At least it could be used like that, but its like using simple integer arrays to build up a stackmemory (but as pawno hasnt much alternatives
:/)
anyways it would be an idea, so if the rustler heads the target rustler, and fires his guns, and the targetrustler takes damage, then start a timer. If the rustler gets destroyed within that time, u'll get the kill. Thats how i understood what u wrote.
That could work, but there are quite some things that could be seen as bugs and lead to fails, for example a '
scary kill', how i would name it, wich means u shoot the target rustler, but u didnt take him down by now, but then he crashes, within the time, into something else, and u would get the kill then. that means u somehow '
scared him to death'. Equal to a normal death match scenario, the player doing
/kill would count to ur stats then
And what should be in the stats, when does a fight end? either when the plane is down, or when the pilot is dead? I assume from what u wrote that it should count to the stats when the plane is down. im not quite sure if it can be registrated if a player leaves a car, but if it would, that would be doable
in the means of programming aswell.
But as all that informations:
plane heading, health, guns, crashes, leaving have to be processed in real time and constantly, and in average case not only of one single player, but of multiple players at the same time, u can almost be sure this would create lag on some players systems, maybe also on the server himself.
I'd say the best would be to script it by urself, test it on ur own pc, i guess it would be scriptable, but as i do not know pawno very well i cant say exactly, and look if it works.
And dont bullshit anyone gryphus, i knew by the third line that if it would work u would instantly suggest this for LWs