Author Topic: weather  (Read 8944 times)

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Offline [JOKER]Zaibatsu

weather
« on: January 26, 2016, 07:34:38 AM »
Hi all

1st of all sry about this topic - i know the suggestions are disabled atm but before u delete it, maybe its an idea to discuss

So to the point:

I find it more fun to play when theres daylight, just because its hard to see in the dark.
What do u think about server having a feature where u can set your personal weather (as /weather day; /weather night; /weather rain... etc)

Maybe a feature just for donators.

Offline [V]Playa

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Re: weather
« Reply #1 on: January 26, 2016, 07:39:50 AM »
nice idea, but i think they won't agree because admins doesn't have this command :(

Offline Negative

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Re: weather
« Reply #2 on: January 26, 2016, 12:06:08 PM »
You can set weather for player @playa, which is much better.
Back to topic and stop posting useless shit here.
I can't post you.

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Offline RapisT

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Re: weather
« Reply #3 on: January 26, 2016, 12:44:49 PM »
don't you think they should give admin to donors

EpicHunter

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Re: weather
« Reply #4 on: January 26, 2016, 12:52:55 PM »
Mhm, weather IS NOT game time, weather doesn't change daylight or night. These are the weathers in SA:MP, click me.
don't you think they should give admin to donors
Lolwut?

Offline EnzoMortelli

Re: weather
« Reply #5 on: January 26, 2016, 02:37:16 PM »
I think you mean time, not weather.
In which case - that's going to be difficult.

The server uses an internal timer function that updates the server time every 60 seconds. With this update, it also sets the clocks of all players using SetPlayerClock to the current server time, syncing client and server clocks in the process.
Night and day in the clients follow the clocktimes set by the server. If a player would want to set himself a seperate time, he would have to be excluded from the server's sync update. That would require at first that the clock status (synced or custom) would have to be remembered by the server - for every single player. And furthermore, the player with the set time would miss out on weather changes and would have no indicator of Fluffy's spawn time.

Offline RapisT

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Re: weather
« Reply #6 on: January 26, 2016, 02:52:30 PM »
ok i'll script this command and should contribute to community in 2061

Offline Habdel

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Re: weather
« Reply #7 on: January 26, 2016, 03:02:03 PM »
That's a really bad idea, imagine you wanna look at the moon and you're telling your friend, hey look the moon is beautiful and he has daytime on his screen which is awkward.

Offline [JOKER]Zaibatsu

Re: weather
« Reply #8 on: January 26, 2016, 03:18:55 PM »
I think you mean time, not weather.
In which case - that's going to be difficult.

The server uses an internal timer function that updates the server time every 60 seconds. With this update, it also sets the clocks of all players using SetPlayerClock to the current server time, syncing client and server clocks in the process.
Night and day in the clients follow the clocktimes set by the server. If a player would want to set himself a seperate time, he would have to be excluded from the server's sync update. That would require at first that the clock status (synced or custom) would have to be remembered by the server - for every single player. And furthermore, the player with the set time would miss out on weather changes and would have no indicator of Fluffy's spawn time.

im not into details so for me it can be clock, weather or any other aspect... my point was to have a preferred weather (lets say daylight) for me anytime i want, wether the servers clock is 02:00 or 15:00.

if thats impossible, then pity, its just an idea

That's a really bad idea, imagine you wanna look at the moon and you're telling your friend, hey look the moon is beautiful and he has daytime on his screen which is awkward.

then the friend can set his weather to night aswell and the romance can continue ;)

Offline EnzoMortelli

Re: weather
« Reply #9 on: January 26, 2016, 04:46:04 PM »
im not into details so for me it can be clock, weather or any other aspect... my point was to have a preferred weather (lets say daylight) for me anytime i want, wether the servers clock is 02:00 or 15:00.

The day-night-cycle follows the client time. At 2pm it would be bright daytime, at 1am it would be night. In order to set day - or night time permanently, the player's clock would have to be set to the corresponding time, there is no way to have night at 1pm or day at 3am. Furthermore, the clock would have to be deactivated for the specific client, such that the time doesn't advance anymore.

Apart from that, weather is completely independent. Weather is just a color palette for sky, clouds and fog, combined with certain particle effect settings. It does not depend on the world time or day/night time further than providing different colors and effects for different times of the day.

Offline [JOKER]Zaibatsu

Re: weather
« Reply #10 on: January 26, 2016, 08:22:37 PM »
Apart from that, weather is completely independent. Weather is just a color palette for sky, clouds and fog, combined with certain particle effect settings. It does not depend on the world time or day/night time further than providing different colors and effects for different times of the day.

Thats what i meant. Let the clock tick and be synced but weather stays what u set it, example u set /weather day and while its 00:00 caturday, the rhino spawns the same, just on your screen the weather is daylight.

Offline Slide

Re: weather
« Reply #11 on: January 26, 2016, 09:17:45 PM »
Day all the time, hard to see when its dark!

Offline enkei

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Re: weather
« Reply #12 on: January 26, 2016, 09:27:17 PM »
It sounds like this problem cannot be resolved, but I'll chime in to confirm that I too struggle with seeing clearly during the night. My primary monitor is an old 42" LCD television from 2008, and the colors are naturally darker on it - there's nothing I can do to change it. Driving cross-country at night time in the server is nearly impossible without relying heavily on my radar. I've done it countless times - I know the roads. But still, every once in a while I'll veer off the road and hit some ridiculously-sloped hill and flip my car over without even seeing what happened.

As a result, participating in an All Around San Andreas race during the wee-hours is extremely challenging for me, as I can't see where I'm going between the outskirts of San Fierro and the small bridge Northwest of Los Santos, after the jump from the highway. I heavily rely on street-lamps to finish the race.

EDIT: Oh, and driving at night-time (server time) whilst it's day-time (in real life) is literally impossible with the glare I get from outside, haha.
« Last Edit: January 26, 2016, 09:31:37 PM by enkei »

Offline EnzoMortelli

Re: weather
« Reply #13 on: January 27, 2016, 12:53:08 PM »
Thats what i meant. Let the clock tick and be synced but weather stays what u set it, example u set /weather day and while its 00:00 caturday, the rhino spawns the same, just on your screen the weather is daylight.

No, you misunderstood. Weather is not the same as the day/night cycle. Weather determines the atmospheric properties in the game, like fog, rain, clouds. The day-night cycle determines when the sun is shining or when it's dark night.
Both of these are independent, but the day-night cycle is dependent on the clock time.

You cannot have day at nighttime and vise versa, to do so the clock would have to be stopped. Setting a warm and sunny weather at night will not make it daylight, it'll just make a cloudless night with a starry sky.

Offline [JOKER]Zaibatsu

Re: weather
« Reply #14 on: January 27, 2016, 07:22:21 PM »
So this kind of feature cant be added. Damn