Poll

Want to activate the missiles in those areas?

Yes
30 (57.7%)
I don't care
6 (11.5%)
No
10 (19.2%)
Maybe
6 (11.5%)

Total Members Voted: 37

Author Topic: Activating missiles from Area 69  (Read 9948 times)

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Offline Gryphus_One

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Re: Activating missiles from Area 69
« Reply #15 on: May 27, 2010, 09:57:18 PM »
It could be like a pirate ship - when you are in a plane over that area your cash increases xD

Hey Miczi you are a genius!!! Seriously, I'm not joking, this is such a good idea!!! ;)
And the same way you say there were fights on the ships, this would also lead to air combats over the military area, in which the planes wouldn't only have to dodge the missiles, but also to try to destroy the other planes, that would be so exciting!!! ;D

BTW, nice poll:
Quote
Want to activate the missiles in those areas?
You may only select up to 4 options.

    * Yes
    * I don't care
    * No
    * Maybe"
Lawl  :P

 ;D

Offline SRC

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Re: Activating missiles from Area 69
« Reply #16 on: June 04, 2010, 06:06:24 PM »
Hey , So guys this Suggestions is Accepted ? have 61 procent  [ Yes ] :D

Offline SRC

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What happened to this suggestion?
« Reply #17 on: July 04, 2010, 02:54:40 PM »
 Hey
 
 I have a question, what happened to this suggestion is accepted? or not those mortar or rocket enabled?  ???

http://forum.littlewhiteys.co.uk/index.php/topic,13038.0.html

Offline Gryphus_One

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Re: Activating missiles from Area 69
« Reply #18 on: July 04, 2010, 03:02:21 PM »
Yeah come on, do what Miczi said: missiles from Area69 and making this zone like the Pirate Ships, so you earn money if you fly over it while you are chased by the missiles. Obviously you don't earn any money if you are on the ground (without the missiles being fired to you).

Now that it's time to ask for more activities and challenges for planes, this one would be awesome.

Offline SRC

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Re: Activating missiles from Area 69
« Reply #19 on: July 04, 2010, 03:06:02 PM »
 Yes it would be fun to have watched the missile may have to solve the problem with the Rustler can be in some places some throwers to fire rockets into the air after only Rustler entertainment that would attract team [R] there and make a challenge and race can no longer destroy  ;D

Offline BikeDriver

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Re: Activating missiles from Area 69
« Reply #20 on: July 04, 2010, 03:06:10 PM »
i swearl you it will not be possible. ::)

its a samp.exe based feature that the SAM's are offline. it wont be possible to enable it with scripts.

there still is the possibiliy to manually script some rocket throwing thing. thats possible. already played on server with this. but it will be mostly impossible to make it a challenge to avoid the rockets.

im think this is hardly possible.
BikeDriv:))))

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Offline SRC

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Re: Activating missiles from Area 69
« Reply #21 on: July 04, 2010, 03:12:21 PM »
i swearl you it will not be possible. ::)

its a samp.exe based feature that the SAM's are offline. it wont be possible to enable it with scripts.

there still is the possibiliy to manually script some rocket throwing thing. thats possible. already played on server with this. but it will be mostly impossible to make it a challenge to avoid the rockets.

im think this is hardly possible.

Seriously , come on me is impossible to avoid some missiles can heat those missiles come after them doing stupid stunt to get closer to the ground or very much and they are destroyed. It is not impossible! Is very easy to get rid of these missiles  :D

Offline BikeDriver

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Re: Activating missiles from Area 69
« Reply #22 on: July 04, 2010, 03:13:50 PM »
the suggestion is good
but:
the problem is that im pretty sure that its hardly possible to script a rocket that works like the ones in singleplayer.

hazard come and tell us :D
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Offline Simon

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Re: Activating missiles from Area 69
« Reply #23 on: July 04, 2010, 03:14:24 PM »
i swearl you it will not be possible. ::)

its a samp.exe based feature that the SAM's are offline. it wont be possible to enable it with scripts.

there still is the possibiliy to manually script some rocket throwing thing. thats possible. already played on server with this. but it will be mostly impossible to make it a challenge to avoid the rockets.

im think this is hardly possible.

This. It is sort of possible in the sense that missiles could be thrown up and exploded. There would be no skill involved, there is no collision detection for the scripters to play with, there is only lag and 'random' functions. The system would either have to hit you everytime or hit you based on a random function.. you wouldn't be able to have physical rockets to chase you around and be able to avoided like single player.. so in the end it'd be a lot of work for a half assed working feature ;).

Offline Gryphus_One

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Re: Activating missiles from Area 69
« Reply #24 on: July 04, 2010, 03:24:28 PM »
Hazard, I suposse it will be impossible but, can you script a Hydra bot (like the three AT-400 that are flying from one airport to another) that fires missiles to the planes of human players?

Offline Simon

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Re: Activating missiles from Area 69
« Reply #25 on: July 04, 2010, 03:29:55 PM »
Hazard, I suposse it will be impossible but, can you script a Hydra bot (like the three AT-400 that are flying from one airport to another) that fires missiles to the planes of human players?

Yes, but I doubt the way you envision. The bots are on set paths, they are pre-recorded.

Offline Gryphus_One

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Re: Activating missiles from Area 69
« Reply #26 on: July 04, 2010, 03:32:07 PM »
Hazard, I suposse it will be impossible but, can you script a Hydra bot (like the three AT-400 that are flying from one airport to another) that fires missiles to the planes of human players?

Yes, but I doubt the way you envision. The bots are on set paths, they are pre-recorded.

Yeah I know, but I was asking if it's possible to make that bot fire missiles whenever a manned plane is near.

Offline BikeDriver

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Re: Activating missiles from Area 69
« Reply #27 on: July 04, 2010, 03:32:43 PM »
you can only make them follow some route, right? you can make a bot walk/drive a path and nothing else, no?

i guess its totally impossible.
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Offline SRC

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Re: Activating missiles from Area 69
« Reply #28 on: July 04, 2010, 03:34:53 PM »
So understand that can not make you watch the rockets in the normal GTA game? ahh missed another suggestion  :(

Offline Simon

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Re: Activating missiles from Area 69
« Reply #29 on: July 04, 2010, 03:41:24 PM »
Hazard, I suposse it will be impossible but, can you script a Hydra bot (like the three AT-400 that are flying from one airport to another) that fires missiles to the planes of human players?

Yes, but I doubt the way you envision. The bots are on set paths, they are pre-recorded.

Yeah I know, but I was asking if it's possible to make that bot fire missiles whenever a manned plane is near.

Nope, as I said they're recorded. That means whatever happens in the recording also happens when the bot is played back, this includes missile firings (if they're synced for recording).. I can't predict where all you guys are gonna be for a recording and I also can't control when a Hydra shoots a missile through Pawn scripting.