Poll

Lag Compensation On or Off?

On
19 (70.4%)
Off
8 (29.6%)

Total Members Voted: 26

Author Topic: [0.3z] Lag Compensation  (Read 8138 times)

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Offline Faraday

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[0.3z] Lag Compensation
« on: February 12, 2014, 02:52:23 PM »
Basicly, if I understood correctly, this will let us be able to toggle lead-aim on or off.
Lag compensation On = lead-aim off
Lag compensation Off = lead-aim on

Offline BikeDriver

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Re: [0.3z] Lag Compensation
« Reply #1 on: February 12, 2014, 04:15:55 PM »
I'd say, wait until the version is released, turn lead-aim off for a month and then start a poll.


But by now I'd say: Turn lead-aim on, as LW always tried to be classy and old-school.

Also please make the poll more clear. What on or off? Lag compensation or lead-aim?
« Last Edit: February 12, 2014, 04:18:18 PM by BikeDriver »
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Offline eDiT

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Re: [0.3z] Lag Compensation
« Reply #2 on: February 12, 2014, 04:36:49 PM »
Is this the type of script I've seen Fusesz implement? If so, then YES!! It works great - basically IF on your screen you shoot player = player takes damage.
Lag due to ping or low FPS is no long an issue; I think it'd be worth a try for sure.

Offline EnzoMortelli

Re: [0.3z] Lag Compensation
« Reply #3 on: February 12, 2014, 04:41:29 PM »
What Bikerr said.

I voted Off though, because i don't think this makes quite sense for the classic sa-mp dm. The 3rd person shooter mechanics of sa-mp feel so totally different then anything else, everything happens so fast, and with lag compensation i personally had the feeling of hitting even less than without it. Also i'm noob and just starting to get used to lead-aim. (fffuuuuuuuuuuuu)

Imho lag comp made sense when you try to modify the sa-mp experience to fit in with other games, so if there are far more modifications regarding reloads, recoil, damage, health, etc..

Offline enkei

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Re: [0.3z] Lag Compensation
« Reply #4 on: February 12, 2014, 04:47:17 PM »
I voted ON! Because then I might actually stand a chance!

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Re: [0.3z] Lag Compensation
« Reply #5 on: February 12, 2014, 04:54:38 PM »
Voted on!

Offline Fuse

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Re: [0.3z] Lag Compensation
« Reply #6 on: February 12, 2014, 07:37:13 PM »
Is this the type of script I've seen Fusesz implement? If so, then YES!! It works great - basically IF on your screen you shoot player = player takes damage.
Lag due to ping or low FPS is no long an issue; I think it'd be worth a try for sure.
It's not the same as what i did, similar ingame though.

I vote on :)
« Last Edit: February 12, 2014, 07:39:02 PM by Fuse »

Offline Dejo^

Re: [0.3z] Lag Compensation
« Reply #7 on: February 12, 2014, 10:31:00 PM »
Voted on! :)

Offline Tw1sT3r

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Re: [0.3z] Lag Compensation
« Reply #8 on: February 13, 2014, 12:29:02 AM »
seriously? did you forget the auto-aim feature GTA:SA has? what will make a player better than other? what will samp dm turn to?

Offline EnzoMortelli

Re: [0.3z] Lag Compensation
« Reply #9 on: February 13, 2014, 02:01:27 AM »
seriously? did you forget the auto-aim feature GTA:SA has? what will make a player better than other? what will samp dm turn to?
Auto-aim feature is turned off for the lag-compensated version ofc.

Offline iDamn

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Re: [0.3z] Lag Compensation
« Reply #10 on: February 13, 2014, 06:29:40 AM »
I'm pretty sure that there will be a third party program with aimbot feature. Voted off. I enjoy getting killed with lead aiming.

Offline Simon

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Re: [0.3z] Lag Compensation
« Reply #11 on: February 13, 2014, 07:36:39 AM »
I'm pretty sure that there will be a third party program with aimbot feature. Voted off. I enjoy getting killed with lead aiming.

There are already third party aimbot programs. They also take ping into consideration. How will it be different? You could even argue that you'll have less aimbots for a while because they consider ping which won't be a factor. Cheaters be cheating either way.

But by now I'd say: Turn lead-aim on, as LW always tried to be classy and old-school.

As someone who helped build the majority of the script, we never tried to be old school. Rather, we tried to be true to the single player experience with sensible extensions.

If you want to think about what littlewhitey's tried to be. It tried and is an international server. Because of this, players have varying pings which makes no sense for new players. An intuitive and consistent experience should be sought.

If new players come from or go to a server with lag compensation on, where do you think they'll stay? They'll think that not being able to hit players consistently on littlewhitey's server will be a fault of the server.

However, with the release of 0.3z littlewhitey's script needs to be prepared for this. No action on 0.3z will surely lower the number of players. There are two alternative possibilities I see:

Without Lag Compensation. New players (maybe some old) will leave because of the reasons above.
With Lag Compensation. The lifespans of players will become shorter as people will be able to make hits more consistently. I personally think that people should spawn closer together (clustering spawns).  For those whose play styles will be negatively effected by clustered spawns (stunters, free-roamers, rustler pilots), there should be an accessible option in the spawn menu to prevent you from having a clustered spawn.

Offline Tw1sT3r

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Re: [0.3z] Lag Compensation
« Reply #12 on: February 13, 2014, 11:07:32 AM »
it's true that already exist auto-aim programs that consider ping, but with lag compensation it'll be MUCH easier to cheat, and more accessible for random players. either way, if this feature increases the amount of players, then we should go for it.

Offline BikeDriver

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Re: [0.3z] Lag Compensation
« Reply #13 on: February 13, 2014, 01:31:31 PM »
But if LW stays the only server with lead aim, then LW might attract more players too ::)

Well you can't know for sure..................
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Offline Bikerr

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Re: [0.3z] Lag Compensation
« Reply #14 on: February 13, 2014, 02:15:07 PM »
Voted for lag compensation on. All I ever see in LW is that new players don't stick around. Soon the majority of the servers will have lag compensation, and I really don't think that there are enough people who want to play without lag compensation will come to LW. Sure, 'noobs' (or new players that most likely have had experience on other servers but are still considered newbs) will be able to damage your ego now, but I don't think that's reason enough to turn lag-comp off. More hackers you say? one way or the other, there will alway's be hackers. Who knows, with this new version it might be possible that there'll be an anti-aimbot script comming out in the future.

LW isn't popular anymore, therefor, if we argue to be 'unique' by turning down developments that other servers take advantage of, we be digging our own grave.


(But that's just my opinion)

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