the ship, where armor/health can be found, and people keep refilling their health armor when possible. This happens too many times. Therefore I say no, I rather see people run inside ammunation and take some backshots and get killed while planning their escape. And I also can't support the teleport idea because this is the lamest feature LVP has. Tons of times people teleported to my location and I was surprised and got killed when I was doing some other stuff.

And you're damn right, this isn't LVP, and the gamemode we have is good the way it is, some small changes are always welcome but not stuff that will change the game radically and could be abused. So I don't like the armor/health picks. There are soda/candy machines and a lot of ammunations. You don't have to visit a heavy crowded ammunation or bank, you can visit more remote areas. And also something I don't like in LVP is the fact people can use weapons inside a bank, which people ofcourse use, and can cost you a lot of money.

So for me no reason to change the way it is now, maybe the spawn armor but even that isn't a big issue to me.

Offline Sadik

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Re: [S]Pickups and spawnarmour, could solve several things.
« Reply #3 on: May 23, 2010, 11:39:47 AM »
+1 For this idea.

Offline Daniel.

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Re: [S]Pickups and spawnarmour, could solve several things.
« Reply #4 on: May 23, 2010, 11:44:32 AM »
I can only agree with the spawn armor. But I have played several times at LVP, and I find it even lamer then running inside ammunation. Because almost all fights take place at the ship, where armor/health can be found, and people keep refilling their health armor when possible. This happens too many times. Therefore I say no, I rather see people run inside ammunation and take some backshots and get killed while planning their escape. And I also can't support the teleport idea because this is the lamest feature LVP has. Tons of times people teleported to my location and I was surprised and got killed when I was doing some other stuff.

If you refilled you need to wait some mins before it comes back, tbh u have enough time to finish him, i rather refil then getting backshotted in ammu or w/e, you can disable tp'ing if your vip, you shouldnt pause on streets anyways /pause could help you alot.

+1 For this idea.

Then vote yes.

YOU JUST LOST THE GAME!!!

Sneaky

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Re: [S]Pickups and spawnarmour, could solve several things.
« Reply #5 on: May 23, 2010, 11:45:55 AM »
Well it sounds good, but this is LW's people will always stick with fighting at ammunation no matter how many changes you make to the gamemode. These kind of problems can only be solved by introducing a new and fresh gamemode more based on gangs and gangwars (and gangbases all around LV), less based on stats (kill/death ratio) and getting points for doing other things like teamwork and challenges Zamaroth made.

Offline iou

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Re: [S]Pickups and spawnarmour, could solve several things.
« Reply #6 on: May 23, 2010, 12:28:03 PM »
I can only agree with the spawn armor. But I have played several times at LVP, and I find it even lamer then running inside ammunation. Because almost all fights take place at the ship, where armor/health can be found, and people keep refilling their health armor when possible. This happens too many times. Therefore I say no, I rather see people run inside ammunation and take some backshots and get killed while planning their escape. And I also can't support the teleport idea because this is the lamest feature LVP has. Tons of times people teleported to my location and I was surprised and got killed when I was doing some other stuff.

And you're damn right, this isn't LVP, and the gamemode we have is good the way it is, some small changes are always welcome but not stuff that will change the game radically and could be abused. So I don't like the armor/health picks. There are soda/candy machines and a lot of ammunations. You don't have to visit a heavy crowded ammunation or bank, you can visit more remote areas. And also something I don't like in LVP is the fact people can use weapons inside a bank, which people ofcourse use, and can cost you a lot of money.

So for me no reason to change the way it is now, maybe the spawn armor but even that isn't a big issue to me.
Well it sounds good, but this is LW's people will always stick with fighting at ammunation no matter how many changes you make to the gamemode. These kind of problems can only be solved by introducing a new and fresh gamemode more based on gangs and gangwars (and gangbases all around LV), less based on stats (kill/death ratio) and getting points for doing other things like teamwork and challenges Zamaroth made.

Problem solved for both of you.
Yes, I've heard that LW fighters stick to ammunation no matter the change, but this doesn't mean everyone will.
And I assume both of you would stick to fighting at ammunation, where theres no need of any pickups, thus this suggestion should not disturb you. ;)
« Last Edit: May 23, 2010, 12:32:46 PM by iou »

Offline Sadik

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Offline Swanson

Re: [S]Pickups and spawnarmour, could solve several things.
« Reply #8 on: May 23, 2010, 12:34:53 PM »
Yes it will disturb me because I rarely fight at the ammunation, I only go there when I need armor, not just to fight and then make my way inside and come back again and do it all over. Where others play is not my problem but I can be found anywhere on the map, San Andreas is a big place. And no one is helped with armor picks, because it will be ants at the picknick.

