Author Topic: SA:MP 0.3c Released!  (Read 5866 times)

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Offline Alvar

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Re: SA:MP 0.3c Released!
« Reply #15 on: December 29, 2010, 07:59:18 PM »
I'll test it tomorrow, thanks!  ;)
Easy isn't always simple.

Offline Faraday

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Re: SA:MP 0.3c Released!
« Reply #16 on: December 29, 2010, 09:17:22 PM »
wat wat in the butt. wrong thread mayne

Offline Gryphus_One

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Re: SA:MP 0.3c Released!
« Reply #17 on: December 30, 2010, 12:16:45 AM »
Seems interesting, but I won't update yet: my favourite cops n robbers server is still running 0.3b, and I don't know how to have two different Samp versions installed at the same time on the same Windows installation.

Offline BikeDriver

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Re: SA:MP 0.3c Released!
« Reply #18 on: December 30, 2010, 01:52:45 AM »
gtfo gryphus

Drivebying with some weapons that do not work properly will be disabled on next restart
Drivebying with some weapons that do not work properly will be disabled on next restart
Drivebying with some weapons that do not work properly will be disabled on next restart
Drivebying with some weapons that do not work properly will be disabled on next restart
But... deagle works properly... so your putting it wrong, anyways, I hope deagle db gets removed...

Cheers.

dugi pwned in the ass man :)

in my oppionion you should disable any weapon but Tec, SMG and uzi. it doesnt matter if deagle and M4 work without bugs, these are WAY too strong for db.
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline AJP

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Re: SA:MP 0.3c Released!
« Reply #19 on: December 30, 2010, 03:29:17 PM »
bikedriver if you had seen how m4 shoots ingame from passenger you would see that it would be no problem to have it enabled on lws

Offline BikeDriver

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Re: SA:MP 0.3c Released!
« Reply #20 on: December 31, 2010, 04:35:09 AM »
scott bitch............... i have seen it! yes it shoots slower.. and?

- im pretty sure the fire rate is not synched to other players (or the difference is just tiny, i killed jets in like 1 1/2 seconds)
- you are protected in a car but you have a strong weapon such as M4
- you cant fall off the car
- with M4 you have like 200 meters shooting range to each side where you can fuck up any other persons tires (very annoying in races)
- M4 has to reload like once a minute because of this super slow fire rate. also you need only very low ammo

this will make passengers in races a shitload more powerful.

i recommend removal of any new passenger weapon or at least deactivation in races. its just annoying.
« Last Edit: December 31, 2010, 04:36:43 AM by BikeDriver »
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline Swanson

Re: SA:MP 0.3c Released!
« Reply #21 on: December 31, 2010, 04:39:11 AM »
Yeah it just sucks ass, nothing wrong with just micro uzi/tec9/smg as passenger, it's retarded you can't even get away when some guys in a car are on to you.

Offline Disco

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Re: SA:MP 0.3c Released!
« Reply #22 on: December 31, 2010, 10:27:24 AM »
I dont see such a big problem in those passenger weps like i thought when i heard it ...
well for races its shit ^^ but for the rest its sth new and cooL :)

Offline dugi

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Re: SA:MP 0.3c Released!
« Reply #23 on: December 31, 2010, 12:49:36 PM »
Driveby with deagle and combat shotgun has been disabled yesterday

Offline SRC

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Re: SA:MP 0.3c Released!
« Reply #24 on: December 31, 2010, 12:51:41 PM »
Driveby with deagle and combat shotgun has been disabled yesterday

And sniper you forgotten :)

Offline Friskyyyy

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Re: SA:MP 0.3c Released!
« Reply #25 on: December 31, 2010, 02:26:40 PM »
Interesting...