Author Topic: The new weapon respawn thingy  (Read 8419 times)

0 Members and 2 Guests are viewing this topic.

Offline EnzoMortelli

Re: The new weapon respawn thingy
« Reply #30 on: May 08, 2014, 09:13:51 AM »
Yes it basically means the sawn-off+uzi combination is not available anymore, aswell as any other shotgun+smg or rifle+assault rifle combination.
(@Idamn: M4 + rifle my ass)
Bikedriv, you were saying newbies get raped too much, and well here is an approach to prevent that. Who said to balance the game the only chance is to upgrade the newbies?

Normal Shotgun and SMG are not weak at all.
The SMG as resemblance to the H&K MP5 fires quicker than both assault rifles and deals more damage than any other submachinegun. It also is much more accurate than both uzi and tec9. With lagcomp on it may be even more powerful.
The Chromegun as a ripoff of the Remington 870 AE can deal serious damage and is a three shot killer. However when quickscoped it can reach a higher fire rate than a non-c-bugged deagle, and can deal spread damage even if not properly aimed.

And that DMers 'must have' uzi+sawnoff... It's about time to widen some horizons.
« Last Edit: May 08, 2014, 09:15:22 AM by EnzoMortelli »

Offline BikeDriver

  • Fisher
  • ******
  • Posts: 1765
  • I can do anything
    • Awards
Re: The new weapon respawn thingy
« Reply #31 on: May 08, 2014, 09:33:59 AM »
Normal Shotgun and SMG are not weak at all.
Neither is the deagle. But giving people the choice to pick their favorite weapon as the default weapon is an improvement.

Bikedriv, you were saying newbies get raped too much, and well here is an approach to prevent that. Who said to balance the game the only chance is to upgrade the newbies?
If c-bug was forbidden, then I would say "Yes".
But I really don't want to fight a WW c-bugger with only the sawnoff. That sounds anything but fair/balanced.
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline Runey

  • SA-MP Server Admin
  • *
  • *
  • Posts: 2265
    • Awards
Re: The new weapon respawn thingy
« Reply #32 on: May 08, 2014, 10:25:31 AM »
lol,to be honest fighting with only sawnoff or uzi would be sick.SMG,m4 and sniper rifle are great weapons,and also normal shotgun,only if you know how to use them.UZI has become much more useful now,since lead aiming is off.m4....nothing special to say about it except its kewl.Sniper has become so powerful weapon...Normal shotgun with c-bug allowed is really cool,but without it,tbh it sucks sometimes.

Bikedriv, you were saying newbies get raped too much, and well here is an approach to prevent that. Who said to balance the game the only chance is to upgrade the newbies?
If c-bug was forbidden, then I would say "Yes".
But I really don't want to fight a WW c-bugger with only the sawnoff. That sounds anything but fair/balanced.
So sawnoff guy vs deagle guy isn't fair for you,thats your opinion,if im correct? It is fair,in my opinion,bcz the lead aiming is off,and it wouldn't be fair if there was still lead aiming on.

Offline Tw1sT3r

  • SA-MP Donator
  • *
  • Posts: 48
  • [V]irus
    • Virus
    • Awards
Re: The new weapon respawn thingy
« Reply #33 on: May 08, 2014, 10:41:33 AM »
1. AK47 is still a good weapon for finishing, so if it goes with deagle it's not useless.

2. Shotgun is a better weapon than AK47, in every point. You might not believe me, but both got almost same shooting range. AK47 is a very weak weapon, close to SMG. The shooting range of an AK47 is frustrating, due to the recoil (one-shot AK47 range is still close to the M4 one, but it's useless).

3. Sawnoff + Uzi is the essence of RW, we shouldn't forget that.

Offline EnzoMortelli

Re: The new weapon respawn thingy
« Reply #34 on: May 08, 2014, 11:12:01 AM »
What i get from the last replies in general is that it's not very clear what will happen if we use this slot system, so i'm just saying let's go for it and give it a try. Choosing fav spawn weapons imo is a weekend player thing, and i'm very ok with deagle+ak47 for everyone.
I'd also like to see ak47 and shotgun enabled as passenger drive-by weapons again, which they weren't in v3.  Opinions?

Offline iDamn

  • SA-MP Server Admin
  • *
  • *
  • Posts: 1068
  • I'll be damned!
    • Find me on Steam!
    • Awards
  • SA-MP: iDamn
Re: The new weapon respawn thingy
« Reply #35 on: May 08, 2014, 12:17:56 PM »
I would strongly recommend to keep Micro Uzi + Sawn Off Shotgun. That's my opinion.

I'd also like to see ak47 and shotgun enabled as passenger drive-by weapons again, which they weren't in v3.  Opinions?

How about Desert Eagle then? It's overpowered in drive-by.

Offline EnzoMortelli

Re: The new weapon respawn thingy
« Reply #36 on: May 08, 2014, 12:27:51 PM »
Deagle in driveby is not a good idea.

Offline BikeDriver

  • Fisher
  • ******
  • Posts: 1765
  • I can do anything
    • Awards
Re: The new weapon respawn thingy
« Reply #37 on: May 08, 2014, 12:32:09 PM »
Neither is the slot concept.

