players should be able to set whatever they want - the number of enemies, their hp, exp rate and stuff, not just one option.
sorry but this is biggest crap i have read in quite some time.. just how retarded would that be?
i prefer games with only one difficulty level. like dark souls.
Meh. Of course, there should be something special for those who play on the hard diff., but nowadays noone will make a game that is "unfinishable" for newbie players - it won't sell.
Of course, some people like to be able to say "Im awesome, cause I finished the fuckin game on hard". But for people like me the difficulty level is an option to optimize the game - playing Spore on easy level (yes, I know it's for kids, but still) is so fucking boring. On hard it's still easy, but forces you to think before attacking a group of dinsaur-like monsters... Or Empire: Total War. This game is really good - not only the battles, but the campaign itself, I remember myself sitting at school and drawing fucking map of Europe with a full plan of invading it from India. It really required preparing for a bigger war, otherwise even if you had a fucking big army the enemy could own you by cutting a source of income, like pirating the main trade ways. But there were also games (unfortunately can't name any at the moment) which were so fucking difficult I simply thought "fuck this". And that is not what a developer aims at.