Poll

Would you like a new Ammu-Nation interior?

Yes.
40 (95.2%)
No.
2 (4.8%)

Total Members Voted: 39

Author Topic: [N]New Ammu-Nation Interior  (Read 10785 times)

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Offline NiGHTM4RE

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Re: New Ammu-Nation Interior
« Reply #15 on: November 14, 2010, 03:56:22 AM »
nice interior,
I always wanted the spawn weps changed, so "floating" weapons were placed inside ammunition (perhaps against a wall) and you brought them as spawn weapons by standing in the weapon and then entering how many you wanted. hard to explain and harder to script so i would not expect it, but i like the interior change :D
Sort of like in the Ammu-Nations in Vice City right?
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Offline j.king

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Re: New Ammu-Nation Interior
« Reply #16 on: November 15, 2010, 09:51:51 AM »
Sort of like in the Ammu-Nations in Vice City right?

Possible to script that ^?

 ;D


Offline NiGHTM4RE

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Re: New Ammu-Nation Interior
« Reply #17 on: November 15, 2010, 09:57:29 AM »
Sort of like in the Ammu-Nations in Vice City right?

Possible to script that ^?

 ;D
I'm not a scripter so I don't know how to make this but I'm pretty sure it is possible...Just take the gun object(like they do in /hold) and place it on the wall...and create a checkpoint  in front of it. Then it pops up asking, for example: "How many M4/M4 ammo would you like to buy?"
« Last Edit: November 15, 2010, 10:03:42 AM by NiGHTM4RE »
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Offline Gryphus_One

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Re: New Ammu-Nation Interior
« Reply #18 on: November 15, 2010, 10:20:16 AM »
Sort of like in the Ammu-Nations in Vice City right?

Possible to script that ^?

 ;D
I'm not a scripter so I don't know how to make this but I'm pretty sure it is possible...Just take the gun object(like they do in /hold) and place it on the wall...and create a checkpoint  in front of it. Then it pops up asking, for example: "How many M4/M4 ammo would you like to buy?"

I'm not sure but I think I have seen something similar in other servers.

Offline Falk3n

Re: New Ammu-Nation Interior
« Reply #19 on: November 15, 2010, 02:36:10 PM »
hehe nice interior, I like it... +1 ;)

Please, it's like if a no-reload cheater said that he got banned unfairly because he didn't have the chance to shoot any player yet.

Offline BikeDriver

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Re: New Ammu-Nation Interior
« Reply #20 on: November 15, 2010, 03:06:00 PM »
Sort of like in the Ammu-Nations in Vice City right?

Possible to script that ^?

 ;D
I'm not a scripter so I don't know how to make this but I'm pretty sure it is possible...Just take the gun object(like they do in /hold) and place it on the wall...and create a checkpoint  in front of it. Then it pops up asking, for example: "How many M4/M4 ammo would you like to buy?"

wats the point bitch??????????????????

why dont you just leave it as it is? no understand..

the new interior is col.

replace the NAM interior with it..
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Offline [JOKER]Miczi

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Re: New Ammu-Nation Interior
« Reply #21 on: November 15, 2010, 04:53:31 PM »
Sort of like in the Ammu-Nations in Vice City right?

Possible to script that ^?

 ;D
I'm not a scripter so I don't know how to make this but I'm pretty sure it is possible...Just take the gun object(like they do in /hold) and place it on the wall...and create a checkpoint  in front of it. Then it pops up asking, for example: "How many M4/M4 ammo would you like to buy?"

wats the point bitch??????????????????

why dont you just leave it as it is? no understand..

the new interior is col.

replace the NAM interior with it..

Lol I guess the point is to make LW look more original... If it's really not that hard to script, then I like it.


Offline Alvar

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Re: New Ammu-Nation Interior
« Reply #22 on: November 15, 2010, 06:11:57 PM »
Win poll. 32-0  ;D
Easy isn't always simple.

Offline AJP

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Re: New Ammu-Nation Interior
« Reply #23 on: November 17, 2010, 10:22:23 PM »
Here's the problem with this suggestion, right now LW's uses the native SA checkpoints to enter buildings, eat food in fast food, buy ammu-nation weapons, gamble, all that. Unless the NAM entrance was blocked with some sort of object on the outside and there was a cp that teleported you into this new interior, then it would mean that there would have to be some work put into making all the custom cp entrances for all the interiors we use on LW's, also the shit like ammunition guy, fast food workers, casino dealers, would all be removed. That would be cool, that all that is removed and replaced for something scripted and server sided, but it would mean a lot of work and I don't know if the scripting team is willing to put that on their long long list.

Offline iMJets

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Re: New Ammu-Nation Interior
« Reply #24 on: November 17, 2010, 11:29:59 PM »
So basically all the script thats going into this makes it pointless it wont rlly help the server in anyway.

Offline Slice

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Re: New Ammu-Nation Interior
« Reply #25 on: November 18, 2010, 06:09:01 AM »
im working on a brand-new interior system. you will only see people in the interior you're in, and it'll be easy to swap interiors around. i'll let yall know when it's getting ready

Offline Gryphus_One

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Re: New Ammu-Nation Interior
« Reply #26 on: November 18, 2010, 09:54:46 AM »
im working on a brand-new interior system. you will only see people in the interior you're in, and it'll be easy to swap interiors around. i'll let yall know when it's getting ready

And what will be the benefit of this?

Offline Faraday

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Re: New Ammu-Nation Interior
« Reply #27 on: November 18, 2010, 11:09:25 AM »
The benefit is that everything can be controlled serverwise. Let's all just let Slice do his work, I'm pretty sure it'll be awesome as usual.

Offline Simon

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Re: New Ammu-Nation Interior
« Reply #28 on: November 18, 2010, 11:22:41 AM »
Not to mention it will allow me to do some interesting things with properties!

Offline Slice

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Re: New Ammu-Nation Interior
« Reply #29 on: November 18, 2010, 09:13:56 PM »
Not to mention it will allow me to do some interesting things with properties!
simon sure likes touching his properties