Author Topic: Car exports, well done!!!!  (Read 7844 times)

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Offline Me[T]aL_

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Re: Car exports, well done!!!!
« Reply #15 on: June 29, 2010, 09:18:53 PM »
Today I have had some awesome races against [M]Forgive, we two fighting for the cars and chasing each other, real fun! :)

Yea , was fun and I'm sure that will bring more action @ LV streets.
with the new da i dont think there will be anyone on the streets :D

Offline Gryphus_One

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Re: Car exports, well done!!!!
« Reply #16 on: June 29, 2010, 10:40:44 PM »
do you have to open a topic for any single addition? :-\

Yeah, as I said at first, with the same logic with which I open threads to complain when things go wrong (for example when the vehicle set was fucked), I also open others to congratulate them when they do things well, otherwise I would be being too negative and critical. I suppose anyone likes to be congratulated when he does it well.

Offline AJP

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Re: Car exports, well done!!!!
« Reply #17 on: June 29, 2010, 11:37:53 PM »
do you have to open a topic for any single addition? :-\

Yeah, as I said at first, with the same logic with which I open threads to complain when things go wrong (for example when the vehicle set was fucked), I also open others to congratulate them when they do things well, otherwise I would be being too negative and critical. I suppose anyone likes to be congratulated when he does it well.
he does have a point. I gotta hand it to Simon, the most fun I've had on LW's with this export minigame in ages.

Offline robbynab

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Re: Car exports, well done!!!!
« Reply #18 on: June 30, 2010, 09:47:47 AM »
do you have to open a topic for any single addition? :-\

Yeah, as I said at first, with the same logic with which I open threads to complain when things go wrong (for example when the vehicle set was fucked), I also open others to congratulate them when they do things well, otherwise I would be being too negative and critical. I suppose anyone likes to be congratulated when he does it well.
he does have a point. I gotta hand it to Simon, the most fun I've had on LW's with this export minigame in ages.

Would still be enough to post in the Development Thread.
Anyways, gg.

Offline Gryphus_One

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Re: Car exports, well done!!!!
« Reply #19 on: June 30, 2010, 05:56:07 PM »
I can't find a fuckin Feltzer  >:(

Haha, I know I know, and I'm not gonna tell you!! ;D ;D

Offline AJP

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Re: Car exports, well done!!!!
« Reply #20 on: June 30, 2010, 06:25:32 PM »
I found them all >:]

Offline tony_ab

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Re: Car exports, well done!!!!
« Reply #21 on: June 30, 2010, 06:54:27 PM »
where's redsands east lol
[V]1rU$ 4ever :)



Offline mayhem

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Re: Car exports, well done!!!!
« Reply #22 on: June 30, 2010, 07:08:21 PM »
where's redsands east lol

Can't you search on map ?

Offline [JOKER]Miczi

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Re: Car exports, well done!!!!
« Reply #23 on: June 30, 2010, 07:37:15 PM »
Hard to explain when I've got no map... I think it's a little bit  east from that middle thruway, north from the airport (or maybe north-east from the airport :D ) You can see a Burger there :P


Offline AJP

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Re: Car exports, well done!!!!
« Reply #24 on: June 30, 2010, 08:21:47 PM »
RedSands East is directly west of the Strip, around where there is a Bank right next to the LV Gym.

Offline Fuse

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Re: Car exports, well done!!!!
« Reply #25 on: July 01, 2010, 12:58:03 AM »
I suggest you have like a list of 3 vehicles,
which is timelimited, and after like 30 real minutes, a new list pops up.

Offline Simon

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Re: Car exports, well done!!!!
« Reply #26 on: July 01, 2010, 08:53:19 AM »
I suggest you have like a list of 3 vehicles,
which is timelimited, and after like 30 real minutes, a new list pops up.

You can make a lot of money already using exports. If you add more vehicles it will undoubtedly make it easier and less competitive.

Offline Gryphus_One

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Re: Car exports, well done!!!!
« Reply #27 on: July 01, 2010, 10:39:00 AM »
I had an idea to make it more challenging, but I haven't posted it yet because I don't know whether to post it here or to make a new thread in the Suggestions board. My idea is the following: making little changes in the vehicle set from time to time, so the cars to export are often changing their places and you have to search for them (LW is freeroam) instead of you knowing by memory where they all are (which becomes a more automated and repetitive task). Can it be scripted so the vehicle set changes some cars automatically from time to time? or maybe the destination place can also be automatically rotated...

Offline Simon

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Re: Car exports, well done!!!!
« Reply #28 on: July 01, 2010, 11:05:40 AM »
I had an idea to make it more challenging, but I haven't posted it yet because I don't know whether to post it here or to make a new thread in the Suggestions board. My idea is the following: making little changes in the vehicle set from time to time, so the cars to export are often changing their places and you have to search for them (LW is freeroam) instead of you knowing by memory where they all are (which becomes a more automated and repetitive task). Can it be scripted so the vehicle set changes some cars automatically from time to time? or maybe the destination place can also be automatically rotated...

Was thinking about that actually... right now we have a vehicle set where all ~1200 vehicles are loaded at once. Imagine a vehicle set with a loads of different positions and multiple different vehicle model possibilities in the one area! When a vehicle 'dies' then it's position is replaced with another unused one.

Offline Gryphus_One

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Re: Car exports, well done!!!!
« Reply #29 on: July 01, 2010, 11:26:32 AM »
Was thinking about that actually... right now we have a vehicle set where all ~1200 vehicles are loaded at once. Imagine a vehicle set with a loads of different positions and multiple different vehicle model possibilities in the one area! When a vehicle 'dies' then it's position is replaced with another unused one.

Is that scriptable? my idea was to make a few different veh sets, all of them with the same vehicles, but each veh set having those vehicles in different places, and the script rotating the veh sets automatically from time to time (for example each real day).

And what about rotating the destination place?