There is no clear distinction between the weapons. It will feel unfamiliar if you force people to not be able to use specific weapon combinations. Non-regulars will be confused. I just see no justification behind the slots. It doesn't provide any advantages.
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline EnzoMortelli

Re: The new weapon respawn thingy
« Reply #38 on: May 08, 2014, 12:58:20 PM »
Actually, the slots distinguish very clear between melee, handguns, smg/shotguns and rifles.
And that does not feel unfamiliar at all except you don't play anything else than gta sa. Most of the otner games only allow for one primary weapon and a handgun. Non-regulars will find it special and interesting.
What devs propably had in mind or not but what at least i see in it is that it will support variety and tactics in battles. With limited ressources it is vital to find the combination that fits a battle situation best. Uzi+sawns as overpowered RW set made WW almost obsolete. Limiting the slots like this will prevent Leroy Jenkins gameplay, basically.
The justification for it are the newbies. They are getting raped by sawn+uzi. And in case of rape, normally the rapist is convicted, not the victim armed.

Offline BikeDriver

  • Fisher
  • ******
  • Posts: 1765
  • I can do anything
    • Awards
Re: The new weapon respawn thingy
« Reply #39 on: May 08, 2014, 01:36:14 PM »
I never suggested to arm the victim, but to give him more variety to choose, what weapon to suck with :P
But if you want to make RW weaker (limit weapon combination), then you also have to make WW weaker (c-bug prohibition), as noobs are getting raped with both, RW and WW.

Plus I don't think, people who join LW are completly new to SA:MP. They know how the weapon slots are limited by default and they are used to that. New players don't come from other games to SA:MP and join LW. It won't feel like something special or interesting, but players will feel restricted instead. LW of all servers always tried to stick as close to the singleplayer as possible, right?
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline EnzoMortelli

Re: The new weapon respawn thingy
« Reply #40 on: May 08, 2014, 03:48:11 PM »
So, basically you want that newbies get less raped but you don't want to stop raping newbies, amirite?

Of course four weapon slots are interesting. If that is not fucking interesting idk what is. All that tactical planning that comes with it, do i use sniper or ak47 or may i uzi the fuck out of everyone in the area or do i rather backshoot them with sawnoff,
I think this is fucking awesome oke.

Anyway i think we have made our points clear. This is leading no further as i'm sure neither of us will change their mind. Let's do a quick summary:
  • lose all cash on death
  • new property system rocks, nothing to do here
  • spawn weapons as expensive one time purchase
  • deagle as starter weapon
  • enable ak47 & shotgun for passenger driveby
  • test how four weapon slots turn out, once it works correctly
Any objections or further suggestions?

Offline BikeDriver

  • Fisher
  • ******
  • Posts: 1765
  • I can do anything
    • Awards
Re: The new weapon respawn thingy
« Reply #41 on: May 08, 2014, 06:17:55 PM »
As I've said it would be great if cash would disappear more slowly when lying on the ground (several minutes), since cash is more worthy now.
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline Runey

  • SA-MP Server Admin
  • *
  • *
  • Posts: 2265
    • Awards
Re: The new weapon respawn thingy
« Reply #42 on: May 08, 2014, 07:33:57 PM »
Well,im ok with the ideas enzo just wrote,but deagle as a drive-by weapon isn't good idea at all(my opinion).
Also
As I've said it would be great if cash would disappear more slowly when lying on the ground (several minutes), since cash is more worthy now.
that :)

Offline Quickplay

  • SA-MP Retirees
  • *
  • *
  • Posts: 2212
  • Crazy Mind
    • Awards
  • SA-MP: Quickplay
Re: The new weapon respawn thingy
« Reply #43 on: May 08, 2014, 07:40:23 PM »
[...]
But I really don't want to fight a WW c-bugger with only the sawnoff. That sounds anything but fair/balanced.
Do you really think that, for example, i would win a fight c-bugging with the deagle against you shooting me with sawnoffs?  :o
Or maybe i misunderstood and you meant that the guy with sawnoffs would easily win?

If i got it right, then I invite you to have this fight you vs me, you'll see how you will rape me  ;D
« Last Edit: May 08, 2014, 07:43:21 PM by Quickplay »

Offline BikeDriver

  • Fisher
  • ******
  • Posts: 1765
  • I can do anything
    • Awards
Re: The new weapon respawn thingy
« Reply #44 on: May 09, 2014, 12:56:03 PM »
[...]
But I really don't want to fight a WW c-bugger with only the sawnoff. That sounds anything but fair/balanced.
Do you really think that, for example, i would win a fight c-bugging with the deagle against you shooting me with sawnoffs?  :o
Or maybe i misunderstood and you meant that the guy with sawnoffs would easily win?

If i got it right, then I invite you to have this fight you vs me, you'll see how you will rape me  ;D

Actually I imaged fighting vs. a c-bugging Slice with only a sawnoff to defend my ass. By the time I reload for the second time I would probably be dead. The main advantage of the UZI always was, that you didn't have to reload your sawnoffs anymore.

Oh how I miss the good old times, where you HAD to reload your sawnoffs before switching to the UZI.. but since we won't be able to own an UZI and a sawnoff at the same time it doesn't matter anymore I guess.
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P