Author Topic: Littlewhiteys v2.9.3 features  (Read 52479 times)

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Offline enkei

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Re: Littlewhiteys v2.9.3 features
« Reply #60 on: January 12, 2016, 04:23:25 PM »
These features are quite neat. I'm quite excited to try them out.

Offline BikeDriver

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Re: Littlewhiteys v2.9.3 features
« Reply #61 on: January 12, 2016, 05:48:25 PM »
For new players it's impossible to tell, where to go in "Reverse All Around San Andreas". The checkpoints point in very weird directions as they are.
Worlds Smallest Violin - BikeDriver remix.
[/jk]
That is a quality of that race inherited from the original All Around San Andreas. Some of the checkpoints there are already placed infront of highway junctions pointing towards the exits, and there are about a dozen shortcuts never pointed out either. New players who don't know that AASA is ment to be a highway-only race often leave the track either way.
I think this circumstance is what makes this race interesting.

Well.. of course the root cause is that they have literally inverted the race, without re-alligning the waypoints. My suggestion is to do exactly that. But yes, it's not mandatory.
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Offline enkei

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Re: Littlewhiteys v2.9.3 features
« Reply #62 on: January 12, 2016, 09:38:57 PM »
The only waypoint that might need realignment is the one near the entrance to Los Santos, after jumping off of the Red County highway if you were running the classic route. Reverse would require using the on-ramp. Maybe if you were feeling ambitious, a waypoint at the summit of the hill before banging a left onto the highway that crosses the Golden Gate Bridge. A first-timer would likely continue straight if there wasn't an arrow indicating the change in direction.

Offline EnzoMortelli

Re: Littlewhiteys v2.9.3 features
« Reply #63 on: January 12, 2016, 09:52:32 PM »
The only waypoint that might need realignment is the one near the entrance to Los Santos, after jumping off of the Red County highway if you were running the classic route. Reverse would require using the on-ramp. Maybe if you were feeling ambitious, a waypoint at the summit of the hill before banging a left onto the highway that crosses the Golden Gate Bridge. A first-timer would likely continue straight if there wasn't an arrow indicating the change in direction.
If i remember right that checkpoint is on the county road towards the Farmland and Blueberry. Going straight at this point would allow to take the Highway entrance to the right. It's also possible to make a sharp left turn, pass the campsite, following the road towards Back'o'Beyond a short distance and then jumping off the road bridge onto the Highway to Whetstone.

EpicHunter

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Re: Littlewhiteys v2.9.3 features
« Reply #64 on: January 13, 2016, 05:01:58 AM »
Thanks, Spitfire. I'm glad that server back on skinhit. Hope to see you soon. :)
« Last Edit: January 13, 2016, 06:00:41 AM by Jayce »

Offline [JOKER]Zaibatsu

Re: Littlewhiteys v2.9.3 features
« Reply #65 on: January 13, 2016, 05:14:07 AM »
News: The server is back on skinhit.

Oh my, what happened to the "we give it a few weeks and see" ?

Offline [V]Playa

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Re: Littlewhiteys v2.9.3 features
« Reply #66 on: January 13, 2016, 05:58:49 AM »
News: The server is back on skinhit.
lol what

Offline LukaZ

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Re: Littlewhiteys v2.9.3 features
« Reply #67 on: January 13, 2016, 06:26:40 AM »

Offline [BB]Diablo

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Re: Littlewhiteys v2.9.3 features
« Reply #68 on: January 13, 2016, 08:48:22 AM »

News: The server is back on skinhit.


I was right..told you,we will end up switching back...  8)

Offline Aryan

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Re: Littlewhiteys v2.9.3 features
« Reply #69 on: January 13, 2016, 09:13:59 AM »
Yes. Lagshot was meant for a trial period of time - 1 week was good enough.

Things didn't go well that's why it was reverted back, please stay on topic now. :)
« Last Edit: January 13, 2016, 09:17:33 AM by Aryan »

Offline BikeDriver

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Re: Littlewhiteys v2.9.3 features
« Reply #70 on: January 13, 2016, 09:52:12 AM »
I seriously don't get this logic...

You can't seriously compare player count during such a short period of time...
« Last Edit: January 13, 2016, 09:54:08 AM by BikeDriver »
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Offline [JOKER]Zaibatsu

Re: Littlewhiteys v2.9.3 features
« Reply #71 on: January 13, 2016, 10:22:18 AM »
basically ppl adapted with the new style with a week and now they have to adapt back to skinhit XD

well... til next week maybe?

Offline BikeDriver

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Re: Littlewhiteys v2.9.3 features
« Reply #72 on: January 13, 2016, 08:49:53 PM »
Well.. if the person involved in this project went inactive it's understandable.

But something like "Things didn't go well that's why it was reverted back" is no sufficient explanation...

Maybe somebody else would like to continue the project?

* BikeDriver looks at enzo
« Last Edit: January 13, 2016, 08:51:42 PM by BikeDriver »
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Offline LukaZ

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Re: Littlewhiteys v2.9.3 features
« Reply #73 on: January 13, 2016, 09:05:31 PM »
Enzo   >:(

Offline BikeDriver

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Re: Littlewhiteys v2.9.3 features
« Reply #74 on: January 13, 2016, 09:53:09 PM »
I can keep the lagshot if you guys are still interested. It seems like i'm the last active management left.

Just tell me if you want i will extend the trial period or if you find it wrong to be changing it so much then we will desist.

Well.. this will start another discussion / poll.

My suggestion is to keep it on for at least a month or so, then ask us again.
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