Author Topic: 0.3z  (Read 16909 times)

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Offline dugi

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Re: 0.3z
« Reply #60 on: January 22, 2014, 11:43:02 PM »

Offline enkei

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Re: 0.3z
« Reply #61 on: January 23, 2014, 12:16:45 AM »
Heheh, I would if I weren't banned! :X

But hey, I gotta take 'em just like the rest of us.

Offline [V]Cash[iA]

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Re: 0.3z
« Reply #62 on: January 23, 2014, 12:19:51 PM »
0.3z is fucking awsome! :D

Offline [SWK]Dacads

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Re: 0.3z
« Reply #63 on: January 23, 2014, 12:32:09 PM »
hello Faye

Offline BikeDriver

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Re: 0.3z
« Reply #64 on: January 23, 2014, 02:46:34 PM »
lol who bothered to delete my post?

If you failed to notice: It was irony.
« Last Edit: January 23, 2014, 02:48:12 PM by BikeDriver »
BikeDriv:))))

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Hanney

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Re: 0.3z
« Reply #65 on: January 23, 2014, 03:29:57 PM »
Haven't got sa-mp installed at the moment but might pop over to see how it is, one of the few things that bothered me about sa-mp compared to vc-mp was the weapon sync (aswell as a few other things). I'm interested to see how such a sudden and drastic change has had on the community.

- For the regulars is this new change good or bad?
- Although, it was mentioned above it may be easier to detect cheaters but will a change like this cause aimbots on sa-mp  to become more prominent? I can imagine an influx of hackers now using aimbots and detecting that may be difficult unless there's some kind of obvious behaviours from the players animations (twitching, snapping 180, shots etc)
- Has the lw server itself became more active due to this change? Any older players from sa-mp that haven't logged into the server in ages appearing out of no where again? Or perhaps regular players at the moment leaving the server instead due to the change?
- Are objects completely synced? For example wooden fences, and unsynced vehicles with no one in them?
« Last Edit: January 23, 2014, 03:58:11 PM by Hanney »

Offline BikeDriver

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Re: 0.3z
« Reply #66 on: January 23, 2014, 06:11:07 PM »
- For the regulars is this new change good or bad?
Depends on how much of a fanboy of the old system you are. But overall, from an IT point of view, it is definitely an improvement. But SA-MP felt so very different as a shooter because games with this bullet impact and lag shot system are ultra rare, making it something very special.

- Although, it was mentioned above it may be easier to detect cheaters but will a change like this cause aimbots on sa-mp  to become more prominent? I can imagine an influx of hackers now using aimbots and detecting that may be difficult unless there's some kind of obvious behaviours from the players animations (twitching, snapping 180, shots etc)
It will be far easier to get aimbots working. I also think it will be harder to detect aimbotters now since everybodys aiming is no longer influenced by pings (making targeting easier, aimbotting less unlikely to be discovered). Another important point is, that SA:MP already had an official aimbot with the gamepad autoaim. People only need to find a way to re-enable it.

- Has the lw server itself became more active due to this change? Any older players from sa-mp that haven't logged into the server in ages appearing out of no where again? Or perhaps regular players at the moment leaving the server instead due to the change?
1/479

- Are objects completely synced? For example wooden fences, and unsynced vehicles with no one in them?
It is not in the changelog, so definitely no.
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Faye

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Re: 0.3z
« Reply #67 on: January 23, 2014, 09:41:44 PM »
hey dacads =)

Offline Reny

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Re: 0.3z
« Reply #68 on: January 24, 2014, 01:04:09 AM »
- For the regulars is this new change good or bad?
Depends on how much of a fanboy of the old system you are. But overall, from an IT point of view, it is definitely an improvement. But SA-MP felt so very different as a shooter because games with this bullet impact and lag shot system are ultra rare, making it something very special.
This. I had more fun finding a right spot where to hit someone. :/
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Tenderly they turned to dust all that i adore.. "
  

Offline EnzoMortelli

Re: 0.3z
« Reply #69 on: January 24, 2014, 02:53:47 AM »
huehue i love how you can pwnzr pausers now.

i'm not sure if i'm a fan of the antilag. I have to get used to it. It still handles totally different from any other shooter game.

Offline Simon

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Re: 0.3z
« Reply #70 on: January 24, 2014, 06:00:47 AM »
- Although, it was mentioned above it may be easier to detect cheaters but will a change like this cause aimbots on sa-mp  to become more prominent? I can imagine an influx of hackers now using aimbots and detecting that may be difficult unless there's some kind of obvious behaviours from the players animations (twitching, snapping 180, shots etc)
It will be far easier to get aimbots working. I also think it will be harder to detect aimbotters now since everybodys aiming is no longer influenced by pings (making targeting easier, aimbotting less unlikely to be discovered). Another important point is, that SA:MP already had an official aimbot with the gamepad autoaim. People only need to find a way to re-enable it.

The threat of aim-bots is not that much greater. Any decent aimbot should've been able to adjust for ping in the past.

I played yesterday and it was great! Not 100% there but definite improvements.

Offline BikeDriver

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Re: 0.3z
« Reply #71 on: January 24, 2014, 12:47:33 PM »
huehue i love how you can pwnzr pausers now.

It's kinda bizzare that it works.

Doesn't that mean it might be possible to kill people when the server freezes for some time? :S

But yes.. killing pausers sounds good :D
You could even disregard the "pause" rule now, right?
« Last Edit: January 24, 2014, 12:49:13 PM by BikeDriver »
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Offline Quickplay

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Re: 0.3z
« Reply #72 on: January 24, 2014, 12:59:41 PM »
huehue i love how you can pwnzr pausers now.

It's kinda bizzare that it works.

Doesn't that mean it might be possible to kill people when the server freezes for some time? :S

But yes.. killing pausers sounds good :D
You could even disregard the "pause" rule now, right?
Nah, i guess when you're paused is different, cause you're anyway linked to the server somehow

Let's first be sure it works 100 %

Offline Runey

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Re: 0.3z
« Reply #73 on: January 24, 2014, 03:12:51 PM »
anyways pausing is against the rules(while fighting someone) :P

Offline Quickplay

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Re: 0.3z
« Reply #74 on: January 24, 2014, 05:12:05 PM »
anyways pausing is against the rules(while fighting someone) :P
it seems you didn't get the bikedriver's post, that's just what he was talking about