Author Topic: 0.3z  (Read 14837 times)

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Faye

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Re: 0.3z
« Reply #45 on: January 20, 2014, 09:55:23 PM »
Just imagine all the trolls popping the tyres of any vehicle they can find without getting in.
good idea thanks ???

Offline BikeDriver

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Re: 0.3z
« Reply #46 on: January 20, 2014, 09:56:53 PM »
Welcome!

I haz good ideas, yes? ;D
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Offline Runey

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Re: 0.3z
« Reply #47 on: January 20, 2014, 11:01:10 PM »
lol,for the first time bike has a nice idea! Anyways,changed my mind about this update.Maybe it isnt that bad. ;)  8)
Still,we'll see.

Offline BikeDriver

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Re: 0.3z
« Reply #48 on: January 21, 2014, 08:18:34 AM »
Spityboi, the problem is that you can change both, up- and download rate. You only altered the download rate.

But for instance, if you upload a youtube video while playing sa:mp, the position of the other players might be downloaded properly onto your client but your own position will be not be uploaded to the server properly.

I am not afraid of laggers, I am afraid of people who use some sort of lag switch in order to change their upload rate. You should be able to alter the position of other players. The server freezes for a few seconds or you are bugged and you see other players not moving. You shoot 10 of them and they just drop dead on their machine? All my alarm bells go mad just by thinking about the given possiblities for cheater retards.

I agree on the headshots thought. It will only increase the required luck factor in duels.
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Offline EnzoMortelli

Re: 0.3z
« Reply #49 on: January 21, 2014, 07:11:17 PM »
The server freezes for a few seconds or you are bugged and you see other players not moving. You shoot 10 of them and they just drop dead on their machine? All my alarm bells go mad just by thinking about the given possiblities for cheater retards.
This shouldn't work. If the server is frozen, shot infos wouldn't get through either. They would be processed when the server continues, then with current position data.
If you however would use some kind of illegal trainer that would allow to specificly cut the position data from being received, the server would wait for your client's acknowledgement on receiving the position data and time your connection out.

Usually gameserver for synced fps games make sure the last position data was received properly before a shot is processed, sometimes even with timestamps.

I can't say how sa-mp does it, but if they are so serious about this feature that they include it as standard, they should've thought well about it.

Offline BikeDriver

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Re: 0.3z
« Reply #50 on: January 21, 2014, 08:57:14 PM »
they should've thought well about it.

Yes they should.

But the past has proven, that they don't always think well before they implement stuff. They are just a bunch of hobby developers after all, no?

Let's take the passenger drive-by for example. Remember how the deagle works (if not entirely disabled)? Just a random example. Or how long now since the swimming speed, jumping distance and jumping height is in relation to somebodys framerate? If they really wanted to deliver a perfect gaming experience, they should have fixed these issues long ago.

SA:MP isn't perfect and never was and thus you can't say its a fact, that future stuff will be perfect.

Or from another point of view: How likely is it, that they took deathmatch servers into full consideration when developing this feature? I assume by now about 80% of all players are roleplayers and I could imagine that this new targeting system with body part recognition will bring many new possiblities for these pussy servers. And of course it will make fighting better for people who are not into fighting.

Sorry but.. I am BikeDriver after all. You know how I work. I will only accept this feature after I have seen and approved it myself. Also remove that signature you fickschnitzel :)
« Last Edit: January 21, 2014, 09:33:03 PM by BikeDriver »
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Offline EnzoMortelli

Re: 0.3z
« Reply #51 on: January 22, 2014, 12:29:26 AM »
You have to keep in mind that not every bug in sa-mp can be accounted to the sa-mp developers.

After all, sa-mp is just a mod, and the source code of gta san andreas is not freely available. There are many issues which are more then untrivial to adress without proper access to the game engine.

swimming speed, jumping distance and jumping height is in relation to somebodys framerate
I may add that bike physics, car handlings and acceleration are aswell. This is a gta sa physics engine problem, nothing that sa-mp could fix without entirely using another game as base.

I am of the opinion that the sync feature was explicitly implemented to increase the popularity of death match modes. The developers propably had the idea that younger generations of players used to next gen fps games would be drawn to sa-mp easier if it would handle in a similar way as every other game they play.

Offline BikeDriver

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Re: 0.3z
« Reply #52 on: January 22, 2014, 12:48:24 AM »
Are you sure the frame issues are all the same in singleplayer? I think I never even tested that. I always thought these bugs came with SA:MP.

But whatever. IMO they should have started to modify existing gta sa files long ago. Remember that balance mod thingy slice created? Something like that.
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Offline enkei

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Re: 0.3z
« Reply #53 on: January 22, 2014, 06:06:21 PM »
HOLY CRAP! 0.3z! SA-MP is alive and well! I honestly believed SA-MP would die with version x and the release of GTAV. But, how come it isn't available for download at sa-mp.com? Is it not officially released yet?

Offline BikeDriver

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Re: 0.3z
« Reply #54 on: January 22, 2014, 06:19:46 PM »
RC3 is out

Code: [Select]
- Fixed: Joypad target switching still enabled autoaiming.

dafuck do they mean by that?
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Offline enkei

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Re: 0.3z
« Reply #55 on: January 22, 2014, 06:22:17 PM »
I assume it means they discovered joysticks could still auto-aim, and they "fixed" it, hence "fixed"!

Offline Fuse

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Re: 0.3z
« Reply #56 on: January 22, 2014, 07:18:06 PM »
Yes what enkei said. It was possible to autoaim with gamepad if you pressed E or Q to switch target

Offline enkei

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Re: 0.3z
« Reply #57 on: January 22, 2014, 07:24:20 PM »
I hope they get to R5.

I drive a Nissan 350z in real life. SAMP 0.3z -- Where's the 5? That's the last character I need to be extremely happy!

Offline dugi

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Re: 0.3z
« Reply #58 on: January 22, 2014, 07:43:30 PM »
HOLY CRAP! 0.3z! SA-MP is alive and well! I honestly believed SA-MP would die with version x and the release of GTAV. But, how come it isn't available for download at sa-mp.com? Is it not officially released yet?

gta v is pretty much dead, sa:mp keeps getting bigger: http://samp.popznet.com/

Offline enkei

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Re: 0.3z
« Reply #59 on: January 22, 2014, 07:52:18 PM »
Wow Dugi, I had no idea. This data really puts it into perspective. Can't wait to see how many new players are brought to LW's after the implementation of 0.3z. Maybe we'll all get to re-live the glory days! ♥