Offline MidNight

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Re: [S]Pickups and spawnarmour, could solve several things.
« Reply #9 on: May 23, 2010, 12:42:43 PM »
Doesn't any of you grow sick and tired of that spot, don't you ever feel like fighting ANYwhere on the map
dunno lol

Offline AJP

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Re: [S]Pickups and spawnarmour, could solve several things.
« Reply #10 on: May 23, 2010, 12:50:38 PM »
Uhm, so yeah I'm from LVP. People might not listen to me, yet I'll try.
You being from LVP has nothing to do with my opinion towards these suggestions.

Solution 1.
Add pickups, not too many, not too few and not in places where it's easily abusive (refilling in fights).

So that would solve the "Ammunation is the battlefield! And I like shooting newcomers while they walk through the door!".
Could also solve the playercount problem, a bit.
-1 To health and armour pickups, in fact I think armour should cost more than it does, but that's not what you're suggesting. If you make armour easy to get, it ruins the point of having armour, everyone has it, no advantage of having it. Also it screws with the balance and makes fights too long. Creating these pickups will make people camp around them and if they're about to die they don't even have to go to an ammunation, they have the death avoiding feature right next to them.

Solution 2.
Godmode when a player tries to enter an interior (could be abusive to escape from fights though, might require a rule).

But this doesn't solve the death evading problem, not entirely anyway.
What annoys me, with dying. Is when I'm lame killed (backshotted, helikilled while fighting, drive by'd and later he jumps off trying to finish me), and I have to drive to ammunation again, dodging the door camp. Every. Single. Time.
As you said this is so easily abused.. People run in doors to refill so much, I wouldn't like to support that. If you see there's 10 players around an ammunation and you want to buy guns, go to another one.

Solution 1.
Add the ability to buy spawnarmour, as this also could solve the door camping in another way.
Since blasting 200hp off in 4shots, is impossible unless you lag it up to 6+ shots.
As I said to the first pickup suggestion, it fucks up real badly with the balance. If the spawn armour were to cost a lot of money, and only be bought at city planning department's special shop, I'd vote yes.

[EDIT]Solution 2.
Tp/Taxi commands for a faster way of getting there. Most of you will not like this though. :-\
Big no, simply because of the teleporting.

Cold summary.
1. Increased fighting (fighting will be more fun, happening allover the map).
Fighting all over the map isn't necessarily better, in my opinion concentrating the spawns and fighting in a few selected places makes the game mode more intense for new comers and regulars.

2. Less laming (death evading, door camping etc..).
You remove one lame thing and bring an even lamer one. Door shots for easy death evading for refills. Door camping for pickup camping.

3. Higher playercount, as people don't rage quit.
I'd rage quit if people start teleporting to me, running away on low hp and no matter where I go I can't cruise.

I know lots of people will say 'omg LVP' but I see the point in your suggestions, I just don't think they would do any good to LW's.

Offline Sadik

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Re: [S]Pickups and spawnarmour, could solve several things.
« Reply #11 on: May 23, 2010, 12:52:17 PM »
What about spawn armour for about 100k or maybe a bit lower  :-\

Offline AJP

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Re: [S]Pickups and spawnarmour, could solve several things.
« Reply #12 on: May 23, 2010, 12:57:02 PM »
What about spawn armour for about 100k or maybe a bit lower  :-\
To be fair, 100k isn't big money on the streets of LW.

Offline Sadik

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Re: [S]Pickups and spawnarmour, could solve several things.
« Reply #13 on: May 23, 2010, 01:06:27 PM »
What about spawn armour for about 100k or maybe a bit lower  :-\
To be fair, 100k isn't big money on the streets of LW.
But for spawn armour its enough for a day dont you think?

Offline Alex0

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Re: [S]Pickups and spawnarmour, could solve several things.
« Reply #14 on: May 23, 2010, 01:08:07 PM »
What about spawn armour for about 100k or maybe a bit lower  :-\
To be fair, 100k isn't big money on the streets of LW.
But for spawn armour its enough for a day dont you think?

Bah spawn with armor, i don't like the idea.