Author Topic: Christmas Tree Competition  (Read 35256 times)

0 Members and 2 Guests are viewing this topic.

Andre9977

  • Guest
Re: Christmas Tree Competition
« Reply #75 on: November 24, 2008, 05:40:22 AM »
There can't be more than 150 objects in one area and there can't be more than 250 objects created with CreateObject native.

Offline [Sx]Firefly[UB]

  • SA-MP Donator
  • *
  • Posts: 374
  • Can't be touched
    • Awards
Re: Christmas Tree Competition
« Reply #76 on: November 24, 2008, 05:50:53 AM »
There can't be more than 150 objects in one area and there can't be more than 250 objects created with CreateObject native.

ohh that explains why i got stuck at 250 objects........ but what do u mean with the 150 in one area... does that mean my tree isn't gonna work??? :/


Andre9977

  • Guest
Re: Christmas Tree Competition
« Reply #77 on: November 24, 2008, 12:10:12 PM »
There can't be more than 150 objects in one area and there can't be more than 250 objects created with CreateObject native.

ohh that explains why i got stuck at 250 objects........ but what do u mean with the 150 in one area... does that mean my tree isn't gonna work??? :/
I don't know MTA:SA Map Editor limits, but on SA-MP it is 250 with CreateObject (otherwise the object ID won't be stored or something as I heard). Object streamers can help with that by using individual player objects functions and displaying only the ones what you're near. Usually they don't check how much objects are displayed, but ones like Y_Objects do.

Offline VodkaDude

  • Tiny Fish
  • *
  • Posts: 45
    • www.x-power.lv
    • Awards
Re: Christmas Tree Competition
« Reply #78 on: November 24, 2008, 01:43:18 PM »
VodkaDude Votes for FireFly's Tree!
Ur tree is Awesome! And in top of pyramid! AWESOME!!

Offline [eVo]Rizla

  • SA-MP Server Admin
  • *
  • *
  • Posts: 2935
  • O.A.P
    • Awards
  • SA-MP: [eVo]Rizla
Re: Christmas Tree Competition
« Reply #79 on: November 24, 2008, 04:59:01 PM »
So how much can we use for LW ???

no more than 150, thats why u kept crashin yesterday :P

Offline eDiT

  • Management
  • *
  • *
  • Posts: 1553
    • Littlewhiteys
    • Awards
Re: Christmas Tree Competition
« Reply #80 on: November 24, 2008, 09:27:03 PM »
Well, unfortunately I won't be finishing mine due to the time shortage, sorry guys :(

Offline [Sx]Firefly[UB]

  • SA-MP Donator
  • *
  • Posts: 374
  • Can't be touched
    • Awards
Re: Christmas Tree Competition
« Reply #81 on: November 24, 2008, 11:05:18 PM »
So how much can we use for LW ???

no more than 150, thats why u kept crashin yesterday :P

crap, so do i have to delete 100 objects???


Sneaky

  • Guest
Re: Christmas Tree Competition
« Reply #82 on: November 25, 2008, 02:49:06 AM »
SUPERBAD would you mind not editing my competition and ask me first, thanks!

Quote
The competition will end December the 5th, then a poll will be made (which lasts for 5 days) and people can vote who has made the best tree, the one with the most votes will win and his/her tree will be put in the gamemode ;)

As you see I've again stretched the time limit - this time to the 5th of december, this will be LAST stretch and any tree submitted afther 5th will not count. I also edited the voting time to 5 days instead of one week-  this means on the 6th of december a poll will be opened which will last till the 11th, the guy/girl with the most votes will win and their tree will be put in the gamemode.

Not only your tree will be put in the gamemode but also you will receive an amount of cash for becoming first, 2nd and 3th!

Quote
The 1st place will get 10 millions ingame cash
The 2nd place will get 5 millions ingame cash
The 3rd place will get 1 million ingame cash

About the limit, it is indeed 150 objects MAX I prefer you dont use 150 but around ~120 for more stability.

Sneaky

  • Guest
Re: Christmas Tree Competition
« Reply #83 on: November 25, 2008, 03:22:18 PM »
ok^^

Offline [Sx]Firefly[UB]

  • SA-MP Donator
  • *
  • Posts: 374
  • Can't be touched
    • Awards
Re: Christmas Tree Competition
« Reply #84 on: November 25, 2008, 06:21:29 PM »
After staying up till 3AM circling my tree:
it now has 146 objects, yet not much visible change.

Complete unnoticeable changes:
*Tree is now hollow, with no affect of outside appearance.
*Overlapping objects removed
*Multiple objects merged to make a single object

Slightly visible, but insignificant changes:
*Platform at the top is edited and merged
    ^A few lights removed from the top
*Some tiny lights are removed, since they do not show up until very close to the tree
*Balcony at the base is modified
    ^Less smoke machines and torches
*A few ornaments removed, a few others added

Most obvious change:
The tree is now dedicated to NoXious Haze




[Edit]: 100th reply to this post!!! :o
« Last Edit: November 25, 2008, 06:47:48 PM by [nx]Firefly[GS] »


Offline S3rs

Re: Christmas Tree Competition
« Reply #85 on: November 25, 2008, 06:27:37 PM »
If you only went a litte bit up(screeny).. ;D
>GJ @ the tree, always fun to read these topics.

Offline [Sx]Firefly[UB]

  • SA-MP Donator
  • *
  • Posts: 374
  • Can't be touched
    • Awards
Re: Christmas Tree Competition
« Reply #86 on: November 25, 2008, 07:12:27 PM »
dedicate it to Xmas or LW not to ur clan thats just selfish :/

lul, why not put XS on your tree? :o

if i write Xmas or LW it takes more objects... :/


Andre9977

  • Guest
Re: Christmas Tree Competition
« Reply #87 on: November 25, 2008, 07:38:41 PM »
Why not write anything at all? That tree is kind of out of LW's imago IMO.

Offline eDiT

  • Management
  • *
  • *
  • Posts: 1553
    • Littlewhiteys
    • Awards
Re: Christmas Tree Competition
« Reply #88 on: November 25, 2008, 09:22:32 PM »
Yeah it shouldn't really be dedicated to a clan, or a person.
I think it would be cool if it said "Littlewhiteys" but as you said that would take up to many objects.

Offline [Sx]Firefly[UB]

  • SA-MP Donator
  • *
  • Posts: 374
  • Can't be touched
    • Awards
Re: Christmas Tree Competition
« Reply #89 on: November 25, 2008, 10:21:07 PM »
Final edit: at 148 objects: