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er, are u sure this is working cos about 6 diff idiots wer 2 shotting me yesterday n they didnt freeaze?
I never looked on scripting this way xDQuote from: Slice on November 02, 2010, 07:44:06 AMCode: [Select]#include <a_samp> BitArray:g_abIsSawnoffClipUsed< MAX_PLAYERS >, BitArray:g_ab[b]ThisBitchDidntReload[/b]< MAX_PLAYERS >,}Back on topic: As Hazard I always thougt that 2 shot (double shot or two shot btw?) is about shooting infinite ammount of sawn bullets, I never seen a problem in 2shot-uzi-2shot-uzi. The script doesn't harm me in any way, same with others regulars, but what about newbies? When I was learning how to switch properly for a long time I made mistakes and shot only 2 bullets... They may be confused.
Code: [Select]#include <a_samp> BitArray:g_abIsSawnoffClipUsed< MAX_PLAYERS >, BitArray:g_ab[b]ThisBitchDidntReload[/b]< MAX_PLAYERS >,}
#include <a_samp> BitArray:g_abIsSawnoffClipUsed< MAX_PLAYERS >, BitArray:g_ab[b]ThisBitchDidntReload[/b]< MAX_PLAYERS >,}
I'm guessing Slice will add this when he wants, since he's in the scripting team, Accepted.