Author Topic: Fail render~~3Ds  (Read 3181 times)

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Offline MoHiT

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Fail render~~3Ds
« on: November 23, 2011, 04:49:10 AM »
THE MOST ANNOYING MOMENT EVER!
4 hours to render 341(simulation) frames. millions of crashes during the project.
FINAL OUTPUT~

Just some FRICKIN WHITE DOTS?! -.- D:

anyways Took a Still image render :
for the Sneak peak(just an image) of my fail Try:


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Offline BikeDriver

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Re: Fail render~~3Ds
« Reply #1 on: November 23, 2011, 11:54:01 AM »
i dont understand what you are doing but well done ???

but you know that your parents will kill you sooner or later if you use your CPU to capacity over 4 hours just to render something failish? :P
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Offline MoHiT

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Re: Fail render~~3Ds
« Reply #2 on: November 23, 2011, 04:16:06 PM »
i dont understand what you are doing but well done ???

but you know that your parents will kill you sooner or later if you use your CPU to capacity over 4 hours just to render something failish? :P
LMAO xD im sorry i didnt explain myself well.. :P

i mean i made a Crystal ball kinda thing. n as i needed it for compositing with another Video/Image i needed its HD render.

n i Tested Renderer* By rendering an image preview. n it worked pretty fine.

but when i started rendering a WHOLE BUNCH OF FRAMES it kinda got Fucked up idk how.. :/

Anyways i hope u got what i meant by the first post."

So this is what i wanted to create. :)

Still need some work done.

http://www.youtube.com/watch?v=v2FUEHtHtgU

Problems so Far:

x Pieces are entering the floor Surface, :(

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Offline Swanson

Re: Fail render~~3Ds
« Reply #3 on: November 23, 2011, 06:19:09 PM »
Nice video I didn't even notice it in the first place :P

I'm not that much experienced with rendering, so I can't really say what to do. What you could try (if you didn't try it), is to make different texture maps, like specular map/bumpmap/displacement map. Like I said before, I don't know too much about rendering, but it seems like you only used a specular map, which gives the white reflection on the material. This looks pretty good imho, but with a bumpmap for example you could add a more rough look to the material. It might take some time to tweak the texturemaps to get best results, but I assume you already kind of figured that out :P

Btw, it also seems like the surface where the ball should land on has no collider, but instead there is a colliding surface under it.
« Last Edit: November 23, 2011, 06:22:48 PM by masterbeef »

Offline MoHiT

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Re: Fail render~~3Ds
« Reply #4 on: November 24, 2011, 06:37:05 AM »
Nice video I didn't even notice it in the first place :P

I'm not that much experienced with rendering, so I can't really say what to do. What you could try (if you didn't try it), is to make different texture maps, like specular map/bumpmap/displacement map. Like I said before, I don't know too much about rendering, but it seems like you only used a specular map, which gives the white reflection on the material. This looks pretty good imho, but with a bumpmap for example you could add a more rough look to the material. It might take some time to tweak the texturemaps to get best results, but I assume you already kind of figured that out :P

Btw, it also seems like the surface where the ball should land on has no collider, but instead there is a colliding surface under it.

yea thats what i posted underneath my last reply xD

Quote
Problems so Far:

x Pieces are entering the floor Surface, :(

matter of fact i dont wanna tweak it Now. :x it took fuckin 4 hours to render. n if i tired to render in HD.. then you might wanna double the time.

my GFX reached at the peak of 88 Degree temp. while rendering xD might even blow up in 8 hours XDD

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