Hello to the
active lw-players.
I just wanted to come up here with a few ideas that came onto my mind lately. First of all I want to thank the developers again. You did a great job improving the server in 2014 - the new races, Event hosting, the Aircraft pay 'n' Spray and the permanent gang system. Big steps have been made! THANKS!
So here are my ideas:
- Removing /deposit cash on the Gang Bank Account
With this change gangs on littlewhitey's would be forced to earn their money by
fighting for territorys all around Las Venturas or possibly buying '
Gang-Properties'(read below) instead of single players in a gang using the common ways to earn money and then depositing it on the Gang Bank Account.
The reason I think we should make this change is that it's currently alot easier to earn money as a single-player the known ways than it is as a gang fighting for territories.
Moreover it would stop single-players who are not member of any real Gang abusing the Gang Bank Account as their second 'private' account.
- Adding features gangs are able to unlock with money from the Gang Bank Account
This could be Gang vehicles/bases - probably alot of players would love this, but it's probably a big thing to make.
So here I come up with the description of Gang-Properties. There could be properties that only gangs are able to buy - with money from their Gang Bank Account. At least a certain amount of players has to go to the property the gang wants to purchase (possibily 3+) so the /buy command gets unlocked.
The Gang-Property can be for example a building that gives all gang-members the advantage of a hidden blip on the map. As long as your gang owns this property all members of your gang get a hidden blip on the map for all non-gang members, but can still see each other.
Another idea would be a property a gang can hold that allows it's members are able to /fix the tank to it's original health (2500) when going to a certain point on the map. This would bring the oldschool gang wars for fluffy back and would actually make gangs care about the tank again. Nowadays, since pay n spray the gank has been disabled, the tank hardly ever makes it to the main fighting areas North Ammu and LVPD.
Your gang will own the property including it's advantage for a certain minimum amount of time (for example 20 minutes). From that on, another clan can come and buy the Gang-Property from you. You do
not get any money bank on your bank account.
Please note that these are just 2 ideas and there could be alot more propertys for gangs with different "bonuses".
- Adding a description about spawn locations for players when selecting skins
The title pretty much describes it. I think many new players don't know that the skin actually has an influence about their spawn location. Many noobs just always select the police skin and appear in the main fighting zone of the server where it's easy for regulars to spawnkill them and dont let them explore the rest of the server. This
is an issue especially when the server is busy. There should be a small hint for players that gives them a hint about the area they will spawn when selecting this skin.
Police - LVPD; Firefighter - LV Fire Station; Medic - LV Hospital; Stripper - Strio Club
At this point I want to mention that we should discuss the idea that we could have a few more than just these classes with defined spawn areas.
For example: Military - Area51 area; Pilot - LV Airport area; Fat Civilians - Spawn around Fast Food properties in LV.
To make this less work for the management, I already saved possible spawn positions for the Military and Pilot class, so if you are going to add those, I would pass them over to you in a PM.
- Increasing the amount of Rustlers at LV Airport
I'd like to share this problem we - as [R] members - noticed that came up the last 3-4 months on littlewhitey's server. When the server is busy (25+ active players) it often happends that noneof the 5 Rustlers we have on the current vehicle set in Las Venturas are available for people who want to fly. On the weekends this happends almost daily. If there is more than 2 players spending their time on the server flying Rustlers the 5 Rustlers in LV aren't enough. Planes on San Andreas receive damage from almost anything they touch. Unlike when driving cars you quickly need to change or fix your plane whenever its below 900 health because somebody could appear behind you - initiating a dogfight - and it would already give him a significant advantage when your plane is damaged.
I can't even tell you the reason why Rustlers became more popular for players to fly over the years, but it can be highly annoying when you need to drive to desert or even to San Fierro just to get a Rustler. 2-4 more Rustlers in Las Venturas wouldn't influence the gameplay for regulars, but they would stop those annoying moments when all Rustlers around are damaged or already take.
I'd to add that having 3, 5 or 25 Rustlers at Las Venturas Airport doesn't influence the danger of Rustlers attacking/blowing up whole races, since 1 decent Rustler pilot is enough already to take out or at least blow about 10 racers on all All Around SA race. If you ask me, this argument simply isn't valid.
I know im repeating myself here, but more Rustlers in Las Venturas would hardly ever be noticed by players who don't fly them, but they would make the it alot more fun who actually like flying.
- Decreasing or removing the money you get from the reaction test
Most regulars I talked to about the economy on littlewhitey's agree in one point - money is easy to earn. I'd like to share my opinion about the income players get from 'winning' a reaction test sometimes with you guys. Being first in a reaction test gives a player up to ~$35000. Everytime im getting that amount of money from a reaction test I ask myself the same question. 35k for what? For typing 'X3eR34' in about 9 seconds?
Reaction tests are one reason why people need to spend really few effort to be able to buy their daily-spawn-weapons. They just need to player for about 10 minutes and do the reaction tests only to do so. The quick money from these reaction tests make nice features like the pirate ship, car export and delivery-missions unattractive.
Instead of rewarding the winner of a reaction test with money there could be a counter that counts the total amount of times this player has won a reaction test before - like it is common on many other servers.
Thanks for reading all this and I hope to receive feedback from those who are active players on littlewhitey's sa-mp server.
regards [R]Qwerbeet_rulstler