Poll

Should LW's SA-MP server go back to legacy mode / leadaiming instead of lagcomp?

YES, turn the lagcomp OFF, like it was before.
4 (14.3%)
NO, leave the lagcomp ON, like it is now.
10 (35.7%)
NO, but use the OnPlayerGiveDamage fix instead of the normal 0.3z lagcomp.
14 (50%)

Total Members Voted: 28

Voting closed: June 26, 2014, 05:17:51 PM

Author Topic: [0.3z] Lagcomp poll second revision  (Read 4938 times)

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Offline EnzoMortelli

[0.3z] Lagcomp poll second revision
« on: June 12, 2014, 05:17:51 PM »
Since 0.3z's lagcomp mode has spawned a lot of criticism, including mysterious malfunctions, not registering shots, aimbot accusations, overpowered WW'ers, less challenging fights and plenty more, we've decided to revise the decision of turning lagcomp on on littlewhitey's sa-mp server with the help of the community who had to live with it for the last couple of months and could get quite some experiences about it.

Y'all have two weeks to decide wether to leave it like it is now or go back to the old leadaim legacy mode.

Offline iDamn

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Re: [0.3z] Lagcomp poll second revision
« Reply #1 on: June 12, 2014, 05:22:26 PM »
I got no problem with it. Might need some work to learn leadaim again, but yes. Better than having to experience the sawn bug. Madness.

Offline Aryan

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Re: [0.3z] Lagcomp poll second revision
« Reply #2 on: June 12, 2014, 05:25:42 PM »
I got no problem with it. Might need some work to learn leadaim again, but yes. Better than having to experience the sawn bug. Madness.

Offline maletogd

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Re: [0.3z] Lagcomp poll second revision
« Reply #3 on: June 12, 2014, 05:36:46 PM »
Should LW's SA-MP server go back to legacy mode!


Offline BikeDriver

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Re: [0.3z] Lagcomp poll second revision
« Reply #4 on: June 12, 2014, 05:41:54 PM »
Quote
use the OnPlayerGiveDamage fix

So wtf does that fix fix?
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline [V]Playa

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Re: [0.3z] Lagcomp poll second revision
« Reply #5 on: June 12, 2014, 05:52:52 PM »
It wont matter, atleast i can play :3

Offline EnzoMortelli

Re: [0.3z] Lagcomp poll second revision
« Reply #6 on: June 12, 2014, 06:37:57 PM »
Quote
use the OnPlayerGiveDamage fix

So wtf does that fix fix?
There was an approach in 0.3x to use the OnPlayerGiveDamage callback rather then the OnPlayerTakeDamage callback to simulate lagcomp.

Offline Habdel

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Re: [0.3z] Lagcomp poll second revision
« Reply #7 on: June 12, 2014, 06:44:42 PM »
I can't believe you guys want the old lead aim back, It makes no sense to hit in front of the players and it's alot harder. I can bet you anything that if you guys turn it off, all noobs are going to leave and this is gonna become a ghost server again..

I know some shoots don't register for some players and that you die pretty easy, but i think that there are more advantages than disadvantages with the lagcomp. After all, in what kind of game do you shoot infront of the players to hit them?


Offline Tw1sT3r

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Re: [0.3z] Lagcomp poll second revision
« Reply #8 on: June 12, 2014, 07:13:26 PM »
we want LW's to move forward, but all you do is going back and back. my first think about lag-comp was it would ruin our dm, but once you get used to it, lag shooting is an annoying piece of **** based on who got the biggest ping and the worst pc, and a nowhere shooting.

Offline Runey

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Re: [0.3z] Lagcomp poll second revision
« Reply #9 on: June 12, 2014, 07:54:19 PM »
I can't believe you guys want the old lead aim back, It makes no sense to hit in front of the players and it's alot harder. I can bet you anything that if you guys turn it off, all noobs are going to leave and this is gonna become a ghost server again..

I know some shoots don't register for some players and that you die pretty easy, but i think that there are more advantages than disadvantages with the lagcomp. After all, in what kind of game do you shoot infront of the players to hit them?


Good point.The answer is NOWHERE!Lead aiming has appeared only in SA:MP game.Shooting in front of players is total ****.No point of it,but i'm not complaining about 0.3x,i'm just saying that the server will be full of ghosts again.We can't think about the past,because it only gives a lot of pain,we must think of the future.This my opinion.

Offline Quickplay

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Re: [0.3z] Lagcomp poll second revision
« Reply #10 on: June 12, 2014, 07:56:20 PM »
I just finished reading people crying "lagger!11" in the main chat after many years, and now i see this...
No, leave it as it is

Offline EnzoMortelli

Re: [0.3z] Lagcomp poll second revision
« Reply #11 on: June 12, 2014, 10:01:51 PM »
I see four comments for NO, but only three votes for it. Don't forget to vote! The result of the poll will be crucial, not this discussion!

Offline BikeDriver

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Re: [0.3z] Lagcomp poll second revision
« Reply #12 on: June 12, 2014, 10:14:41 PM »
dont know what to vote for...

Wont start training with either weapon style again.
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline Runey

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Re: [0.3z] Lagcomp poll second revision
« Reply #13 on: June 12, 2014, 11:20:19 PM »
Still thinking,i kinda got used to this....it's hard to be back on lead aiming.... D:
Gottta think more.....  :-\

Offline Outlander

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Re: [0.3z] Lagcomp poll second revision
« Reply #14 on: June 12, 2014, 11:51:35 PM »
Its must be like it was before ! Most of the players where stats whores !